HA HA, you're all WRONG and scared about nothing!

purplepiratepurplepirate Posts: 994Member Intermediate
   I'll get right to the point... All you people who are complaining about relentless farming attacks from pirates can now STOP complaining about it. It Clearly states in the new rules that a pirate can ONLY ATTACK 5 TIMES and then has to go to port royal to reset also there are big level restrictions as to who a pirate can even attack, so no low level players ever need worry. If a pirate is in Asia they will have to use a huge amount of time sailing back around the world to the carribean to reset their attacks. This also means that it only take a MAXIMUM of 5 tributes to effectively neutralize a pirate! So stop complaining and spreading lies about unlimited farming attacks, change your soiled diapers and play the damn game the way it was originally designed to be played!

k thx byee...

  As for all you pirates out there, i'm looking forward as well as my BH companions to seeing you alot more around port royal when we set up blockaides around that port so you can see what it's like to be port camped :p See you all very soon on the seas! hehe

toddles, luv <3
Samantha99
CulvernSpooklesNikkodemos
IGN: Samantha99
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Comments

  • carlalexcarlalex Posts: 187Member Trainee
    What happened to Nassau and Jolo?
    OwvinII
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    What this is even WORSE. The 5 kill go to jolo reset thing Pirates complained about that already and fought against on OGP. This only limits pirates even worse why add farming that traders and adventurers hate then add 5 kill reset that pirates hate. In addition farming is repeat killing by same pirate I say 2 or more is farming imo and then the same pirate can hit 5 times and another an additional 5 times its still farming. Now add an additional 30 min of useless pointless sailing for pirates doing nothing since you cant attack to reset wth??

    Who the f**k is pushing for these changes that nobody asked for?!? Now you see why I made that forum for changes we all actually wanted and agreed to...

    It's so damn simple

    1. Trib. 10-15 min green flag
    2. Same pirate can't attack after 20 mins in same person
    3. No Jolo reset BS
    4. Take fine trib out of colony ticket and Boston box
    5. Can't attack anyone for 5 mins after logging in?
    6. Same pirate can't attack for 5-10 mins after fleeing

    What is so damn hard about doing this?! Are they even listening to the CA's?
    CulvernNikkodemos
  • OwvinIIOwvinII Posts: 139Member Trainee
    [Facetious_or_whatever]
    What's wrong with pierats resetting at Jolo or Nassau, not just Port Royale?
    [/Facetious_or_whatever]
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Oh 1 more

    7. Attacking parties cannot turn defenders red or blue in any circumstance

    No for real though can anyone cite even one single player or CA that said bring back the 5 kill reset in jolo????
    Nikkodemos
  • purplepiratepurplepirate Posts: 994Member Intermediate
    the 5 limit attack rule is used on the Asian servers and works quite well. As for why they left Nassau and Jolo off the list i'm not sure, might just be a typo mistake...
    IGN: Samantha99
  • Poopiepants1Poopiepants1 Posts: 62Member Beginner
    Watching this threat almost makes me want to make a new toon to hang out with Cpc and Wsp and just sit back watching all chat seeing if people are complaining as much as forums now. Almost but I won't.
    planBBNikkodemos
  • FleabagNO1FleabagNO1 Posts: 14Member Beginner
    Before praising yourself wait and see. Noone will start the first day with  farming.. wait until  the first are bored and all the OLD guys who left after piracy got nerfed start and get drunk. Then we will face the change. I point out its not ALL pirates or BH acting like that ..but among such big communities there is always a bunch what  cant control themselves.
    Btw the answer of BH u already can read here.. they are waiting to farm reds.. 
    my experience showed that Blues are worse than reds for they feel the right to sink everything of different color.
    Doesn't that sounds very familiar ???
  • CulvernCulvern Posts: 646Member Intermediate
    BHs have always been able to farm pirates in any waters anytime.
    I have not heard a single pirate complaining about that.
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @FleabrainNO1 Both pirates and BH's can farm each other, it's always been like that. Why do you think people get upset when pirates purposely turn whites into blue's for? SO THEY CAN FARM THEM, pirates will even admit this to you after they turn you. For those who choose to go either red/orange or blue they do so KNOWING that they can be farmed! Honestly you really need to learn the game before you shoot your BS off like that Fleabrain...
    Culvern
    IGN: Samantha99
  • SpooklesSpookles Posts: 287Member Intermediate
    The 5 kill limit might seem terrible atm, but in future updates that might actually be kinda fun.

