Hows your "Treasure Cove" Experience?

Tini555Tini555 Posts: 14Member Beginner
Dam...

Was I unlucky or what - I got from 5 keys the following...


4 x Flame Charm - (1 hour 100% Fame)
1 x Lightning Charm - (1 hour 100% prof exp)


I feel a bit ripped off, perhaps there should be a max of two of the same items in a 5 key request; it wouldn't even let me exchange them, thou if I did I probably would have got another Flame charm - lol - that's the gamble I suppose.


Anyone get lucky? or unlucky like me :-)
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Comments

  • ssd21345ssd21345 Posts: 56Member Beginner
    got ship on 4th/5th draw
  • CulvernCulvern Posts: 646Member Intermediate
    It is a gamble.
  • carlalexcarlalex Posts: 187Member Trainee
    Lootboxes suck.
    YunoAloe
  • WhitejacketWhitejacket Posts: 87Member Beginner
    I have opened 62 tickets since it started. No ships.

    I have received some ship parts though, lots of npcs, and some SSIPs.

    Would have been happy with a Soleil Royal or an Ambush Victory.

    Also please see this thread I started earlier:



    IGN: Milvio, Caroline, and Nasrin
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Oh yeah, and, uh, I doubt I'll be paying another dime on this game. I have ten tickets left; I'm scared to even open them.

    I received tons of charms. Got rid of most of them, although I kept the prof ones. Some people I know spent far less and received much better items. A gamble is a gamble, but 62 tickets?

    I never understood why we simply can't outright pay for a cash ship we want from the cash shop. I would have gladly paid a reasonable price.

    IGN: Milvio, Caroline, and Nasrin
  • fluffierfluffier Posts: 1Member Beginner
    I've spent over £700 on game since Papaya took over and win rates of ships were decent at first, one every 10-15 tickets.  Now tho, non existent.  Bought 50 tickets last time and no ship, 15 keys and no ship.  No idea why Papaya make it so hard to win a ship but if its to keep us throwing money at game then I personally think they have it very wrong, its stopped me paying any money towards the game

    Now we can upgrade non UWC ships to a decent level tho so maybe that makes life easier, not sure, still very jaded and cant even face buying any SSIP's.  Will see how it goes I suppose

    Whitejacket
  • WhitejacketWhitejacket Posts: 87Member Beginner
    I know how you feel. I just opened my last 10 keys and got the same stuff. The SSIPs are ok I suppose, and I received a few ship parts. I traded 5 items for the legend exchange and got more SSIPs. So I am loaded with SSIPs, but I could have purchased those outright, and I have in the past.

    I'm a very discouraged player now, especially since I grinded many, many maritime skills in place of pillaging dungeons and earning ducats. Not having the ducats for a cash ship is hard, especially since I don't have other characters that I use as nanban drones, and the fact that maritimers don't generally make a lot of money. Maxing non-cash ships should make it easier, especially since I am a r20 shipbuilder, but the fact that there seems to be a clique of players that are so greedy and sell ships for outrageous prices is just plain damaging and short-sighted. I've seen ships being sold for 15B. Ridiculous. Most players just don't have that kind of money unless they are using nanban drones and/or have oodles of time on their hands - and I have no doubt these are the same players that say alts are bad. It's clear there are a lot of young people who play that just have no life experience. Actually I found it fascinating that so many players rushed out the first day of Order of the Prince to post mod their ships - these people have this need to be the best, or first, or whatever. It's a disease.

    Pirates haven't ruined the game. The greedy traders did, as well as those who inflated the prices, and the people who bought at inflated prices made it worse, because they simply enabled the problem. Clermonts have also made it worse, because as Culvern rightly pointed out on another thread, nanban generates ducats. I think a lot of the players don't understand what he was trying to say. That's why I didn't even bother commenting on that point. What the game requires is a heavy drain on ducats by the players with the billions; I have ideas but haven't presented them because of the inevitable whining that will ensue.

    Some people really should be ashamed of themselves.

    As for the thread I referenced above, it has been one business day and no response. So I opened my last keys as earlier mentioned.

    Well, I do enjoy the game, and I will start building my next ship. Hopefully it will be a ship that can withstand the toughest cash ships out there.

