Suggestions for Improvement to the Game

MikeR2MikeR2 Posts: 20Member Beginner
Anyone have suggestions for improvement, please post them here.

My suggestion is: 
Can we please restock the ship with water, food, timber, and shot when we are at the market place?

That way after we sell, we don't have to run back to port to restock, before we run back to the market to buy.

I know, I know, we should be able to do the math when we are at the market, but  I don't want to be forced to do the math each time. 

I just want to sell, then hit restock so that my normal supplies are loaded at the market, and then buy at the market.  All that in a second or two without having to run back to port., and then back to the market, again.

Your comments are appreciated.
MikeR2



Comments

  • xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Posts: 79Member Beginner
    I like your idea. lets do it.
    Here is another suggestion:
    When using Master Craftsman Special Repair Tools to rebuild durability of different parts of the ship, allow the user to rebuild 5 at a time, instead of 1 at a time.  
    Like you, I hate the grinding required in the game for things that can be made less time consuming so easily.
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @MikeR2 Can we please restock the ship with water, food, timber, and shot when we are at the market place? That way after we sell, we don't have to run back to port to restock, before we run back to the market to buy. I don't want to be forced to do the math each time.

    This is just an example of laziness and inaccuracy. Ships were restocked at port in those days...

    IGN: Samantha99
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @xxxxxxxxxxxx I hate the grinding required in the game for things that can be made less time consuming so easily.

    wow is this ever the wrong game for you lol
    IGN: Samantha99
  • xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Posts: 79Member Beginner
    This is the right game for me, because I like discovery, making money, finding new things, and winning battles,  but wasting time clicking endlessly to gain a bit of durability, or restocking a ship by running back and forth is a pain in the arse.
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @xxxxxxxxxxxxx but wasting time clicking endlessly to gain a bit of durability, or
    restocking a ship by running back and forth is a pain in the arse.

    perhaps, but Koei already address that. You can set your tools in your custom slots to be able to use them faster and they set all the port entrances so you can 'teleport' instantly there. There comes a point where they will only do so much. How much 'streamlining' should they do? Maybe they should just set the nanban trade merchants that are in each capital to sell nanban goods as well since it's such a 'pain in the arse' to sail all the way around the world to get goods as well. It's not accurate but but it will cater to those 'lazy' players that want all rewards instantly in the game without working for them...

    Culvern
    IGN: Samantha99
  • MikeR2MikeR2 Posts: 20Member Beginner

    I always put my tools is a custom slot, but if the Master
    Tailoring Tool can increase durability by +5 at a time, why can't
     Master Craftsman Special Repair
    Tools be a +5 option as well?

    Think about the time we each spend on different aspects of
    the game.  We all enjoy sailing and expect it to take time, with the
    benefit of seeing the scene change.  Running back and forth in a port is
    time consuming so, understandable, but boring, so the jump to port feature is
    great. 

    That said, if you are a captain and you order the ship
    restocked, the inventory comes from the warehouse, so why not allow the captain
    to issue a purchase order for automatic restocking at the market, instead of
    having to run back and forth to the port.  That way, you only have to go
    to port when you are done with your other activities in the town.

    We need to think more about what turns off both new and
    current players.

    Here are a few turnoffs that I can think of:

    1.    
    Wasting time needlessly

    2.    
    Difficulty learning the game, the game needs
    better schools

    3.    
    Not enough rewards for newbies early in the game

    .

  • purplepiratepurplepirate Posts: 994Member Intermediate
    @MikeR2 I can understand your reasoning but there's a few things to consider about your suggestions...

    Master Tailoring Tool can increase durability by +5 at a time, why can't Master Craftsman Special Repair Tools be a +5 option as well?