    You noticed that new Epic Pirate Feud or w/e, those are PVP fights outside the pirate ports.
    I bet it's gonna be fun in the end :)


    If you wanna learn more about it browse the news section on the JP server
    Look for the patch notes of what's to come in Order of the Prince.
    Lots of maritime related stuff :)))))
    purplepirateCulvern
  • SpooklesSpookles Posts: 287Member Intermediate
    Oops could better have linked this one

    It has all the updates in a nice order (were at chapter 1 btw, all the way on the bottom)
  • CocoaPuffBunnyCocoaPuffBunny Posts: 82Member Beginner
    Thank you so much PurplePirate, for reaffirming my decision to stay away from this Pirate Pampering Player Killing Joy Removing game.  How is giving 5 tributes = "neutralizing"?  I have never given a tribute, never carried them, never will, and don't even know how to use them.  Aww, they will have 30 minutes downtime while their LLM goes to reset after griefing 5 times, poor things.  What about the hour I spent sailing only to get raped?  Poor Pirates.  It's so unfair to them.  They should not have to reset, they should just sit th.ere and farm you unlimited.  And CPC, stop playing around and turn your name RED. 
    SpooklesCulvernMcFork
  • SpooklesSpookles Posts: 287Member Intermediate
    @Cocoa

    Yikes image
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @CocoaPuff  If a pirate can only attack 5 times then yes, 5 tributes will stop them from any further attacks. I find if suspicious that you pride yourself on being a trader/crafter but yet refuse to make/carry and use tribs? Your math doesn't add up, 1+1 doesn't equal 0 sis. If you don't want to make/carry then that's your problem (or stupidity). This is how the game has always been which is why tribs are part of the game. And i love how you just 'assume' every pirate out there has LLM to speed back to port to reset. Even if they did and came back, are you saying that you will just sit there in the exact same spot that they left you so they can continue attacking you? I though you were a smart person :(

      You also seem to think that the seas are just CRAWLING with priates lol. Well FYI they are not. The population is so low right now in the game that it's hard even finding a pirate. Last night i was hunting them and only was able to sink 3 pirates in 4 hours of play and that was using wanted posters to find them! I lost as much honor as i gained just from sailing around looking for them! So where are all these pirates you people are so afraid of? Ya the reset sucked for everyone but it affected us all and there's nothing any of us can do to bring the old server back. This is an evolving game and we have to evolve with it or become extinct you funny Dodo Bird.
    SpooklesCulvernMcFork
    IGN: Samantha99
  • SpooklesSpookles Posts: 287Member Intermediate
    Update,

    There seems to be no 5 kill limit.
    IIRC there used to be a 0/5 thing above your hostility window but there aint one, even after killing someone.

    Might be that I haven't been able to kill 5 players yet.
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    Set Fine Tributes to grant no ducats to the pirates at all when used.

    Then you can have your 5 kills maximum. Doesn't really matters.

    And secondly, I have never see any official announcement that pirates are limited to 5 kill. When I see it, then I will discuss more about it. Now its all baseless facts.

    Nothing will be taken into discussion unless it is a clear, formal announcement that comes from Papaya.


    I don't want to be mislead by rumours.
  • KlandestineKlandestine Posts: 20Member Beginner
    It clearly states that a pirate may only attack 5 times and then must reset NOW, but it was clearly  NOT stated anywhere in the initial post and YOU know thatPerhaps if they had included that spicy little bit of information there may not have been so much hand wringing but it's moot now. I gotta admit that if they have to sail all the way back to Nassau to reset that would suck.  But maybe make them do it for a week so we can see what real whining and crying looks like.while all the pirates stamp their feet and throw tantrums.  Don't tell them that tho,  Just give them sackcloth and ashes and stand back and watch the weeping and gnashing of teeth.  Give the rest of us a chance to learn from the experts.


    I also agree with CPC's suggestions.  I think everybody could live with that.  One thing tho, I don't think I've seen any fine tribs in the NA boxes but I could be wrong about that.

    Nikkodemos
    "When the going gets weird, the weird turn pro" -Hunter S. Thompson

    IGN-Bodegas
  • CulvernCulvern Posts: 646Member Intermediate
    I have not had a 5 kill limit. I have not noticed any difference in the game at all from the changes.
    No one is farming. No one is quitting except those that are afraid.
    Play the game and complain once or if it becomes a problem not before there is any issue.
    Spookles
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    Culvern, since you talked about fear, I guess you and me, we both know there is a fear in the server now. 