    See you all on the seas.
    Culvernpurplepirate
    IGN: Milvio, Caroline, and Nasrin
  • OwvinIIOwvinII Posts: 139Member Trainee
    Wow, Milvio.  I have no idea how many CatchXXII-ers miss you.  I also remember Ezio_Auditore once posting months ago (forgot which topic) about his hilarious pirating of a multiboxer fleet off of what Ezio_Auditor posted about such. [/facetious?]
     
  • OwvinIIOwvinII Posts: 139Member Trainee
    Also, about 2 weeks ago or something, it took me something like 40-50 keys for me to finally obtain a 
    Refitted Looooooong Schoooooner 
    when it was in Treasure Cove, the only ship I got that time, and a ship that I have had been waiting for since server reset. :)
    Whitejacket
  • AirhaunAirhaun Posts: 182Member Trainee
    Did the Legendary 5 item trade in for first time:
    NPC x50
    Fame booster
    Exp. booster
    Sorcerer’s Box
    Custom Rigging
    SSIP x15

    I got SSIP x15
    Whitejacket
  • WhitejacketWhitejacket Posts: 87Member Beginner
    @Owvinll - I'm really glad you got your ship. I hope she sails well.

    @Airhaun - Yeah, it's weird that they would put duplicated items in the legend exchange. The same happened to me a few times but with Nanban Certificates (since I really need the SSIPs I kept those), so I have about 250 npcs now.

    They way things are going though, by the time I get to use all the npcs, the cash ships will have an average selling price of about 35 trillion.
    IGN: Milvio, Caroline, and Nasrin
  • carlalexcarlalex Posts: 187Member Trainee
    Greedy traders ?

    Unlike other activities nanbaning can be done in any job and requre no skills on character - how can something everybody can do be unbalancing ?

    And no - nanbanning isnt the most profitable (ducats/time used) activity i UWO.
  • Tini555Tini555 Posts: 14Member Beginner
    In all my years of playing UWO never had an astro/nc/uwc ship!
    I can't afford the insane billions folks ask and had no luck on tickets, used free uwc no joy so will stick to fs ships especially as can now do unlimited mods. Just got to grind thous adv levels for my HC then CHC :-)
    There is a morale in there somewhere...
    Whitejacket
  • WhitejacketWhitejacket Posts: 87Member Beginner

    Bad wording on my part. When I said greedy traders, I meant those players selling cash ships (especially maritime ships) for extraordinarily high amounts of ducats, and the people "suggesting" what the prices should be.

    This, naturally, has led, in part, to the massive amounts of ducats being generated by nanban because of the players needing funds to pay for cash ships (and some other items), which, of course, creates a situation where pirates can attack players flowing out of EA.

    It starts with the sellers of uwc items (especially ships) and the price fixers. Spotlight needs to be on them.
    IGN: Milvio, Caroline, and Nasrin
  • WhitejacketWhitejacket Posts: 87Member Beginner

    I'm in the same boat (pun intended). :P

    Actually, I did get a Cutty Sark in a Captain's ticket a while ago, but since I have an LMS I'm not really sure if it would be any faster in speed. Now with the post-mods, maybe I will mod it at some point. But from what I understand, our wonderful market (being sarcastic) has determined that the Cutty Sark is not worth even 1B apparently, so I am stuck with an adventure ship I may never use, while someone stuck with a CFCV or other maritime ship that they will never use sells it for x Billion when the chance of drawing the ship is the same.

    However, I do understand that the Cutty Sark is discounted because of the limited amount of mods (not taking into account post-modding of course), so in this situation I definitely understand the discounted value. However, the vast majority of trade and adventure ships aren't like that.

    Ironically, once would think that some trade ships would be worth more than maritime ships because of the large amounts of ducats they can hold as well as their speed, and that traders are generally richer players than maritimers. Logic of course, in in short supply though, apparently. Maybe I am just an idiot.
    IGN: Milvio, Caroline, and Nasrin
  • WhitejacketWhitejacket Posts: 87Member Beginner

    Re: Unlike other activities nanbaning can be done in any job and requre no skills on character - how can something everybody can do be unbalancing ?