      The reason that those tools only repair 1 dura for is because ship parts are not suppose to be repaired, they are suppose to be replaced with crafting, these tools are special exception that are rare finds in the game. There are only a few ways to repair ship parts in the game. Apart from those tools which repair 1 dura, people use the 'world' tarot to repair ship parts. Tarots are gotten from various npc's in different cites (or though uwc). You can also get 'world' tarot form gold tarot cards (i believe, not sure though) which you can craft with alchemy. This is also why players will take care of their ship parts, it's because they are difficult to repair.

    restocking at the market, instead of having to run back and forth to the port. That way, you only have to go to port when you are done with your other activities in the town.

      ok, let's put 'authenticity' aside for a moment, there's a more practical reason not to do this. Just like how you say it's a pain to run back and forth between the market and port, the same works true in reverse. When participating in events like mocks/BC/ESF, it's important to restock quickly to get back to sea with your fleet mates. Most cities, the market is not that close to port, so it takes far to long to run to market to restock for your battles. Also even when trading, some long voyages you don't need to run into the city, you just need to port for a quick restock of supplies. You also have to consider that not every city has a market, but all of them have ports.

    We need to think more about what turns off both new and current players.

    The issues with new players aren't so much 'not enough rewards' early on. As a new player it's more important to just get the basic grasp of the game, this is why there's no 'big' rewards early on. Most new players don't quit because of lack of early rewards or 'wasting time needlessly'. The 3 main reasons that new players quit after a short period are as follows (this is only my experience)...

    1) Huge learning curve in the game. The school can't cover all the aspects of the game, there's just to much involved. The game needs better online guides that are easily accessible. New players get confused easily in this game and it can be frustrating. A lot of this game is learned though 'trial and error' in game from just trying out different things.

    2) Long skill grinding time. To really be able to do anything in this game you have to 'commit' to it. A lot of people these days want quicker rewards in their games but this game just in not like that. It takes time and commitment to make any accomplishments.

    3) Large cost of bazzar items is a big turn off for new players as they feel it would take 'forever' to come up with the money to get anything. I still remember it was like the greatest day for me when i broke my first 1 million mark lol.
    CulvernPrestiga
    IGN: Samantha99
  • CulvernCulvern Posts: 646Member Intermediate
    You can certainly see the generational gap with those that want everything to be fast and require little effort.
    purplepiratePrestiga
  • purplepiratepurplepirate Posts: 994Member Intermediate
    Sorry ment empress tarot. Papaya add edit to your forums! Lol
    IGN: Samantha99
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    Nothing is wrong with demanding quick game pace.

    I played mainly in maritime. The amount of grinding to be the top is just... lets say... unhealthy to average human being.

    One of the reasons i quitted after world reser is because i refuse to waste another few years of my life doing commited grinding considering i have full time job and family commitment.

    I believe a lot of pros in UWO started when they were 20s and now landing in 30s and have the same needs on game being quick paced.

    New generation also favours quick pace because in this information era, there is so much else to experience in young ages before missing out.

    The slow pace setting designed for year 2000 demographics no longer fits the needs of the modern players.

    I have the right to make this comment because i grinded end to end and know what it is like to be successful in uwo.

    purplepirateSpookles
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @katanauwo i can appreciate that
    IGN: Samantha99
  • carlalexcarlalex Posts: 187Member Trainee
    Regarding player age - many UWO players are a lot older than 20-30.

    I am 53 and I wouldnt be surprised if the average age of active UWO players is 40+

    And what exactly is a "modern" player ?
    Prestiga
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    Modern players =

    Time hungry + money hungry, without patience, entitled generation, assuming everything should be for free, whinger, hoping for Uber-Grinding service.
    CulvernPrestiga
  • carlalexcarlalex Posts: 187Member Trainee
    Well - there are plenty mature gamers with money to spend and 20+ years left to spend in, so catering to immature (nothing modern abt being immature) is definitely NOT neccesary to have a profitable business - it might even be more profitable to target the mature market segment.

