I once balanced all the weapons

KillingtimeKillingtime Posts: 246Member Trainee
I used the Korean stats as a baseline since they have pretty good balance (or used to have at least lol) and only changed every other stat but not speed because I couldn't for some reason.

The speed stats (and some other stats) were incorrect for many weapons and I tested each one of them frame by frame to figure out the correct speed stat and changed the ingame description to match the real speed

Point of the balancing was to make so that every weapon has its uses and is not simply just worse than another weapon.

- 2nd slot weapons:
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- Assault weapons:
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- Medic/Enginee weapons:
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- "Big guns":
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As for the current balance and stat description of the weapon in Papaya WR, its pretty bad and idk what happened to most of the recoil stats, for some reason it seems that they halved them, also they tried to do some balancing but yeah its still really bad, instead of nerfing few weapons at a time without thinking the big picture, I'd suggest them to try what I did and just slap all the weapons on table in groups and then figure out a good balance of each of them.

Feel free to ask anything other than which version of WR I did this and how ;)

N0HCH0llfr4nll

Comments

  • KillingtimeKillingtime Posts: 246Member Trainee
    And you can browse the weapons from left to right and compare what the next weapon has that the previous doesn't etc. Hopefully y'all can somehow understand the way I balance the weapons and understand the points that I try to point out with red and green circles and text explanations.

    Also about the damage stat of the weapons, base 75dmg=1 shot to head, base 50dmg= 1shot to head + 1 shot to chest to kill, base 45dmg=1 shot to head and 2 shots to chest to kill.

    Oh and I also played with and against with these weapons, they felt amazingly balanced and you could have fun with any weapon, some of my favorite balanced weapons were:

    -Mac-10, it was faster than famas but you had to be within few meters of the target or you would miss most of your shots due to bad accuracy and high recoil/speed haha.

    -Throwing knife, landing a 1-shot headshot kill with one of those inaccurate knives (with heavy "bullet drop") was super satisfying, if the enemy knows that you are trying to do that there is no way you can hit one, but if you are sneaky then its very doable.

    -The Desert eagle, 1 taps to head are super satisfying if you can land one.

    -L34A1, its like AK47 (Korean version, great accuracy at range) but you had to aim way above the target to hit your shots at range which was just really satisfying and it felt very skillful to do so.


    And as for the snipers balance for some reason all snipers did 100% damage to arms and legs and I couldn't fix this, but if you guys want I can still post a screen that has some slightly modified Korean WR stats that would be pretty good if the arm/leg 1 shot bug wouldn't be there.
    DruidaN0HCH0
  • N0HCH0N0HCH0 Posts: 390Member Trainee


    We  spend money in the game not for  that people like you will deteriorate and change weapons. We are already fed up with your scams.
  • EliteAiForcesEliteAiForces Posts: 46Member Beginner
    They did a big gun balance last night! Including AW50F! Accuracy decresed and no damage to vehicles! Great!


    Weapon & Vehicle Balances  13.03.2019


    The fresh breeze of spring not only brings some new weapon balances but also improvements to some of your vehicles of trust!


    1) PSG_1_20B
    - Now has the ability to shoot through multiple targets with each bullet


    2) BARRETT_M82_NERVE
    - Ammo increased from 2 -> 5
    - Magazines increased from 1 -> 3
    - Weight decreased from 50 -> 35


    3) DSR1TC_HEX
    - Damage increased from 110 -> 120
    - Accuracy increased from 85 -> 90


    4) AR_7
    - Accuracy increased from 70 -> 80
    - Weight decreased from 18 -> 15


    5) M95_Barrett
    - Damage decreased 120 -> 100
    - Now available to Premium users in the item shop for Dinar


    6) Hecate2
    - Weight decreased from 35 -> 30


    7) NTW_20
    - Weight decreased from 40 -> 35
    - Damage increased from 100 -> 130
    - Now available in both 3rd and 5th slot


    8) Barrett_M82
    - Weight decreased from 50 -> 35
    - Now available in both 3rd and 5th slot
    - Now has the ability to shoot through multiple targets with each bullet


    9) AW50F
    - Accuracy decreased from 95 -> 90
    - Cannot do damage to vehicles anymore


    10) WA2000
    - Accuracy increased from 80 -> 90
    - Parabola increased from 1 -> 30
    - Now available in the item shop for WRC


    11) M1891 (Mosin Nagant)
    - React Recovery increased from 1.5 -> 2.5
    - Accuracy increased from 80 -> 85
    - Parabola increased from 1 -> 20


    12) Dragunov_SVD
    - Accuracy increased from 80 -> 85
    - Parabola increased from 1 -> 40


    13) AUG
    - Parabola increased from 1 -> 300


    14) M21
    - React Amount decreased from 3 -> 1.7
    - React Recovery increased from 1.7 -> 3
    - Parabola increased from 1 -> 20


    15) M40A1
    - Damage decreased from 100 -> 80


    16) DSR1
    - React Recovery increased from 1 -> 2.5


    17) AS50
    - React Recovery increased from 0.5 -> 1.5
    - Weight decreased from 50 -> 30
    - Now has the ability to shoot through multiple targets with each bullet
    - Now has the ability to shoot through glass


    18) Tokarev_SVT40
    - Accuracy increased from 66 -> 82
    - Parabola increased from 1 -> 40


    19) SVU_AS
    - Parabola increased from 1 -> 30


    20) MD500 (Helicopter):

    - Machine gun ammo decreased from 999 -> 500


    21) MKV (Boat):

    - Rockets decreased from 10 -> 6

    KillingtimeN0HCH0
  • KillingtimeKillingtime Posts: 246Member Trainee
    @EliteAiForces yeah I know, I even made a video about it. Fantastic news!
    N0HCH0
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