Here is what bug me most about how this game is run

SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
The Game is OK but this constant focus on the pirates or the needs of the pirates is killing it for me. No other group has this kind of focus in this game from the Company. 

Ever since the server was reset, it been mainly about pirates.

I Will Call It OUT.

The people who run this game have a bias for pirates and as they do, it is not fair to others that play this game who do not play pirates.

I call into question, the objectivity of the people running this game. It is like the rest of us are their for the pirates and nothing else.


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Comments

  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    Pvpers/maritimers/pirates paid the most real life money for uwo. It makes sense to cater to them but what papaya failed is they don't advertise the game so no new players comeing in the game will eventualy die out.

    The traders were to greedy with their price fixing and now they are complaining that the people who could make this game an mmo again are being catered to.

    Whatever this game has been dead for a long time with just a sad bunch of addicts still playing since they cant play any proper mmo.
    SpooklespurplepirateCulvernMadDogBriangenefreak5
  • VeclordVeclord Posts: 99Member Beginner
    We could philosophize about this stuff forever; the conversation has certainly happened before. To me, the game's tutorial needs a total revamp when it comes to explaining what exactly it is you're supposed to be doing. Ever notice how you'll wonder where a product is sold or what the local specialty might be and you say "let me alt+tab and look that up on ivyro"? That is because you haven't done your charting so you'll know what ports are where and who sells what.

    It's true that not everyone likes making discoveries and some crafted items are not as good as UWC items, but wouldn't it be fair to say that the traders and even adventurers would be inclined to spend more too if the design were more dependent on finding information out (crafting recipes and where to find books) INSIDE the game as opposed to constantly having to use ivyro as a crutch?

    I also noticed a very distinct lack of craftsmen/women. You should be able to go to a capital city and find the best sails, cannons and vigour food for great prices. I only ever see people selling EA goods, lol.
    genefreak5
  • CulvernCulvern Posts: 646Member Intermediate
    The game does not need to cater to pirates. But it should also not cater to traders.
    The autosail, blue flags, veils, alts, and Clermonts have made traders life so easy that many of them set autosail and nanban while afk.
    That is not Playing the game.
    It's too late to fix many of the issues since it would piss off the masses.
    Leave the pirate cool down at 1 hour.
    Allow 1 toon to play at a time as the game was designed.
    Get rid of autosail.

    Let us all Play the game.

    purplepirateSpooklesRhend78
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    Finally someone speak something rational
    Katanauwo
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    1 toon per ip? ok dooms any family play whatsoever.sure chase off even more players
    PrestigaRhend78IngeanOberrillgenefreak5
    IGN:JackO'Neil
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    The game was designed for 3 toons to play at one time, and that it the limit. I know you only like to play with one toon at a time Culvern, but that does not mean that's how the game is designed, it's just how you want to play. There are many things that are impossible to do with only one toon, certain quests that you have to be fleeted to do, etc. If you can't have two toons at once, then you can't play on your own and you have to be dependent on other players to do stuff before you can do anything and your actions have to be coordinated - if your partner falls asleep you're screwed. You also wouldn't be able to trade items between alts for storage. Limiting to one toon at a time would totally ruin the game, and it the ONE thing that would make me quite playing.
    PrestigaCulvernRhend78purplepirateSpooklesOberrillgenefreak5
    May the winds blow you well
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Playing with one toon at a time would be ideal, but I am forced to agree that it's not really realistic given the game mechanics. Personally I don't see an issue with three toons at once. My three toons are unique and all serve a different function. Jack made a good point too: there are families playing as well.

    All the other points that Culvern stated though I agree with.
    Oberrillgenefreak5
    IGN: Milvio, Caroline, and Nasrin
  • WesDoobnerWesDoobner Posts: 761Member Intermediate

    Culvern is usually pretty reasonable, but he seems to have a mental block on the one toon issue.
    lefox271Oberrill
    May the winds blow you well
  • CrimsonbunnyCrimsonbunny Posts: 82Member Beginner
    the game was based on u playing only 1 toon u where never ment to do every thing.u where never ment to have 8-9k cargo lol.
     Back when the game first started up to the end of nm alts where baned from sailing with a main.
    Only under ogp thanks to coolwind did it become a thing because he lied to  ogp at the time.

