New player experience
Ferrolio
Posts: 68Member Beginner
Ahoy mates, and would be suitors. It is I, Ferrolio! Back from unfathomable depths...
Since I've been away, there's been a few updates and with it -- new content and changes to old content.
Now I could go on about a lot of those changes and how I'm not a great fan of some aspects, like the new shipbuilding system, for example. But the one which concerns me the most currently is, of course, the revamp to school. You see, being the perpetual noob that I am -- the newbies hold a special place in my heart.
The attempts to streamline the game and make it easier, don't always hit the mark. And I think with the current new player experience and with Sagres, that is most apparent.
As I was busy trying to remember my old log-in information...I thought, why not try out a new toon and see what all the fuss is about? I planned to treat it as if I were brand new to the game. That way I could better judge how much of an improvement the new tutorial and Sagres is (or if it is). So, with that in mind, below is my experience on a new character:
I figured I'll start in Venice. I mean, it's clearly the best. Okay my bias is showing. Mainly it's because I like a bit of a challenge. So, the toon was made. As per usual, you speak to the Guild Master corresponding to the profession you start with. In this case, the Maritime GM for me. He tells you about the gift he prepared for you in order to level faster, which you can claim through 'Record' -> 'Challenge Mission'. It needs total level 5. A bit annoying, but that's fine. Usually that's no problem attaining. Then he tells you about the 'Journal' and 'Charts', to see which permits you have. Yep, everything is in order thus far. About this time, you usually would get transported to the school located in your capital. No longer.
Instead, he tells you about a 'request', which you're not ready for. So he advises you to head out into town and familiarize yourself with the facilities and gain some 'experience'. As you exit the guild, you get a prompt about a 'Beginner's Guide', and that you can opt out of it under 'Settings'. Better get accustomed to it, because this 'voice' from the ether replaces the tired, but hospitable, Instructor Alan. As well as all the other quirky instructors. This 'Beginner prompt' will show up from time to time giving you hints. Even at sea, unannounced; stopping you in your tracks to tell you about things in no cohesive fashion, or indeed far too late to be useful to the newbie.
Oh, and also while leaving the guild, you're told to ask other players in World Chat if you have questions. That's a rather peculiar tip there game. Sure it works sometimes. But there are obvious issues with that(insert vitriol). Not least -- the utter inability to use World chat when starting off! At least you can ask players nearby, or use School chat right? Wrong!
New characters can no longer use 'Say' and are no longer put straight into School chat when starting out. Not until you have gained a few levels, anyway (Does anyone, per chance, know at what level exactly you can start using 'Say'?). Now there's plenty of things messed up with the new tutorial, but this has to be right up there among the worst. One of the first things people do when playing an MMORPG, is to start socializing right away. Whether that's introducing themselves, or asking questions, which they will undoubtedly have -- it's very normal and necessary.
Okay...so pretty shoddy so far. Maybe it will get better. Your brand new toon is advised to start off by visiting the shipyard, then the market -- and here some more issues become apparent. Since you are no longer expected to go through the old Beginner, Intermediate, and Advanced schools like before -- there is no drip-by-drip flow of information bestowed to you suitable to your level. Instead it's a torrent of info, all at once from the market keeper, who is trying to do Instructor Alan's, Gregory's, and Mutu's jobs all at once, and notably, without the same charm and personality -- which actually is important and adds to the flavour and immersion. A lot of topics that you would have learned about previously, like production, Epic Investment Battles, and so on, hardly get a mention in this new tutorial -- if mentioned at all.
Next, you're urged to take a quest from the Guild. Which guild? I don't know, the game didn't specify. The adventure mediator didn't even have a quest for me. So I just picked up a quick quest from the merchant's guild hoping it was sufficient. "Do you like it thick" was the quest of choice. Yes, that's the name. Yes, it's a real quest. And it does entail the craftsman in Venice 'modelling' for Michelangelo...I highly recommend it.
Anyway...With that done. Now what? Well I'm not sure. Once again, nothing shows up telling me where to go next. So I tried going to school manually. But the receptionist tells me "New applicants are no longer being accepted". Great. So I talk to the Port Official, go out to sea and find a Naval Practice Ship waiting for me, that I was not told about. I make short work of it. Go back to town and once again...Nothing. No active quests, or any prompt directing me anywhere. Remember, I'm a newbie. Remember, I can't ask anyone for guidance.
Eventually I figure, since I'm a military learner, perhaps I'll try a maritime guild quest. Oh that ship I just destroyed is the target. Hmm. Whoops! And now it's not spawning again. I see a problem...( Also, why did it spawn before accepting the quest?) I tried relogging, retaking the quest etc. No luck. So I had to remake my toon. This time I will take the maritime guild quest first, then destroy the practice ship. Okay...quest complete, but no progress until I spoke to the Maritime GM through my own volition. He teaches you about skills and changing jobs. And then again -- silence...(this is becoming all too familiar)...where to next? Fine, I'll try a second quest, since I don't know what else to do.