    If instant gratification is your thing, you can bloody well go push the poo button 3 times.
    Prestiga
  • Ginny1Ginny1 Posts: 22Member Beginner
    I think that we should be able to restock both at port and at the market.
    I agree we should be able to rebuild durability more quickly.
    I agree with purplepirate, there is a Huge learning curve in the game. 
    Maybe we could give every new player a coach to help them learn faster.
    I agree with purplepirate, building wealth in the beginning of the game is tough, and can be a turnoff.
    I agree with purplepirate,& Katanauwo, the amount of grinding designed into this game is not only unhealthy, but also a turn off to the new generation of players.
    If we want Uncharted Waters to grow, the game needs to appeal to some of the new generation, hopefully the more mature ones, and not the stupids
    Apparently, the latest, most popular, game is Fortnite, which is nothing but battling, and more battling, with only one ultimate winner. 
    So despite a 99% fail, everyone buys more "gear, etc." to try to be the one ultimate winner.
    What about if Maritime could incorporate just a bit of that idea in the beginning of the game.  
    For example, a "beginner" school quest could be to land at Sagres, and go through a maze on land. with the prize being something that would encourage further exploration of the world. That way there is purpose for continuing.
    Or how about, for traders, a way for them to "win" early in the game with some kind of real negotiation at the market.
    Finally, for beginning maritime-rs, how about a sea battle, where they can buy a "cloak" for their ship, which makes them almost invincible for a short period of time. 
    Just ideas to make the game more interesting to newbies.
    Lastly, we should all participate in online game forums and suggest that new players try UWO
    Your ideas and suggestions will help the game grow, please challenge or help in any way possible.
  • CulvernCulvern Posts: 646Member Intermediate
    I really think Papaya has done much to make the grind easier. They have had a boost on for most of the year. The current boost up to 400% for low level skill is incredible.
    Wish I had those boost all the time that was spent grinding.
    The generation of players today most likely don't have the patience for this game I believe.
    Prestiga
  • bigsmooth1269bigsmooth1269 Posts: 7Member Beginner
    After this past weekend's experiences, I feel this is a good time for me to leave my feedback on this thread. I am a veteran player but haven't played in the past few months, and now that I came back this weekend, I easily remember why I left....

    First reason- Merchant Chat

    This chat is designed for WTB/WTS/WTT, and Price Checks. It is also designed to be used to discuss relevant UWO topics. This weekend was disgusting, in Merchant Chat. It was nothing but constant fighting, "my *^%& is bigger than yours" talk, and debates/discussions about complete nonsense and unrelated talk. It is the same handful of narcissistic, egotistical full time gamers, that think they run the game, and think everyone cares about them and their every action. It seems their biggest accomplishments in life, take place in this pixelated universe. Even worse, players Price Checks are constantly going ignored. You will never build the community when you repulse them with infantile discussions and chat. Players need help and are told to ask the community. They ask for PCs and get nothing in return, and instead have to view the same handful of player's childish behavior and discussions.




    Second Reason- Battle Campaign

    There are tons of players that are interested in PVP but don't know where to start. PvP and the maritime community was a huge part of UWO success, in the past. BC is a great spot to learn PvP, without losing durability on ship parts, amongst other reasons. Instead BC, is all but high jacked by the same handful of full time career gamers. It is the usual players, using their God Guns, forged gear, and top cash equipment/ships, looking to hammer the hell out of anyone and everyone. Why the hell would players want to join you? You can spam "BC BC BC" in Merch Chat all day, players have no interest in that kind of event. There is no team work, training, or community building in BC. Why would a new, lower level maritimer want to join and get critted by god guns, within seconds?

    Players should look to help develop the community, instead of caring about being top of the BC list. Encourage other players to join, and make balanced teams. Make it worthwhile for newer, lower level players to join.