    This statement is wrong, of course, on so many levels. Some players like myself don't have 3 characters running nanban with 5 clermonts (two character clermonts, 3 aide clermonts, and a lead ship). Not everybody nanbans at the same levels. Also, trade jobs lend themselves better to nanban trading, and some trade jobs are better than others. Skill levels (of trade skills like spice trading, food trading, etc.) DO affect nanban trade, among other things.

    Like I said, the nanbanning itself is not the problem. Because the market prices are set high by the people selling the ships, ANY in-game generated ducat activity feeds the problem, especially when people do not refuse to pay the ridiculously high prices.
    Culvern
    IGN: Milvio, Caroline, and Nasrin
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Let me illustrate it this way:

    Some people go to a casino and spend lots and lots of money - some even millions of dollars. (Disclaimer: I do not advocate this.)

    Some casinos know who the big spenders are, and might reward them with a car or something. That doesn't mean the car is worth a million dollars because that is what the gambler spent. But this is the logic that is being used in game."

    "I spent x in real money, so I should sell [insert cash shop item] y for $z."

    Naturally, the rarer an item is the more valuable, I have no problem with this. Sure, some sail is worth less than a ship. But frankly I'd like to see the book that shows the conversion rate from dollars to ducats, because for some reason I have no access to it.
    IGN: Milvio, Caroline, and Nasrin
  • carlalexcarlalex Posts: 187Member Trainee
    Yes skills and items do affect nanban, but except for NPC they arent that essential.

    If you know how the nanban system works and understand the data posted on ivyro its not really that hard to get the maximum exchange rate of 1:3 or close enough for it to not really matter WITHOUT any trade skills or bonus (nanban EX) items.

    If all you can figure out is to take wine to sakai and sit around waiting for rates to get nice its not lack of skills or kit that makes you suck at nanban - then its just you who lacks competence at nanban.

    Not running max allowed and possible alts, thats a decision - we are all free to decide to use up to 3.

    And with all them nanban good you sell in europe, your characters and aides shouldnt take that long to rank up to where they can handle good trade ships. Plenty nice and cheap ships out there.
    YunoAloe
  • WhitejacketWhitejacket Posts: 87Member Beginner

    It's true what you are saying, re: nanban skills, etc. Coming back to my point however, nanbanning still generates in-game ducats.

    Re: "Not running max allowed and possible alts, that's a decision - we are all free to decide to use up to 3."


    True. We are all free to decide. So such players are choosing to create inflation by saturating the market with ducats, which is a symbiotic effect in tandem with the thieves selling cash ships for outrageous prices. They feed off each other.

    Perhaps then that the trial rules re: piracy are good after all. Pirates need to have the CHOICE and DECISION to pillage drone nanbanners. This means that pirates are free to farm and pillage as they see fit, because it suits their playstyle. That's their decision. Perhaps then, maybe I will support farming in such cases.

    Nanbanners can't have it both ways, sorry.

    purplepirateCulvernEdgedemonWesDoobner
    IGN: Milvio, Caroline, and Nasrin
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Hmmm … I just thought of something. Perhaps we should make EA waters permanently lawless, or permanently hostile with the five-minute ban max. It won't solve all the problems, but it would be a step in the right direction.

    It just seems nanbanners want a free ride; they want to have their cake and eat it too.
    CulvernEdgedemonWesDoobner
    IGN: Milvio, Caroline, and Nasrin
  • carlalexcarlalex Posts: 187Member Trainee
    Why do you want to kill the game ?

    If you want to play full contact pvp, there are plenty games out there that do that much better than UWO ever will - there is NO WAY uwo can compete in that area.

    I dont see UWO surviving in the long term unless it remains true to its niche and tries to attract those players who fit in that niche. (slow paced, the game aestaetics, freedom from being farmed, exploring the sandbox etc.)

    I was here when we had pirate free for all - in the end the pirates ened up with effectively only having other pirates to fight.
    CulvernYunoAloe
  • WhitejacketWhitejacket Posts: 87Member Beginner
    I don't want to kill the game, and I never said I wanted a pirate free-for-all. I've stated in other threads that I don't like the trial rules. 30 minutes to an hour is good, I say.

    However, it's quite the trade/adventurer free-for-all at the moment. But we'll agree to disagree. I don't think nanbanners can be convinced that they shouldn't have a free-for-all just like 6-year olds don't want to accept they can't have cookies for supper.

