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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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There are many who blame pirates for much, but according to your take, what pirates do is none of your business.
It is foolish to think that way and extremely close minded and I would guess self justifying.
Players that break rules or find loop holes in the system hurts the game. I don't understand how one can argue against that?
It was not a temper tantrum. It was a disgust tantrum. In my years of playing, I sailed with two toons maybe 10 times? I have nothing to be angry about. I just hate to see someone denigrating other players for no valid reason.
At least those that do it to bring back 9000+ nanban goods and contribute to the games inflation.
The inflation affects all players especially the new players.
I know I will here a ton of comments claiming that 'it doesn't cause inflation' , but that will be from those that are doing it.
I don't have any problem with players that use alts for skills, shipbuilding, storage, bazaars and such since that really has little impact on others.
I sure you can see where adding money to the economy with 3 toons inflates it faster than would occur with one toon.
I apologize if i seem a bit pissy about the topic. I guess I am just tired of hearing how much damage pirates do to the game, while no one else can catch any blame for their actions.
I know pirates can have a negative effect on players and the population.
It would be nice to see others own up to their actions as well.
I played the game for fun, not to amass faux wealth or be able to brag about how great my ship is. Although I was primarily a solo player, I was there to help out new players at times, and even to hep a veteran on occassion. When I quit the game, I gave all of my money and items to the most stand-up player I knew.
In short, I believe in players being able to play as they want as long as it does not affect others' gameplay. I am not convinced that multi-toon play has a negative effect. I believe in-game inflation is caused by player greed. More than once I caught players buying my items at my low prices and then immediately setting up a bazaar asking about double what they just paid. I finally quit bazaaring and sold only to people I knew would not resell, or to NPC merchants.
In the real world, a large supply leads to lower prices, If multi-toons means more items are being put into the game, prices should actually go down. That they do not is because of player greed. Players having more money means they can afford more, that is true. But prices do not HAVE to rise.
Then when an item come up for sale it is hard to purchase against those that have amassed large amounts of cash.
An example would be a high end ship ticket. They have gone for 60-80 billion for a ticket.
For the casual player or even a fairly wealthy player that is an insane price, but since there are enough players that have that money and are willing to pay it. That is now the price.
If those people earn their cash honestly with hard work, good for them.
If they corrupted the system because they enjoy finding loopholes or exploit game mechanics to get that cash, then that hurts the game.
I play a solo game myself. I don't try to be the best, I try to enjoy my time.
There are item, gear, and ships I wish I had but I cannot afford. I realize I don't want those items bad enough to work hard enough or exploit the system enough to get them.
I also don't blame the player that tries selling a ship for 80b. If someone is happy buying it for that much....
Personally I sell most of my stuff below the going price I think. I prefer to sell quick and not waste time selling.
They do not introduce new money into the economy.
The largest thing doing that is nanban. About 90%. (Including the San Fran nanban)
They other items you mentioned just transfer ducats from one player to another which does not create inflation.
Sure the free uroboros book could generate cash but only if you sold it to the Shopkeeper for 10k.
Yes food has dropped in price due to the millionaire box.
Pretty much everything else has gone up and up over the past 6 years.
6 years back you were buying top of the line ships for under 1b
But UWC still does not generate extra money in the economy it just moves it from one player to another.
If you could sell the UWC item to the Shopkeeper for 80b then it would generate inflation.
As I have said many times, I have never had any issue with those that use alts for different roles. Using them to complete tasks or for maritime adventure, trade, crafting is fine.
It's the alt that is created and used only as a mule to do the nanban runs that I see as destructive to the economy. Their only purpose is to rapidly gather wealth.
Also I do understand that the game is a sandbox MMO. That does not explain that in order to play your allowed 3 toons (allowed by the server. Not designed by the creator) you need 2 computers and 3 game sessions opened.
Find any game in history that the requirements to play require 2 computers?
Any game designed to be played as a party, I do mean ANY game, allows you to control the party from one session. That how EVERY one is designed.
The server says you can play 3 so go ahead.
But don't lie to yourself about it.
It's like pirating movies on the internet, you might say it's fine, its not stealing. It is. I don't care if you do it, but it is stealing no matter how you try to justify it. Own your actions and be honest with yourself.
I pirate. I know my actions can have a negative impact on the players and population. I own my actions and choices. I don't try to justify it by saying "it is part of the game", "it's to control multiboxing". Nope. I like it.
@lefox271 and yes those uroboros books you can sell for 300-350m each easy.
I also think you were unnecessarily harsh on carlalex.
My main issue with what you say is this: there is nothing 'basic' about the link between money supply and inflation. Ask an economist and she'll tell you "sometimes they seem linked and sometimes they don't."
I'll just point out a simple fallacy in your argument. In a country where there is no currency and goods are traded directly, you can still get price inflation. If there is a good crop if carrots one year, their value against cabbages will drop.
You don't need money for there to be inflation. And that throws into doubt the idea that there is a difference between ducat generation and ducat transfer.
If you think laterally the important thing going on is the exchange, not the price.
I'm not saying Nanban is not inflationary. I'm just saying there's more to it than you are admitting.
Don't misunderstand me though - I am not saying that ducat generation in-game is bad per se. It's definitely needed because we need to make money. The issue is that there are not enough restraints on it at higher level profit generation.
used to play this game last spring. Created a new character and am
level 2 now. The game was broken then, it's broken now. Let it die
already. I still have the Nintendo Uncharted Waters New Horizons game,
sure the pixels are an eyesore but game play is better.