taking a look at it again since almost a year since wipe

darquiesdarquies Posts: 5Member Beginner
So, was gonna ask you all how things have changed and is it a different game now?


under a year ago I left because it felt like the game after the wipe didn't have that drastic of change to the core mechanics to justify a wipe.


been playing UW on emulators and I'm wondering if I should give UWO another look?

Comments

  • theedgedemontheedgedemon Posts: 237Member Trainee
    the order of the prince makes a great improvement to the ship building mechanics and makes any ship a viable option.

    the community is certainly small but besides the daily dose of drama is fairly friendly.

    the rules have eased a bit on piracy if you swing that way.

    and we have a new "ESF"ish mode for those interested in real PVP against maritime players.

    all in all is not a different game, but a slightly more polished one, i like to think its in a good state right now.
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    Maritime:
    The game appears to have shifted to cater more to PVP and maritime. They rolled back the piracy nerfs like no plunder and 100% improved hold and lowered the time traders have to get away from pirates to 30mins.  Which I don't really mind its Fair. So in this regard to the game, it has greatly improved a broken system to the game so if you're a maritime or pirate or even a trader and like a little danger and excitement, the game has greatly improved.

    Trader:
    If you're a trader...here's where the game is suffering and I think has really declined.  This game has perhaps THE most extensive crafting systems of any game in the world now with that said this game appears to have put all the best-crafted items in boxes in Boston and at the colony for dirt cheap so can't craft them anymore you make no profit, in addition due to forge tools and unplunderable gear crafted gear has become completely irrelevant so prices have taken a MASSIVE hit like 100 def armor selling for 10mil each and 100atk swords...rarely made hard to even find them, Seville sellers no longer sell crafted items I'm serious go check all papaya coin stuff and its WAY emptier. They have also put things like RIBS, mysterious spice and miser chains for sale in capital by NPC so can't sell those so no point in crafting them and they added aide fleets that let you contribute to your company without gathering or crafting items so people don't make or gather all those items either anymore.  That altogether with dungeon nerfs has basically pushed traders to simply Nanban all day which IMO is boring I mean the pirates are screaming good go sail which is cool but the fun came from the variety of options like...ok I can craft this today or nanban tomorrow or dungeon  the next day then sell in Seville the next then sell things for contribs or ESF the next. It was the variety that made trader fun...that is completely gone.


    So overall if you were a battle type person come back you'll love the changes if you're trader however you will find their role is being  phased out of the game if you can deal with Nanban all day go for it if not might wanna take a pass until they fix trade.
  • WildDiscoveryWildDiscovery Posts: 21Member Beginner
    Uwaoo~ aooh~...


    You forgot Adventurer (& thrill of discovery, etcetera).
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    CPC hates adventures. Xd

    I think so too ,but latest updates were reason why it ruined trading. Also, there are several reasons why crafted items are no longer need nowadays such as piracy (players went with non-plundered equipment), factory, etc. Mysterious Boxes don't effect crafted items that much beside vig foods ofc. Not to mention that Papaya still hasn't fixed price for some Nanban trade goods

    Tbh, many players committed to crafting nowadays while handful of players are lazy and prefer to buy stuffs from other players.

    Oh well, we will have to wait till January that's when CH2 will come up then trading might solve most problem especially piracy that many players hate.
  • chronofoxchronofox Posts: 72Member Beginner
    ya like they said
    trade is dead out side of nanban.
    Battle is in a better spot more events and so on.
    adv is  well still adv really nothing new


    on the down side
    player market pricing has become trash over the top prices mostly even more so thin before the server wipe .99% of crafted good are ob because of cash vrs being unplunderable.And if u are looking for x crafted goods odds are there are few and will be very costly.


    there a lot that the u
    pdates have out right killed in fav of real$$ spending.
  • lefox271lefox271 Posts: 495Member Intermediate
    If you want to make 10s of billions then sure "trade is dead outside of Nanban".

    But if you like crafting and you are content with a more modest wealth, then it's easy to make 10s of millions.

    There are still a lot of players in the game who don't have either the dollars or the time to compete. They present a ready market for good crafted items, reasonably priced. Armour, guns, weapons, clothing, fs parts and even vig food.

    It's all a matter of scale. There's still a great crafting and trading game in UWO - provided you don't get sucked into the race to the top.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    I'm sorry to say but...10's of millions won't get you jack as a trader even a basic clms will run like 3bil.

    To craft about 3 or 4 100atk swords mats travel time selling time included takes roughly 6 hours to 8 hours+ to what sell it for 50mil each IF people even still want them now? When one Nanban in 1.5 hours nets about 100mil?  The incentive is dead to make them and this is why its hard to find them now. At least with crafting before all these weird nerfs  the revenue was worth the effort so we did it there was incentive.

    Incentive is the biggest thing indeed there is somebody out there who will buy it for dirt cheap since its in low demand but to be frank traders are in it for the what??? MONEY lol.  I mean that's the whole preface for the trader class is it not? I mean what the heck are we doing? Why put things in the game for traders to craft that can't make money???  It's pointless we need cash to invest, support our company make ships etc . we not supposed to be broke.


    I know you guys see me ranting about changes nobody asked for in my other thread but now you see why nobody asked to nerf crafting it was completely not needed but they did it for some reason. If I have to only nanban all day why even play its boring , repetitive and monotonous and I'm definitely not going spend 8 hours crafting  swords for 50 mil that probably won't even sell now due to demand being ruined that's insane...  