    Again, I agree that it's not a pvp game, but it's not a create-all-the-wealth-you-can-and-nanbanners-can-do-what-they-want-and-everyone-else-can't-while-uwc-items-are-sold-for-zillions type of a game either. This is not Monopoly.

    What I find absolutely fascinating is that, with all of these ducats going around, why don't the people complaining craft tributes or buy them? Seems to be there are a lot of lazy players. What about supporting Payaya and buying blue flags? I have.
    CulvernEdgedemonWesDoobner
    IGN: Milvio, Caroline, and Nasrin
  • CulvernCulvern Posts: 646Member Intermediate
    I have yet to see a single nanbanner admit that they have some affect on inflation.
    When I pirate someone I know it affects them, even if I give back everything and rescue their crew and tow them to their destination. It still has an affect on their emotions.
    I find it sad that nanbanners are unwilling to admit or believe that they can have a negative effect.
    I am guessing (I have never nanbanned) that most use 2 alts with Clermonts. Thanks what? 9000 cargo?
    So about 300m -600m profit per run? Per person per day?
    Easily hundreds of Billions per week added to the economy.
    Without doing nanban myself there is no way I can afford the same items or ships that those nanbanners can......
    Without using alts there is no way to buy a 60b ducats ship.....

    I don't understand how there are so many that don't get the math. Or they just don't want to feel responsible for their own actions.

    How many nanbanners make at least a billion a week? Be honest.
    How many pirates earn a billion a week pirating?
    To be honest..... ZERO!
    purplepirateWhitejacketEdgedemon
  • carlalexcarlalex Posts: 187Member Trainee
    Why so agitated about 60b ships ? Why cant you enjoy the game with a cheaper ship. There are plenty VERY nice ships out there that can be had for less than 1b fully modded and graded. Why do you need a 60b ship ? Greed ?

    You sound like a Porshe owner whining over not being able to afford a Bugatti Chiron.

    Yes I can make a billion in a week if I do nanban and noone interferes, but so what ? - I made 500m a day farming oricalcum when Atlantis was here and when we had the papaya ticket login rewards I got about 1b's worth a week just for logging in.
    Most "profitable" activity by far is purchasing UWC stuff and selling it.

    And I refute the claim that there is much inflation. Some prices go up, some prices go down, most prices by far remain exactly the same (anything sold by NPC).
    WhitejacketCulvernYunoAloe
  • WhitejacketWhitejacket Posts: 87Member Beginner

    Re: Why so agitated about 60b ships ? Why cant you enjoy the game with a cheaper ship[?] There are plenty VERY nice ships out there that can be had for less than 1b fully modded and graded. Why do you need a 60b ship ? Greed ?

    It's not a huge issue if you are a trader or an adventurer. If you are a maritimer and expect to be a pirate fending off bounty hunters or a bounty hunter fending off pirates, as well as someone who wants to enjoy events like ESF, a cash ship provided a sizeable advantage. Hopefully this advantage will be negated now with the advent of post-modding; I'm constructing my new ship now, so I'll test it out when it's ready (won't be for this ESF I'm afraid).

    Re: You sound like a Porshe owner whining over not being able to afford a Bugatti Chiron.

    You sound like a greedy manager or lousy business owner who pays his employees less than market and wonders why they leave. People aren't greedy because they want an equitable situation. You just revealed your true colours here. You are also confusing greed with desire. Greedy cash items sellers prey on the desires of players, and sadly, many players cannot say no or refuse to pay the ignorant prices. Speaking for myself, I have refused.

    Re: Most "profitable" activity by far is purchasing UWC stuff and selling it.

    This is one of the main problems as I mentioned in an earlier post. Why do people who buy cash items sell them for so much? Greed. Just because you pay cash doesn't mean you are entitled to sell an item for an insane amount of ducats. There is no reason for it. Why can't you help other players by keeping selling prices more reasonable? I'm still wondering how the cash/ducat rate is being determined. Oh, wait! I know. Someone "suggested" it during a "price check" and the inexperienced sheeple paid it. People like you prey on the ignorance of others, just like greedy business owners jilting their employees.