I guess it worked. Upon leaving the maritime guild, this time I got a prompt about a 'rumoured training school'. Then it granted me all the European port permits. Now I need to find information about a liner. The game doesn't say where to find that info(Though I know where). So eventually I trudge over to the port official. Look up liner info. The times are in PDT/PST. I know that, you know that. But a brand new player may not.
Then I find out that, actually, I need to go Lisbon first. The liner cost to Sagres is 5000, and 55000 for Lisbon. The game starts you off with 50000 Ducats, which you may have used up learning skills earlier when taught about them, like I did. Oopsie. Well Sagres is right by Lisbon. So I'll head there then sail to Lisbon. Also if you missed the liner by a few minutes -- too bad. Now you have to wait for half an hour, or sail there in a barca. Which may well end up taking longer, depending on where you start.
Alright, so far -- there's been sub-par guidance, and now I need to wait 25 more minutes for the next liner. Btw, I'm total level 5 now and still can't chat. So I'm not certain where to go. I can't really progress for half an hour, and I can't talk to anyone in the meanwhile. Anyone else seeing what's wrong here? Of course people will get lost! Of course people will get frustrated! Of course they will find this to be the opposite of fun! And of course they might end up quitting UWO very soon after because of it!
Don't fret -- it gets worse! Once you finally do get to Sagres (if you do), you may be able to join school chat. Except there's not as many people there as there used to be in the channels. One factor is probably the ineligibility of new toons to join automatically. Just a hunch. Even when I did get into school chat -- it was totally dead. I tried to liven it up from time to time, but it soon deflates. There's hardly any new blood, whose enthusiasm can sometimes spark a bustling conversation.
Okay. So I'm in Sagres. There are three instructors, and they have quests for me. Grand. Except -- the quests you get are quite random...There doesn't seem to be any rhyme or reason as to which ones show up. It's not a step-by-step quest progression like the old school used to be. Why is this a problem? Well, not every new character knows about, or fulfills, the requirements for quests that show up on their list. Not every quest will give you job cards. Some people might get the exam quests to show up right away. And others will not after 10 QMP's. As a newbie -- I only got 1 QMP at this point, via a challenge mission reward. Many legitimately new players won't even know how to claim it.
Regarding the job cards...there is something important to note. Per the old school system -- it was very easy to obtain job cards. A very efficient way to go about it was doing up to Intermediate school of the profession type you chose. Say adventure school up to the completion of the final Intermediate exam. There were also two optional quests 'Changing job to Trader' & 'Changing job to Soldier' (Also in Sagres, but subject to randomness), that also gave you cards corresponding to those professions. Then you could change to either one and start beginner school for those, and crucially -- pick up some vital skills in the process, while earning maximum exp & fame.
Just to illustrate this difficulty further -- through Sagres, I did not obtain any job cards, other than 1 adventure job card, until day 3 of playing a few hours each day. And had an even worse time pulling the exam quests, or the exam quests that corresponded to the adventure skill I trained up to r4 (remember in the old school you could pick which exam you wanted to do). Maybe I was a tad unlucky, but I think the whole system is unwieldy.
There may also be a fame requirement (possibly 100 fame?) before one can even pull the exam quests. I doubt any new player would realize this and will, once again, become dejected at an apparent impasse.
Not to mention that (in Sagres) it's also quite possible to get the Beginner, Intermediate, and Advanced exam quests back to back, with no others in between. Meaning players will shoot up in levels and fame, but learn little in the process. Whereas previously -- and while the old school may take much longer -- each quest is designed to teach you something new; finally culminating in the drills, then the exam, to test your mettle.
*Continued below
Comments
The old school system is still there and functioning. If you have a toon which had previously started school you can go on and complete all 3 schools. I am actually doing this with a toon at the moment. So it is literally the case that the schools are not accepting new students.
As experienced players we know the value of the schools - a lot of exp quickly and the ship rewards are the best newbie boats. However I don't believe newbies see it the same way. Most just want to try out the game - it's what happens to instruction books, no one reads them until later on when they already know the basics.
When I first started the game I relied on the wiki and other on line guides.
There are clearly some issues with Sagres. But I'm unsure they are fatal. I've not had newbies complaining about the tutorial.
If the old school system is still in place - and like I say it is - then why not just allow new admissions. Then people will have a choice.
ACME_Corporation
Amsterdam
I remember my absolute beginning period; apart from a hand full of players helping me out, the schooling system was my best friend at that time. It somehow even is nostalgic and literally a fundamental part of the game. What doesn't mean there is no place for improvement of the system as it was...
Such as mentioned earlier, a skipping function for those who have gone trough it before would be an absolute advantage for the exp. players in order to lvl their newborn alt and win time at the same time. The mentor system, for my part, may be improved such a mentor, who stands with a newbie during its entire schooling process should get fame for it as well.
Flo!
Trade learner, maritime learner and adventure learner
It is better not let new players doing school quests, but rather follow a list of things to do to power level.