    When you look at Papaya, they have their ways of doing things keep pissing people off. The more they do that, the harsher the conditions become. When server gets lesser and lesser people, add up from the "help" that comes from Papaya themselves from time to time, people will start to wonder, will this server earn enough? Will it close soon? Should I put more money into it?

    Those who paid are afraid to invest money in it.
    Those who aren't paying or paying little, they are afraid that the time they used to re-grind again at the new reset server, will be wasted if the server close down later.

    Why? No confidence in Papaya. The main reason why this happen comes totally and entirely from Papaya themselves. You need to do a really good job before people could have confidence to spend in your game. The reset.. all the changes.. puff... the one who is making the decision about uwo has to stop, really.

    That is why no matter what they changes, it barely helps with the income. It doesn't matter with the changes now, it matters with Papaya themselves.

    You need someone who understand uwo and consult with them. The previous CAs from OGP are a solid candidate.

    The problem lies in the management and all the decision makings. They need to change a new person with an entire different mind set, ASAP, to manage uwo. No more stubborn-ness in any decision makings or I don't think we will both like how the story lead to.
    Culvern
  • CulvernCulvern Posts: 646Member Intermediate
    Yeah you are right.
    The game needs population. Then we will be more secure.
    I doubt much will increase population. The game is old and outdated. The type of game does not really appeal to a broad player base anymore.
    We all love the game and wish for the best.
    I do fear the worst tbough.
    Nikkodemos
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    One thing I learn in my life. If you do not give up hope and continue to try, there are always hope.

    Yes uwo is in a bad shape and it is an old game. But there is always hope there will be people coming to play -- if you do the right things.

    You tried, and keep trying, till you succeed, or you failed. 

    Not keep secure your profit first hand, keep secure it, till the time whatever happens is out of control of your hands, and it ends.

    Different mind set.
    Different ways of doing things.

    Papaya and me obviously do not share the same thinking.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    UWO is an old game but it's a niche game it has a market that no other game is touching right now. This is why I'm so worried about the direction of the game.  I fear that the things that attracted so many people to the game in the first place are being taken out and by doing this they are becoming like every other game out pvp battle battle battle.  This is a HUGE mistake IMO because catering only to battle you simply CANNOT compete with a new game like Fortnite it's impossible.

    While this game does have a strong PVP element it has MANY other paths that attracted so many different players  like a full trading player driven economy and crafting world and thousands of adventure items maritime combat land combat, piracy, The nation building etc all that nobody else does better. So I feel in order for this game to survive and continue to make $ there has to be a shift back to what made the game great and completely unique in the first place and that was that there is something for everybody and it all ties in together with everyone else...  player sellers traders crafters resellers land battlers pvpers pirates adventure bounty hunters gamblers group play massive battles nation competition etc... I can go on forever. 

    Equal care and consideration must be made to ALL 3 classes not just one... Try to be like Fortnite especially with an old game like this and you're just asking to go bankrupt...
    lefox271WildDiscoverylowbridgeCulvern
  • viennasviennas Posts: 52Member Beginner
    I rarely agree with CPC, but here I do agree with her. This game has ben now reduced to some kind of totally out of balance pvp game. How can you even call this a PVP, if you know in 90% the winner in advance?, it's a PK game. This game never had a great PVP design, but over the years it became a hardcore pay 2 win, where people like Naver can buy wins, and pirates have gained GOD status against traders and adventures, out of completely unrealistic ship abilities. I don't think this was an intention, I think it was a natural progress of greed, desire for quick profits and in the long run they ruined entire battle system,...My compliments to people who are still willing to do adventure or trading in this game now, all of you deserve court ranks for this, maybe others will re-join you by a different publisher:)
    WildDiscovery
  • carlalexcarlalex Posts: 187Member Trainee
    Papya can do one of two things to attract and keep customers.

    1. They can try to cater for what seems most popular right now in the market - I think they will fail miserably if they do that - they simply cannot compete with all the other games trying to do the same.

    2. They can try to cater for the niche UWO occupies. This means letting players enjoy the sandbox and explore the content of the game.

