Escape mode rework

SirJuxSirJux Posts: 64Member Beginner
THINGS TO FIX ON ZOMBIE ESCAPE MODE

1. Remove minigun as possible weapon for the heavy

2. Fix spawn bug ( sometimes it spawns further than the escaping humans, sometimes it get stuck at the start)

3. Pushback for some players WITHOUT vaccine is insane any idea why? ( possibly remove pushback and balance with damage taken by zombies)

4. I see quite often zombies bleed out... come on zombies cant bleed out, they are already dead!

5. At the start, if the vaccine holder chariot dies and vaccine is picked up, all the other chariots instantly die. WHY?? remove that.

6. Increase XP rates, as the games can take up to 2h and xp gotten is insanely low compared to any other mode.

7. Possibly remove high spots that can be abused to farm kc ( optional as IF pushback is removed it might not be an issue anymore)

8. Remove names on top of the players that are visible behind walls. Why do everyone have to know where the enemy is?

The game mode is called escape mode, so aim of the game for human players should be escaping, not that people farm kc on chokes and unreachable camp spots.

Comments

  • [HGM]Cheerful[HGM]Cheerful Posts: 427WR GM Intermediate
    edited August 2018
    Dear @SirJux,

    1. I don't think we should remove M134 from this mode as this gun is mainly used in Siege War, Foggy Mode and Escape Mode / PvE. It's not so popular in CQC or in BG (Deathmatch, Total War, Capture Mode, etc.)

    2. We need to know why this is happening in order to report it.

    3. If we removed the pushback effect, the dash of the Chariot and Mad Soldier would be senseless. We wanted this to be in the game to give each zombie a special skill.

    4. I also think that we should remove the bleed out thing from zombies as well as the fall damage.

    5. I like this idea. I'll put this forward my superiors.

    6. We have recently been increasing the XP rates for BG. In the future, we may finally decide to increase the rates of Red Sign as well - I have actually suggested it myself.

    7. These high spots must remain there in my opinion. If you have M134, you can simply camp next to an ammo station. However, those who need to reload each gun every 30 bullets or so, need to be well covered by something, and being on a "high spot" is very useful.

    8. I totally agree with you. I believe that humans should only be able to see humans' names and zombies should only see zombies' names.

    Regarding the aim of the mode, it's escaping, of course, but in order to do so, sometimes some players need to camp keeping the zombies back so that the user with the vaccine can escape and plant it.

    Regards.
  • DruidaDruida Posts: 387Member Trainee
    -I can see only chariot names
    -I cant push back others i have just stoping power but same gamer even with colt push me back when i am a chariot to end of the long tunel
    -Some gamer can stop and push back chariot with rapid fire even when it is in FFFF rage mode
    -Fort me it is just 4 sec but measured gamers with up to 30 sec skill use
    -Lot of hacker speed hacking and lot of buger wall buging on that map making it unplayable for example rambo4477 rambo7744 ramboO rambooo 4477rambo 7744rambo misterpip66 fourhaut tophaut and so on.... they are banned daly and back 1 week later, he is just cicrle around his 30 rambo account
    -Some gamer die from 300++ amo and other gamers kill chariot with 1 clip colt, so far i counted 34 live ba under a year on that map, mostly rapid fire hackers
    -I die with chariot from 1 clip mp5k and i need 43 amo on afk chariot head with sc s2
    -Some gamer has 80% damage with sniper we tried with multiple gun 2 hit aw50 not all time 10% on head, abnd some time a little bit more like 11-12% top, die from 2 amo hit or from 30 is huge difference!
    -Would be nice to release hp amount of zombeys, so we see faster when sb hacking
    -Lot of gamer not hack door not kill barels wall door so on just run over it take amo and fire at zombeys from other side with out hacking or damaging the door
    -Lot of gamer kill door with out hacking 1 clip mp5k and it is down, but for me i tried shooted over 6000 amo on door what not hacked yet and it no die!!!!!!!!!!
    -I reported like 50 gamer who ruined game after 120-150min gameplay, run over walls with chariot and make us wait 10 min till round end, next round he repeat it... i told "stop it mother fer hacker" Xd and instantly got a week ban :)))))))))))))))
    It is quete anoying to waste more than 2 hour and forced to
    a) exitt room
    b)wait for hacker to get bored or till map end +30-50min
    And GM say it is no reason to be mad!

    Wasting 170 minut do to hacker is no reason to be mad at hacker????????????? are u for real????????


    alienbooya2
  • DruidaDruida Posts: 387Member Trainee
    And why lot of gamer say ban m134 for the mode cause with rapid fire tigerboat and unlimited amo hacks it makes the game unplayable to others!

