Weapon Mastery System
BlackShot New weapon mastery system
Weapon
mastery should be something that keeps up the retention rate of new players due
to the feeling of achievement. Meanwhile it should benefit players that put the
time into leveling up their weapon mastery. I was sad to see that the weapon
mastery system was removed completely.
With this
proposal I am trying to keep things fair for new players while the mastery
still benefits people with higher weapon mastery. Previously weapon mastery was
shared between all weapons of the same class. The idea with this system is for
each weapon to have its own mastery level. Previously weapon mastery had
different tiers between each rank. However, personally I feel that with each
weapon having its own mastery having even more levels might be overwhelming.
Ranks
Rookie Approx. 10 hours of gameplay 10.000 Experience
5% Weapon
repair cost reduction
Elite Approx.
25 hours of gameplay 25.000
Experience
10% Weapon
repair cost reduction
Pro Approx.
60 Hours of gameplay 60.000 Experience
15% weapon
repair cost reduction
Expert Approx.
125Hours of gameplay 125.000 Experience
25% weapon
repair cost reduction
Master Approx.
250 hours of gameplay 250.000
Experience
40% weapon
repair cost reduction
Grandmaster
Approx. 500 hours of gameplay 500.000 Experience
75% weapon
repair cost reduction
The idea is
that an average player can do about 1000 experience per hour. This means that weapon experienced gained in
SD should be higher per kill than in TDM, TFM or other game modes that earn the
player a lot of kills for the amount of time played.
Experience Gain
SD 50 experience per kill à An average of 20 kills per hour
TFM 20 experience per kill à An average of 50 kills per hour
TDM,RM 12.5 experience per kill à An average of 80 kills per hour.
Comments
Thank you for sharing your improvement suggestion with us. We will forward it to our administration to be taken under consideration for future improvements.
Regards, DSH-DIABO