    And I refute the claim that there is much inflation. Some prices go up, some prices go down, most prices by far remain exactly the same (anything sold by NPC).

    This is simply a blatantly ignorant statement. No one cares or is talking about npc prices. Purchase Orders are being sold for at least 650K now, they were 500K on Gama. I don't see Shipwreck Map Pieces sold for 500K like on Gama. These are only two examples. I don't know what planet you are on or what game you are playing, but people like you are not good for uwo.

    I won't be commenting further on this thread, since has gone off topic somewhat, but it has its value because it shows the REAL issue of this game. Not the pirates. Not the adventurers. Not the bounty hunters. Not the population levels. The greedy sellers of uwc items, coupled with the symbiotic relationship of nanban drones fulfilling the sellers' greed. And I find it a testament to the deviousness of the uwc item sellers and nanban drones (and EA dungeon looters I might add since the effect is the same) that you have make it appear that the problem is not yourselves.
    Tini555CulvernWesDoobner
    IGN: Milvio, Caroline, and Nasrin
  • csalahamcsalaham Posts: 2Member Beginner
    176key 31kuwc 300$ and i got only IATS let them enjoy my free play for the rest of the game
  • EdgedemonEdgedemon Posts: 9Member Beginner
    there's so much things here to criticize that i  don't even know where to start.


    that's amazing i have only ever got 1x ADSC3 and 1xCHM in 9 months of moderate spending, i sold both for slightly less than they were worth at the time since im not really a fan of either.

    If you are a maritimer and expect to be a pirate fending off bounty hunters or a bounty hunter fending off pirates, as well as someone who wants to enjoy events like ESF, a cash ship provided a sizeable advantage.

    that was fake even before the overmods, a well modded Neapolitan Galleas or Advanced Frigate could swipe the floor with almost anything including its own UWC versions, however people insist on denying that actual skill and the effort to get the levels for such ships has any worth.

    This is one of the main problems as I mentioned in an earlier post. Why do people who buy cash items sell them for so much? Greed. Just because you pay cash doesn't mean you are entitled to sell an item for an insane amount of ducats. There is no reason for it. Why can't you help other players by keeping selling prices more reasonable

    there is an issue there with the perspective, i can't know if the guy who bought that ticket had to scrubs bathrooms for 1 day to pay for it, so it is not my place to tell him how much it is worth, however in game money is easy to track and make, you can't expect to play an hour and get the same that someone who worked a day and then dedicated his earnings to it,  if someone paid his hard earned money he IS entitled to ask any amount he wants for it, we are free not to pay what he asks however.

    Why can't you help other players by keeping selling prices more reasonable? 

    many players actually do that actually, however they do it because they want to do it not because they feel some kind of moral obligation, it's an easy question to return to you, why cant you pay money for the stuff and then help other players by selling cheap? oh yeah resellers who neither pay or play will actually eat that saving.


    This is simply a blatantly ignorant statement. No one cares or is talking about npc prices. Purchase Orders are being sold for at least 650K now, they were 500K on Gama. I don't see Shipwreck Map Pieces sold for 500K like on Gama.

    now this is ignorance in its purest form, Purchase Orders are 650k+, which is great since they were 1m+ in gama and the only reason for that massive cut is their high availability now, QMPS are throwaways now, do you remember how much they were worth in Gama?, SWMP can be found from 350k which is 30% cut from previous value, but lets get into more useful stuff : 
    Special Patrol Corvette was 20b+ in gamma and is worth 4-5b here, 
    ANL/INL and other mid level battle ships can be found from 1.5b.
    almost any adventure ship save for Long Schooners and High Clippers can be found under 3b.
    many trade ships that used to sell for 5b+ are now found for 1-2b.

    i could go on but the list is too long, now back on experience with the cove, i haven't had too much luck, 5 charms became 1 legate greaves which i sold for 900m since i don't row, i haven't had much luck since back in the days, however you can get almost anything in this game with playing the game itself, as of now i have :
    Mod Victory, Aug Golden Hind, Improved Norsk Lowe, Mod Cargo Clipper, 2x Mod C.W.Morgans, Advanced Prince Willem, Mod Polar Exploration Ketch, Custom Cruise Clipper, Special Patrol Corvette, Custom Commander Sambuk, Custom Commander Corvette, CRG, MSSX, MSC and Vasa... 
    not bad considering i have only had 2 tickets drop and sold em both since i didn't like those ships, however and more importantly.

    i have gotten most of that just by playing and having fun!

    perhaps you should try it.