    I reported a kid who had 3 set of m134 gold aqua and basic using his gold in spawn place scored over 76 kill before we killed him
    200 amo 76 zombie down OK i need to agree with u he is a pro gamer :)
    And next round he again took vacin kill him if u can.....

    I say who have 2 mother or more no problem if he is feeding the hacker but for me when i see this i know time to exit same say RQ do to get f ed up by hackers :)
    alienbooya2
  • NostroxNostrox Posts: 22Member Beginner
    HGM Cheerful! What about the Escape Mode map Tower Bridge? Will it ever be released? It was released in Korea 6 years ago! I'm still waiting! That sucks!
  • KillingtimeKillingtime Posts: 246Member Trainee
    This game mode is just a worse Foggy mode, foggy mode's zombies are actually very powerful so pay2win is not a big problem there, unlike in Escape mode, player with 2 miniguns is at huge advantage etc. its ridiculous.

    It really needs a complete rework, but imo it would just be better to have Foggy mode only as a this kind of mode and make this mode or map into a normal zombie map, like Time Attack map.
  • [HGM]Cheerful[HGM]Cheerful Posts: 427WR GM Intermediate
    edited September 2018
    Hey!

    Firstly, @Nostrox, I have already suggested the release of this Escape Map which is in War Rock Korea.

    Secondly, @Killingtime, we're working on some stuff in order to make zombies stronger in this mode - more effects, more damage, and even being able to equip various zombies so that you don't have to depend on either Envy or Mad Soldier.

    One issue of this mode is the bug which allows you to go through the doors, and know that we're looking into it so as to solve it once and for all.

    Regarding the mode itself, if there's any other suggestion you would like to make, I'm all ears. Feel free to post it here or on the War Rock Official Discord -> Feedback & Suggestions -> #pve-suggestions-feedback.

    Regards.
  • DruidaDruida Posts: 387Member Trainee
    1)And how about  fixing the unlimited stamina+ jump combo bug on zombies???
    I found it is too powerfull, no damage while jumping and hacker just turn ONNNN the unlimited sp hack and u cant kill it, will this be fixed?????

    2)Wall bug what work just a select few run over walls run over doors shoot accrosss it with out damagind closed door so on will be fixed ?????

    3)M134 hack or bug some say just a bug but 2 amo kill on chariot with it found it anoying, interesting my m134 never kill with 2 amo, max 3-4 kill and run out amo, but some making 50-60kills with 1 clip, HOW??????

    4) 4 set of m134 on 1 caracter he say bug i say hack.... Who is right can u tell me holly GM?????
    llfr4nll
  • SirJuxSirJux Posts: 64Member Beginner
    7. These high spots must remain there in my opinion. If you have M134, you can simply camp next to an ammo station. However, those who need to reload each gun every 30 bullets or so, need to be well covered by something, and being on a "high spot" is very useful.

    Everything can and will be abused by the minigun users. You see hardly any1 using 30 bullet weponans in this mode. the very least they have G36_drum. Those high spots are always put in front of an empty area, where zombies already have to waste their SP to get up close. then they have no SP left to jump up the boxes etc. And they die again. Current new map on the bridges is very well built in that regard. There are no OP high spots and the map is A LOT MORE balanced. The only OP spot for humans is the last stage, where its basically a shooting range to get through first and then with leftover HP you have to kill the somehow. But quite often is doesnt go into that stage.

    Regarding the aim of the mode, it's escaping, of course, but in order to do so, sometimes some players need to camp keeping the zombies back so that the user with the vaccine can escape and plant it.

    Usually the only one that is not escaping is the guy with the vaccine, as he is too powerful.
    In order to make him escape with the vaccine, there should be time limits for each stage. currently there isnt and this is how dragged out games are formed. vaccine guy camps in the back killing all the zombies while the rest of the team opens up the map. When time is right, vaccine guy just runs to the end with smallest time possible. Maximizing his xp gainz and making games way too long.
  • NostroxNostrox Posts: 22Member Beginner
    HGM Cheerful,

    i have an important sugestion!

    When you play escape mode you notice you cant join after a certain amount of wins. For example you cant join after a team won 7 times in a 9 wins game. Many players just leave. It would be nice to turn this restriction off. Such games end often with just 5 or less players left. In case you have 7 zombie wins the game can still contine if the humans win. New players are an enrichment at any time of the game in this game mode!
    [HGM]Cheerful
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