    What do u think guilds where for.
     so we could work togeather as a community to cover the weakness of each other its one of the things at the time that made uwo so great because no matter what u did there was someoneelse that needed your help or goods u made or was able to get from npc.

    Thats all but gone .

    The game as it now adays is more solo based thin anything its sad to have played back thin and to see now what it has become over greed.
    purplepirateCulvernRhend78Spooklesgenefreak5
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @Crimsonbunny exactly correct. If they game was 'designed' to play with 3 alts you wouldn't need to boot 3 different instances on 2 computers, all your alts would be accessible on ONE screen. Wes's argument about needing to fleet for quest is there because we are suppose to be playing with each other, not by ourselves. Isn't that what MMO's are suppose to be for? lol
    Rhend78Spooklesgenefreak5
    IGN: Samantha99
  • CulvernCulvern Posts: 646Member Intermediate
    Show me any game in the world that the requirements to play are: you need two computers and several different emails to run as we designed it?

    Just because the people running the server allow extra toons does not mean the designers intended the game to be played this way.

    Of course now the genie is out of the bottle and no way to put them back.

    But don't lie to yourself that 3 toons and 3 different instances is how it is meant to be played.
    You are not supposed to have every skill and item. You are supposed to make a choice.

    If you were supposed to use multiple toons at once, the interface would allow control of a party of toons which it does not.

    Justifying it to yourself is just an attempt to make yourself feel better about bending the rules.

    Just because a police officer does not give you a ticket for speeding does not mean that the speeding is now totally fine.
    Rhend78purplepirategenefreak5
  • purplepiratepurplepirate Posts: 994Member Intermediate
    to many people are 'spoiled' these days with easy, 'clean' gaming lol
    Spooklesgenefreak5
    IGN: Samantha99
  • lefox271lefox271 Posts: 495Member Intermediate
    "How the game was intended to be played"

    It's a sandbox MMO. When it's designed the designers don't know how it will be used.

    As players we are adaptive and creative. We turn the sandbox into something that suits us.

    I could just as easily argue all you single-toon players are dinosaurs who haven't adapted to the changing environment. But I'm not - It's a sandbox. Use it how you like.
    ValargoOberrillgenefreak5
  • lefox271lefox271 Posts: 495Member Intermediate
    And besides ... UWO was designed so you don't have to join a company if you don't want to. Or create your own.

    'MMO' was purely an industry description of the potential of new technologies (massively multiplayer online). It's the potential for adding new dimensions to gameplay. It's not a Rule - that you have to play cooperatively.

    Most players cooperate some of the time. Which means most players most of the time are doing their own thing - playing in ways that made them gamers in the first place.

    Wes using 2 toons to complete a quest us no different from Culvern the lone wolf pirate.
    Oberrillgenefreak5
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    You don't have to use 2 computers to use 2 toons at a time like I do. It's all on one computer in 2 windows. And if the game wasn't designed that way, we should thank those crappy designers who got it to come out this way - this is the perfect way to play the game, you have the option of playing 2 toons yourself, or fleeting up with some other player, it's all your choice. I'm just not sure why some people want others to play a certain way rather than the way each person prefers. Why would it matter to Joe Blow if a fleet of 2 toons is one person or 2 people unless they really just want to find something to complain about? If you like to play in cooperation with others, and depend on them to be online at the same time, you have that choice. If you don't want to do that, you have the choice to play both toons yourself - why do some people feel the need to limit other peoples's options? (Notice they never bring up limiting their own choices, it's all about whatever I do is cool, but not for you).
    OberrillPrestigagenefreak5
    May the winds blow you well
  • miyamotomiyamoto Posts: 47Member Beginner
    It never bother me about how many toon people is playing , why?  IF you playing only one toon u get to enjoy the game full screen, and at ease. If you play like 2 or 3, U need to grind 2 or 3 toon at once, manging it and it like working . Many people complain about muti naban or muti user, But honestly , i think many people fail to see it how much effort it being require to do that . If you are complaing about grinding one toon try to grind more toon u will see what i mean. Some player complain about free nanbaner?  Yes but honestly nanban is like working . okay u claim 600m for max load and everything right , But try do spaming run non stop, compare to your play time. Player who do nanban didnt get to grind other stuff or other enjoyment . (this group can be students or retirees)  say if one day they get 1-2b , but how much is that in real life for their work xD . if you really convert it is like 10-20bucks. People who work can spend easily on astro. That is why the game require such balance. Nanban goods and rates is the one controlling the ducats outflow. And trade itself has competitive investment , fushion etc . Without nanban , there wouldnt be any ducats floating.  I end my story. Goodluck!
    genefreak5
  • CulvernCulvern Posts: 646Member Intermediate
    @wesdoobner
    True you can play 2 toons on one computer. But the 3 that the host allows requires 2 computers.