    Personally I dont mind PvP in general, but in UWO the PvP system simply sucks and it always will - When I play PvP I want a game where what matters are my personal skills at playing the game and a minimal amount of realism - UWO simply isn t that, so if I want to play PvP I will play a different game.
    What I enjoy is the slow pace of the game and just sailing around exploring and viewing the aesthetics of the game. I like UWO because its different !

    I think Papaya would be MUCH better of taking route 2 and stay true to its niche - dont destroy what makes UWO unique - isnt it better to have 100% of a 2% niche than 0.1 % of all ?
    NikkodemosCrzyPsycoChick
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    I saw someone bring up Naver's name again, lol.

    Don't blame Naver entirely. NAVER DOES NOT HAS THAT KIND OF POWER.

    It is Papaya's decided direction to go toward pirates since the very beginning and everyone can see that. From reset to plunderable, it doesn't take one person called Naver to force Papaya do that.

    Stop blaming the poor guy. Nobody can force Papaya to do anything.
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    Many of us keep telling Papaya don't make uwo into a pvp game. We hope they could look at uwo at a different angle, the game's complexity does not lean only to pirates pvp.

    Papaya needs to realize the fact that it is their problem when they cannot figure out a way to earn profit from uwo. They need to realize that and stop putting every blames that the game is dying "because it nerfed pirates a long time ago". They need to realize that uwo is capable to earn profit from many different ways. 

    It is their own problem if they could not see the ways, they need to realize that.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    I'm sorry I strongly disagree that Naver had nothing to do with this. While the verbiage is wrong you are correct Naver does not have the "power" to make these changes as he is not a GM or PP exec HOWEVER he does have INFLUENCE which is a problem I've been bringing up ever since Toolwind and certain other CA's on OGP I'll explain..

    No Papaya NEVER planned to make traders farmable since the beggining if you check PP announcements you will see they nerfed the 24 hour rule in exchange for a 1 HOUR RULE you can check it yourself it's there...

    Naver got onto the forum and started his push that oh that's not enough we need to farm them in order to revive PVP and that traders are "skill less" and they have it too easy and they're opinion doesn't matter and they're stupid not to have BH who cares if they're famed orbcamped. .I've argued with him personally about this so I'm not making this up.

    He also...

    1. Said ALL the games CA suck GM d*** because they didn't go along with his demands.

    2. Called for a financial boycott for any maritime player who did not bend to his demands ON PP FORUM

    3. On his website made a FREAKING FLOW CHART of exactly how the plan to make traders farmable should go which PP layer adopted. 

    4. Threatened to quit along with his company and no longer support the game financially ON PP FORUM

    5. Made a petition for this change

    HE DID IT. It's his baby ok and I kind of feel like you're trying to push him out of the way of the bullet in case it goes south. 

    The way I feel is this...Naver is a GROWN A** MAN he cried for this, he threatened for this, he insulted for this, he boycotted for this, he petitioned for this, he threatened to pull his money from the game for this.  This is ALL HIM  and he has balls the size of grapefruits to fight so hard for this and if successful he needs all the accolades and praise and I will kneel in front of him and BEG for his favor if this works...but if it fails he has to be man enough to accept the consequences of his actions.

    He's a grown man he has his own mind he made his own bed let him lay in it you can't push him out of the way of the bullet I'm sorry we WAYYYY past that stage of this not falling on him...
    purplepirate
  • Poopiepants1Poopiepants1 Posts: 62Member Beginner
    Please do not say anything hateful directed towards someone else in game. He is gone accept it and just be nice.
    Ingean
  • splinksplink Posts: 0Member Beginner
    so the big scary patch hit according to most and i have only herd one story of someone actualy taking advantage of it to me it sounds like people enjoy getting booty bothered over what they think is going to happen and not what actualy has happened 
    CulvernSpookles
  • lowbridgelowbridge Posts: 13Member Beginner
    CPC is absolutely correct when referring to UWO a niche game. In fact, it is one of the aspects that initially drew me to it five years ago. It is not about button mashing. It is absolutely a thinking person's game with a lot of detail and intricacies; a fact that I love most about it.

    Over the years, I have brought on about three players and when describing the game to people, I say that it is NOT for the faint of heart. It requires time, patience, and dedication. You'll get discouraged (I still do) but the rewards are well worth it. I recognize that maritime is important as is piracy but let's keep the balance versus making it the emphasis - that's what makes UWO unique. Allow those who prefer trading and adventure to not be at a constant disadvantage. If I want button mashing, I'll go back to playing Diablo II.
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