    PP ya gotta fix it man this game is more than just maritime and pirates of traders quit there's no targets for piracy.. Give me incentive to be a Trader
    purplepirate
  • carssmancarssman Posts: 70Member Beginner
    Do you ever even play anymore?

    I never see you online but always have something to say in the forums
  • lefox271lefox271 Posts: 495Member Intermediate
    CPC I don't even know what a CLMS is. But that's my point. I don't need an incentive to get one.

    In a way, I'm playing the game as it was 5 years ago. Next time you're on the ocean, count how many people you pass who are sailing at less than 8 knots. There are lots. New players and long term players who don't have the dollars or the time to worry about affording a CLMS.

    All those people will pay Ducats for nice equipment. With the opening up of shipbuilding more people are building their own craft - and they will pay for fs parts to add ship skills or modify.

    Like I said, it's a matter of scale. I'm running the corner shop, and you are talking about running a corporation. If you like crafting - and we all know UWO has the best crafting system out there - then there is a good market for the corner shop.

    I agree with you about the bigger picture though. Crafting has been nerfed. Papaya is going to lose out both ways because that lower level game I'm now playing is cheap in dollar-cost - Just the occasional boost item.

    But I figure if there is still a market for all the old-fashioned stuff then I'm doing the community some good and enjoying myself. Different incentives for different folks.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    that would be interesting since i am sure CLMS is not even in the game, but there are CWMorgans and a few other decent entry level ships from 1.5b up.

    there is also still a market for 18 cannon/carronades.

    to be exact crafting was not "nerfed" it was "superseded", they didn't made it inherently harder to build any of the recipes nor did they reduce the finished products, instead another mechanic took its place.

    it's funny no one wants to admit, that this "MAY" have been the result of the long requested return of player plunder, pirates hardly make any better with the plunder still but trader market was crashed permanently... good job!





    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • theedgedemontheedgedemon Posts: 237Member Trainee
    try alchemy they still charge billions and people pay them up
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • chronofoxchronofox Posts: 72Member Beginner
    there is not much of a market for cannons i know that for a fact.Only cannons that really even sell any more are  the cashshop vr that have the retarted op range.

    I have many times in the past made master vrs of all cannons to sell even max pen master cannon 18s took 4 days to find any one to even offer on them and only 1 person even wanted to buy them when i did go out of my way to make them.

    Alchemy is probly the only craft to day that can make good $$ but only really ex gear that dom dom dooooom has a huge cash shop tie in.Thin on top of that u have to find the list of whats needed to make them and the jap wiki is for the most part broken eng when translated.And no one is willing to give out the list of things needed for free.

    Thats why u have never seen a list on ivyro or the main uwo forms .

    99% of crafted goods was made pointless over the updates  from adding food and other things to ingame easy to get ways or was just made it so there is better vrs of x item /fs /gear from the $$shop.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    Lol. Dude, I'm 6 months pregnant I usually lay on my tummy and play UWO in my bed but can't lay on my stomach so that means I can only play at my table and that hurts my back also I just moved to a new apartment and still work so life has been stressful. But regardless if I currently play every day or not have I not earned a say? I mean I been playing over 8 years 9 years in December there's nations, factions, cities even dungeons I pre-date I been through it all and through 3 publishers. What you're  saying is the equivalent to Micheal Jordan giving an opinion today on basketball and you say to him...tch do you still even play? It's like dawg it's MICHAEL FREAKING JORDAN! Of course, he doesn't need to play to give an opinion he earned the right through his tenure and accolades etc. To give an opinion on the game of basketball. May not always agree but he still earned the right to comment I think I have too.


    I don't hate adventurers lol...I omitted you guys because updates are VERY kind to you guys you get new discoveries quests secret dungeons etc.  The devs pretty much leave you guys alone hence why you don't see much adventurers complaining about nerfs and BS changes outside of the new piracy trial other than that...you've relatively remained unscathed consider yourselves lucky I wish the devs would do that for us traders.


    I get your point and I actually agree with you but...your outlook I don't feel aligns with the "trader" Trade is based on greed and as they say in the brilliant NYC based movie Wall Street...Greed is Good! Greed is what drives us to do those nanbans and crafts and sit in the metropolis of Seville and sell our wares and I kind of feel like if you're playing trader to just "settle" for being "modestly wealthy" I think that alignment is more geared towards an adventure player or a pirate not a trader. Traders love the money that's how the game was designed.  Seville wasn't made the financial capital of the world being built on achieving  "modest wealth"  and practicing fiscal responsibility its like Go Big or Go Home ya know...



    Let me be clear there is ALWAYS someone who will want an item at the right price. However that's not the point I'm making the point is INCENTIVE  if the demand or market demand for a crafted good has dropped to the point most people don't want it or the fact that I must lower my prices absurdly low just move them and the EFFORT doesn't match the REWARD then players won't do then you're reducing player activity. If cannons ain't selling for a good profit guess whos not making cannons anymore? If cooking has been replaced by Boston box guess who ain't cooking anymore? If alchemy is now the defacto way to make money using purchased papaya coins items to craft then that also hurts crafting. It's a nerf a nerf doesn't necessarily have to be a patch that directly affects the skill ie.. Crafting success - 5% etc but a nerf can also be something put in the game to make it less appealing or remove the incentive to do it ie.. Placing the best vigor food in Boston box or adding aide fleet to remove incentive to craft and collect the goods for contribs...those are "indirect nerfs" but are nerfs none the less.
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