    I never said that multiboxing is not hard work.
    Just love how everyone justifies their actions with such vigor.
    Still waiting for someone to point out any other game the you need to have 2 or more sessions running to control 1 party of toons?
    If using a party is what was INTENDED then it would be controlled by 1 instance of the game.

    Play how you want. But be honest with yourself and OWN your decisions.
    purplepirate
  • lefox271lefox271 Posts: 495Member Intermediate
    @Culvern I think you are saying, "Play how you want - but admit you are cheating."

    You try to sound reasonable but really you are trying to needle players with more than one toon.

    I have three toons and I play 2 at a time. What do I need to be honest about? I (honestly) enjoy myself.

    Many things in real life were invented for one purpose but end up being used in different ways. Motor cars for example. Are we going to insist people only use them as a means of a to b transport?

    There's nothing sacrosanct about a designer's intentions. Once something is in the public domain, the way it gets used is unpredictable.
    Oberrillgenefreak5
  • CulvernCulvern Posts: 646Member Intermediate
    Yes its true that gamers will always find ways to bend the system or find loop holes in any game to get an advantage for themselves.
    Oberrill
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    The game is just an empty shell of its former glory, which is maintained by a greedy operator to drain every last penny from this remaining bunch of addicts who do not play anything else other than the auto-botting / scamming / bullying activities in this empty shell.

    I am amazed how the operator is still trying to ignite the pvp craze by changing pvp rules in the hope of brightening p-2-w arms race.

    And yes, I agree with others in this forum that the remaining players are just addicts and nothing else. Do not pretend there will be new players improving the situation when there is zero advertising happening at all.

    I quit this game for good. At one stage i was hoping it could improve a little and maybe i’ll find my way back and contribute what i may afford.

    I do not see any improvement. All that I see is the same old greed preying on the same old hopeless addicts.

    Good luck with this game.
    genefreak5
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @Katanauwo Do not pretend there will be new players improving the situation when there is zero advertising happening at all.

      This is very sad and yet very true. It's ironic that if the host wants to make money and yet they are not advertising the game anywhere. Even by spending a small amount to let others know about this game could make a big difference on new people trying it out.
    Culvern
    IGN: Samantha99
  • lefox271lefox271 Posts: 495Member Intermediate
    @Katanauwo

    You've been the Prophet of Doom since day 1 of the restart. If I remember rightly you predicted it wouldn't last 3 months.

    Looks like you were wrong about that.

    Maybe you'll keep being wrong.

    Maybe it's time you joined the party. Help us keep it going rather than waiting for it to fail.
    purplepirate
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    image


    September 15th officiallly makes 1 full year thats 4x as long as your initial 3 month prediction just saying…
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @CPC Oct 17 was the launch date
    IGN: Samantha99
  • CulvernCulvern Posts: 646Member Intermediate
    Hello, my name is Culvern and I am an addict.
    genefreak5
  • xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Posts: 79Member Beginner
    I support everyone's opinion that we need new players, so here is my suggestion.