    Whitejacket
  • rdl6989rdl6989 Posts: 1Member Beginner
    I still have some surplus SSIP's and rope from that first night treasure cove opened. I opened a ticket about it but I still havent heard anything.  It is frustrating not being able to improve my painfully slow ship.  I did get an Advanced Thermopolae though.
  • carlalexcarlalex Posts: 187Member Trainee
    If its SSIP you want I think you will get much more for your UWC in the UWC shop.

    A treasure trove key that might give you 15 SSIP costs at least 176 UWC. - 11.7 UWC per POTENTIAL SSIP. Now the odds are secret so we dont know the probability of getting the SSIP, but if its 50% chance, the expected cost per SSIP is 23.5 UWC.

    105 will get you 5 SSIP. - 21 UWC per SSIP
    945 will get you 50 SSIP - 18.9 UWC per SSIP

    lootboxes suck.
    YunoAloe
  • WhitejacketWhitejacket Posts: 87Member Beginner

    "that was fake even before the overmods, a well modded Neapolitan Galleass or Advanced Frigate could swipe the floor with almost anything including its own UWC versions, however people insist on denying that actual skill and the effort to get the levels for such ships has any worth."

    I have a level 80 maritime toon that has max refined some battle skills. I know what I am talking about. It's true that there are a few non-cash ship (pre-changes) that could stand up to cash ships, but there were not many. Give me a break.

    "...if someone paid his hard earned money he IS entitled to ask any amount he wants for it..."

    This just illustrated one of the main, if not the main issue, the spoiled brat entitlement complex. You have contributed to the problem. First, you should NOT have paid the high prices that someone arbitrarily set without any basis (more on this below). You can set the prices you want, but then the item should NOT be purchased by anyone.

    "now this is ignorance in its purest form, Purchase Orders are 650k+, which is great since they were 1m+ in gama and the only reason for that massive cut is their high availability now, QMPS are throwaways now, do you remember how much they were worth in Gama?, SWMP can be found from 350k which is 30% cut from previous value, but lets get into more useful stuff : 
    Special Patrol Corvette was 20b+ in gamma and is worth 4-5b here, 
    ANL/INL and other mid level battle ships can be found from 1.5b.
    almost any adventure ship save for Long Schooners and High Clippers can be found under 3b.
    many trade ships that used to sell for 5b+ are now found for 1-2b."

    POs were 500K on Gama; I am not sure what planet you are on. Of course QMPs are throwaways now since they can be purchased at the adventure guild shop. I often see POs for 1M+, but even 500K is way overpriced in my opinion.

    All these ship prices you mention are arbitrary and these ship prices are not set by any logical means, and you won't convince me otherwise. In fact, your statement has proven me right. Why should a Special Patrol Corvette drop 75% in value? The reason is they were NEVER supposed to be sold for that price in the first place. They were sold because a group of elites decided that was the price they should be at, and no one had the backbone to say otherwise. Whose head did 20B generate in? How was it derived? The price fixers and the uwc sellers prey off of the nanban drones and dungeon looters who farm/generate ducats, or play 10 hours a day, or whatever other means ducats are printed without countermeasure.

    It's so easy to find comments about "how the economy is broken" and blah blah blah. People like you have been doing the same thing for years and it hasn't worked, because your reasoning is flawed. Someone (a newbie) in world chat was complaining about the prices of non-uwc items being sold in the comp shops and in merchant chat. Aside from the fact that he will probably have no choice but to jump on the ridiculous merry-go-round economy that people like you are perpetuating, you fail to see that even a newbie has realized how ridiculous the prices are.

    "there's so much things here to criticize that i  don't even know where to start."

    Maybe if you were to stop criticizing, open your mind, and realize that the way you play is a problem for the economy, you wouldn't be lost.

    Maybe you should stay plugged into the Matrix though. I feel sorry for most of the player base, especially those who are taken advantage of.
    IGN: Milvio, Caroline, and Nasrin
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