    Third Reason- Player GREED

    OMG! Some of you have no morals. May Karma catch up with you with no mercy. The WTB/WTS prices are one thing. Its the trolls/scammers that make it worse. I have been playing for years, and am pretty familiar with prices. Occasionally, I will use my Seville storage toon to WTB/WTS my items. The amount of trolls that randomly PM me and offer insanely low prices, is disgusting. Idk if it is the same person/group, but there are tons of scammers out there that are preying on new/ unfamiliar players. What do you think a player is going to do, after he realizes he was scammed by a troll? They will quit... and judging by my experiences, I'm sure there were many victims. There isn't much the player community can do about this other than maybe Screen Shot the PM, if this happens to you, and reporting it to GMs. Public humiliation may help, but most likely, they simply use unrelated alts.



    Greed also extends to other players, who may not even realize what they are doing. Players that are stock piling/hoarding certain consumables or Purchase Orders, amongst other items, are hurting the game. They are keeping prices high, making it much harder for new players to remain engaged. It is a lot harder on this server, than others, to make money. High prices and inflation, on essential items, makes it hard for new players to stay afloat, and interested.




    Lastly, it isn't Papaya's fault the game isn't growing, and players aren't staying. Sure, they could spend more money on advertising but there are many other factors, including others that I haven't listed.. Papaya does a hell of a lot better than OGPlanet aka OGPathetic, ever did. Papaya is constantly attempting to implement new features. They are very open and even encourage player feedback. They even implement "trial periods" to test new features, and alter them based on YOUR feedback. Again, it isn't Papaya's fault the game isn't growing and the population isn't sustaining. Its the Community's fault. Stop asking what can Papaya do to make UWO better, and ask, what have you done to help the game? Maybe your not as good of a player as you think. Its all about having a large pool of players and having fun. There is no fun being a big fish, in a small, and shrinking pond. Help new players, teach them how to do certain things, help them get job cards and do quests, give them free R20 Shipbuilding fleets so they're not sailing in slow garbage, mentor a new player, and most importantly STFU in Merch Chat!!
    purplepirate
  • OwvinIIOwvinII Posts: 139Member Trainee
    @bigsmooth1269 said "mentor a new player"

    How?  How do you gain Mentor tree points?  I tried to have my main character mentor one of my alt characters, but don't know how Mentor tree master/apprentice points work? 
  • WildDiscoveryWildDiscovery Posts: 21Member Beginner
    Good question, Owvin.
  • carlalexcarlalex Posts: 187Member Trainee
    Fastest way to get mentor points is to mentor a mentee who is powerleveling trade by selling nanban goods.
    Just adjust amount sold till you get 5 points per trade snf keep adjusting it up when the number of points per trade decrease.

    You can also get mentor points when the mentee reports quests.

    Also by just sailing around with the mentee, but that is very slow and you might not want to suffer the mentoring penalties while sailing.
  • CulvernCulvern Posts: 646Member Intermediate
    When he says mentor a new player I know he did not mean mentor your own alt so you gain get more experience.
    He means help someone, not yourself.
    You don't need to do it for mentor points.
    Do it to help someone better understand the game.

    No wonder.........
    Alianre
  • carlalexcarlalex Posts: 187Member Trainee
    1. You can mentor others than your alts.

    2. Its the mentee that gets the bonuses.
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    @bigsmooth1269

    Well said. You forgot there are more reasons especially laziness and trolls. lol

    About mentor system, you will want to get mentor jobs after you graduate from school for all 3 jobs that's way you will gain lot of exp for mentor.
  • carlalexcarlalex Posts: 187Member Trainee
    Mentor jobs affect mentoring ?
  • UWOJibiUWOJibi Posts: 0Member Beginner
    Combining clues on treasure hunts, and ordering multiple meals at a barkeep, both require a lot of clicking, clicking, clicking... Every time you select a clue combination or a meal, the menu backs out and you have to go back through to select it again.

    Could we not have options such as we have for crafting, where you could choose to combine multiple copies of clues for treasure hunts, or to just keep clicking OK to order multiple meals at a barkeep?
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