    If a new player joins from a new ip address, and references a current player, that gives them more rewards at the start, and the current player gets rewarded as well.
    Sure, some current players with only one toon will try to gain the reward, by establishing a new ip, but that isn't as easy as it seems unless you have two different service providers, or you run to a friend's house to set up a new "never to be used again" player.  So maybe the current player doesn't get the reward unless the new player plays for a month.

    Papaya needs some of us to be ambassadors for Uncharted Waters.
    Did anyone see the article about Amazon's Ambassadors:

    Papaya needs to do the same thing on Gaming Chat Rooms, where negative opinions are discouraging new players from trying UWO for the first time.

    In short, Papaya needs to find a way to encourage devoted current players to bring in new players.

    As we all know, Word of Mouth Advertising is the best advertising of all, but even devoted addicts of UWO won't spend the time telling others about the game, without an incentive.

    Papaya, please spend some of that money you are getting from us addicts, to find a better way to bring in more new players.   The cities and oceans are getting a bit vacant these days.

    Final comment, Papaya, find a way for new adventurers and traders to want to spend money like Maritimers and Pirates do.  How about selling better maps for discovery, and a month at a time continuously updated buy/sell matrix for the world.

    Culvernlefox271
  • ssd21345ssd21345 Posts: 56Member Beginner
    I prefer 2 toons at once since I cannot store all my consumable at one toon. I only sail with one toon, tho.
  • AntonioVelhoAntonioVelho Posts: 10Member Beginner
    What bugs me most is that server maintenance is ALWAYS at 10pm WET; this is prime time in Europe. May I suggest that you do the maintenance first thing in the morning when you arrive at the office, i,e, 9am Pacific time instead of 2pm.
    Culvernlefox271
  • alvaro808alvaro808 Posts: 3Member Beginner
    I've been dropping by every so often to see how the game's doing and to keep my account active.  And although I'm happy to see that KOEI/PapayaPlay are finally incorporating changes to the game that should've been implemented a LONG time ago, I'm concerned that this game may be on its last legs.  

    The sad but harsh reality about video gaming is that gamers tend to be a fickle bunch.  They always crave new content and when they don't see that content fast enough they quickly move on to another game.  Many also prefer their games to be flashy with the highest end graphics, and if they don't see that, then they quickly lose interest and move on. 

    Uncharted Waters Online - in my honest opinion - was always going to struggle with attracting players because of its unique features and niche content.  This is not a game thats going to attract Red Dead Redemption levels of interest.  But I don't think it has to.  If this game - and the community surrounding it - are going to survive, then KOEI/PPlay must focus on updating the game so that EVERYONE (pirates/maritimers, adventurers, and traders) feel like they are home in this community.  

    You can certainly try to advertise UWO, especially with all the new updates that have come into this game.  And maybe you'll bring in some more folks who might stay around and start investing time and even money into the game.  But at this point, you're really going to be battling the headwinds caused by years of bad mismanagement and community frustration.  

    Anyways, I don't mean to sound so gloomy here.  I'm actually happy to see that UWO is still being updated and that people are still playing.  And maybe once I can shake off my addiction to other games (and to a specific game called "HoldFast: Nations at War" I'm even in a regiment for that game!), I might give this game another go. 

    I had a memorable three year run with Uncharted Waters Online, and will always look back at my experiences with this game as some of my more memorable experiences in my gaming life.  I hope that UWO will continue to go on and that the remaining community will be able to enjoy the same experiences that I once enjoyed with this game.  

    Take Care and Aloha =D   
    Culverngenefreak5
  • OberrillOberrill Posts: 133Member Trainee
    "Yes its true that gamers will always find ways to bend the system or
    find loop holes in any game to get an advantage for themselves." ---Culvern
     And others will cry about the way others play even though it does nothing to harm their game play and is NONE OF THEIR BUSINESS!!
     So what if it is an MMO? Do you want everyone who likes to play mostly single-player to quit? I almost feel like coming back just to sink your selfish butt over and over. But you are not worth it. All those great players I knew are gone for good and the game has gone to far forward in time. You are very short-sighted. Get some better glasses.
    Culvern
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