People Cheating Causing Lag?
kanatta
Posts: 19Member Beginner
Since the OGP era, I was really annoyed about the "random" lag spike the game was experiencing.
To vulgarise the idea behind those lag switches, put simply the name itself is indicative, a player making others lag to benefit, in player vs player online games.
I will understand if you think this is all crack pot tinfoil.... it could very well be the case be, I don't have any solid evidence or facts but I do know the difference between a server sided lag and a client sided lag.
And I have a hard time to rationalize how my client start's lagging when simultaneously my ping(latency) to Papaya's server remains stable at 30'ish milliseconds, and coincidently the lag spike occured, you guessed it... just before one of those few same players crited me.
Whatever your opinion is on this matter, true, untrue, possible or impossible, I would suggest for you to do your homework. Look up what lag switches are, and how to spot them, and if you need to figure out if your
Task Manager> Performance > Open resource monitor > CPU > Processes > Put Checkmark on GVOonline.bin > go to Network Tab > then Under the TCP Connection's Filter, you will have your GVO/Papaya server's ping aka latency in milliseconds.
I hope maybe that what I'm talking about gets looked into because it may explain how those random lag spikes are correlating with random PvP encounters ...
Not referring to the case when the site was under DDOS attack, but rather about what became the standard lag spikes we all grew so used to.
Combine to that, the fact that we experience still "random" unexplained lag spikes, despite being on a completely different server.
Combine to that the fact that if you're in the maritmer PvP circles of this game the first thing you notice is how you lagged before you got crited!
Furthermore, if you care to look you will also notice that it seems to be the same few "crit masters" that get those lucky lag crits, or so it seems to me. You know what I mean those crits that you try to react to, by starting to steer in one direction, and the next thing you see is yourself 1 shot crited...
My initial reaction to all this was meh random lags and probably bad connections and or bad servers.
But could it be that there is more to it?
Could it be that there is an exploit that players use that would account and explain for all those seemingly random lag problems?
Since I have a modest background in the MMO industry, I found a post in World of War Ship's forum that was exposing the use of a type of exploit called a "lag switch".
To vulgarise the idea behind those lag switches, put simply the name itself is indicative, a player making others lag to benefit, in player vs player online games.
I will understand if you think this is all crack pot tinfoil.... it could very well be the case be, I don't have any solid evidence or facts but I do know the difference between a server sided lag and a client sided lag.
So I know at all times when I'm the one lagging in terms of my connection because I can see my latency with papaya's server at all times.
And I have a hard time to rationalize how my client start's lagging when simultaneously my ping(latency) to Papaya's server remains stable at 30'ish milliseconds, and coincidently the lag spike occured, you guessed it... just before one of those few same players crited me.
Whatever your opinion is on this matter, true, untrue, possible or impossible, I would suggest for you to do your homework. Look up what lag switches are, and how to spot them, and if you need to figure out if your
connection is the one lagging use the Windows task manager every MS Windows has one.
You can find your latency/ping by going:
You can find your latency/ping by going:
Task Manager> Performance > Open resource monitor > CPU > Processes > Put Checkmark on GVOonline.bin > go to Network Tab > then Under the TCP Connection's Filter, you will have your GVO/Papaya server's ping aka latency in milliseconds.
I mean I struggle to rationalize how I can consistently lag before certain players crits and have my ping to the server remain low (meaning not lagging myself)?
I hope maybe that what I'm talking about gets looked into because it may explain how those random lag spikes are correlating with random PvP encounters ...
Comments
As for illicid hacks i had one experience when some noob with less than half my battle lvl's challanged me one day to a duel (i was high 60's at the time and they were low 30's). During the battle he asked me to wait a moment before attacking. It was at about 5 seconds of waiting when next thing i see is that i was BOOTED from the game, yes booted not dc'd eventhough i has blue ring and no lag. I logged back on within a few seconds only to find out that i lost the duel. I accused him of using a hack but he just laughed at me. Was it a hack or VERY lucky timing for him? I find it strange that such a low lvl player would be so confident to make a challange like that in the first place. I tried to report it but nothing came of it.
The 1-2 second turn delay has been usual since i joined maritime.
the server has a global queue scan to which your action is placed every 1 or 2 seconds depending on the natureof your command.
On top the order of the queue replay is then determined by a priority fact, e.g. how frequent you send a same command. Like arcade game, pushing button faster will increase your strength in duel.
If you understand this setup, you would use it ij your favour. Make move in rhythem and click fast when coming off melee.
You may observe this pattern when playing pvp against yourself on two different toons. Your character move differently on different clients.
That could probably explain it all very well probably I just wasn't considering my lag in my own observations...
Would be curious if that didn't have something to do with that player getting a short ban back in OGP's day, do you recall anything of that nature by chance?
be curious if that didn't have something to do with that player getting
a short ban back in OGP's day, do you recall anything of that nature by
chance?
My main was Katana, if you barely remember her?
I joined the battle leagues a few times and got some reasonable result. I have on average 300+ ms ping.
The server’s global cool down on actions is to allow latency disadvantaged players to have a level play field. But sometimes it could mean you miss the window of a scan and is then placed in a next scan, depending on your latency.
When i landed a crit in the past, i need to anticipate what the victim would do in the next two seconds, looking for sign of turning. As soon as i saw the sign i hit the space and wouldnt care whether that will be a crit or not. 20% of the time i got a crit.
We had a lot of top players in the past. They master the art of timing. With all due respect, kanatta, the way you play look more like reactive style relying on good ping. There is still a lot for you to learn if you are keen.
Server lag spike is not just due to latency. The amount of server resource would affect the process time and process priority. When a host is prepared to withdraw, the server would usually be put on low resource. We noticed a lot of lag spike half a year before OGP quitted. Ask yourself a question, does papaya’s reputation stands to a long living host, or just another cash cow milking scheme.