Pirate Nation, stealing of NPC ships, and Pirate Ships
PirateC0de
Posts: 13Member Beginner
Hello everyone, I am here to write some of my ideas that seem good, and hope you too, would think so.
"This is an old idea i had."
“Pirate ports”
I was thinking they should add a pirate nation, so when a pirate invest into a town, and flip it, it will make it into a non-ally nation “pirate port”.
Which in turn, help the pirate to reset their 5/5 rule.
I think it is fair because having it in only two areas, “SEA and Caribbean” for reset 5/5 rule equal a great pain for most pirates.
That about it for the pirate port idea.
“NPC ship stealing”
This is for NPC only non-player.
I think if you melee down a ship, you should be allow to steal that ship, “If you got room for a ship.”
“If you have cannon down the ship that mean they are sunk under the water…”
It is so maritime players can have a source of income.
It is so they do not have to do dungeons for their income.
That all I got to say for this, not too sure my ideas are great but it is something.
“I know it will make it seem Ship building would be useless then, but not really, people still need to refit and need to improve the ships.”
“Pirate Ships”
I would like ships that require Pirate note, not levels for Pirate ships.
It can go by normal ships like a barca all the way to Ironside, which will go from 1,000, all the way to 100,000.
Which I think this would be fun so that if you are using these ships your “Pirate note” does not go down, but because your “Pirate note” does not go down; your bounty will stay high “Cash wise”.
This all I got for Pirate ships, I know I am not best at showing or giving out ideas, but I do hope, that people will like these ideas, so it can be added into the game.
Comments
1. Pirates can already belong to a nation. They are the privateers.
2. The whole idea of piracy is that it's committed by violent, outcast sociopaths. That's why they are not privateers - they have already rejected the idea of 'citizenship' by attacking their own nation.
3. Do you know what you get if you put pirates in charge of a nation? Well it's obvious really. You get politicians. European history is one long catalogue of nations pirating each other; and every other country unfortunate enough to have had something Europeans wanted.
4. So if you give pirates a new nation, you give them a cohesiveness to act in a warlike way that is not open to the existing 6 nations.
If pirates want to belong to nations let them be privateers. If that's not enough, let them take over one of the existing nations.
Finally, 'piracy' has to be one of the most divisive issues in our game. Why would we want anything which encouraged more pirates to sign up to it?
Director
DutchCourage - Amsterdam
Very common practice and I do like the idea of having to haul it back to port before being able to dismantle for LSBP or FS parts or something.
The better the ship, the better your haul skill better be!
Love it! Great idea. Would force us maritimers to fight them nasty plunder fleets that operate the super frigates or even the trade fleets near SF that operate the gran fluyt and are impossible to beat!
There are so many OP NPC fleets in the ocean the I would like to hunt offer no incentive and absolutely ruin my ship parts.