Multi-Run Players Problem

mynamelingaamynamelingaa Posts: 11Member Beginner
In these days i have seen more and more multi-run players appear. It's not 3 run but 4 or 5. Normally one big ship followed by small ships or big-cargo ships, and the names are same. I can sure that's played by a single people. As this situation develop, the game's economy system will be harmed,  the in-game currency will get inflation. That will destroy the game in gradually. it is easily to connect that to the Chinese gold-farmer, i have to say.   Do not the GM handle this problem? or just permit this happen?

Comments

  • WhitejacketWhitejacket Posts: 87Member Beginner
    Take a screenshot and send a message using the Support system. That's what I do. Players like that need to be banned.

    I spoke to a CA a while back and while 3 is okay, 4 accounts at the same time by a player is not.

    Personally I make no exceptions for that. When I see it I take action regardless of who it is.
    IGN: Milvio, Caroline, and Nasrin
  • purplepiratepurplepirate Posts: 994Member Intermediate
      Your facts are all 'twisted'. Fact is that the economy is set my INDIVIDUAL PLAYER GREED AND PLAYER NEEDS, not how many characters a person plays! A person whom plays ONE character can set a price way above value over another player who uses 3 characters, and if a buyer is desperate enough to take that price, then that sets the value. If anything playing multiple characters will flood a market with so many of the same items that the value will drop not rise.

      FACT is that except for a couple top ships and some high in demand uwc items, everything in this game is cheaper now than it ever has been (even going back to OGP prices). Ship parts like Dgaf's used to sell for over 1b, now they sell for half that price. Top gear and items which would sell for 5-10b now are easily gotten for 1-2b. In game gear is now cheaper then ever since uwc items are easily found in merchant chat and are affordable, plus people don't want to use up storage space on dead items so they sell them cheap to get rid of them. Since Maris began, prices on items and ships have been steadily dropping and this has all been accomplished with people using multiple characters right from the start of the server.

       Personally, i don't care if someone wants to use just one or more characters, it certainly doesn't affect my game in any way. I just primarily use 1main character and recently been working on a secondary alt that i need for shipbuilding. If you play 'smart' then 1-2 characters can easily out perform people using 3-5 characters. But when it comes to the TOS, then the rule (currently) is 3 accounts max per ip. So if someone is using more then yes, take a screen shot and Papaya will check the ip of those accounts. Best thing multiboxing does is speed up income for some people from doing nanban trading, but so what? Traders should be making more than others, plus it's no different than a maritimer focusing on being an 'ultimate warrior' using speed grind techniques for their skills/lvl's.

       If you really want to 'point fingers' at who sets the economy, then it's not the multiboxers but the uwc buyers who really set price values. Those 'early' spenders when cove/tickets first come out are the ones who set values for any item, from there it becomes a 'supply and demand' issue as to whether the price stays high or drops. But without people buying into uwc then all prices would continually stay high on everything!

      Alts, do have an impact on the game, but it's mostly for the advantage of growing and developing faster in one area or another (money for traders, ability for maritimers, discovery and items for adv). Although this quick development takes away from what the game originally was you have to look at it from other perspectives as well. This game is 10 years old now and with tons of other newer mmo's out there, people only have so much time. Plus rl issues (work,school,family) leaves many people with even less time. UWO is a game that requires TIME COMMITMENT to really play and enjoy (as well as compete). Most new players leave after only a few months because they don't want to commit the time that is required to really appreciate this game and get anywhere. This is one of the main reasons why we are allowed alts now, so people can speed develop their characters and actually play with other people cooperatively. Nobody forces anyone to play with more than one character, it's up to you. There's pro's and con's to both using and not using them. They haven't ruined the game, the game has just changed over the years and this is one of the changes that came with it.
    IGN: Samantha99
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    i agree with everything you said PP only exception is bot algorithm gold farmers. Basically script based gold farmers as they add to gold farmers who scam players Credit Card info when moron players buy from them or they get perma banned this does affect other players.

    Also  Gameguard doesnt stop these algorithms at all they are EASILY be circumvented using  remote access software but I digress.

    Funny story

    Back during the reign of terror of Coolwind many people were banned for being gold sellers mostly the  Dutch. So I asked around like why are all these people getting banned Dutch? Got a really nasty email Coolwind about "questioning" him (REALLY ODD) I was then was tipped off to a scheme where certain high level players were being "targetted" I wrote it off as BS. Then i noticed like a few days later some players kept asking me to pass money to another toon for them and I refused because I never seen these players before one even offered to pay money to do it and I was like nah...then I never ever saw these players again.  I told my company mates who said certain players were banned after "assisting" gold sellers. How the f*** does one assist a gold seller?  Then it clicked those people asking me to move money around were doing just that and the people who did were flagged as assisting "gold sellers" since they touched the money.  Now there were 2 theories the gold sellers were just looking to hide and move gold around and the other being Coolwind made some of these accounts to target some of his enemies in the game to get then banned   I'll just say this I wouldn't put this passed either one of them....

    Who here remembers the Dutch Gold Selling Inquisition by Coolwind? Anyone old enough to remember that lol?
  • mynamelingaamynamelingaa Posts: 11Member Beginner
    purplepirate  i agree some of your views. The multi-run really will not affect everyone, some players do not care about too much. But what i say is the in-game currency inflation. As i know ,the 4 or 5 run players most of them is playing Nanban trade, the only result will increase the gold produce, decrease the gold purchase -value,this is economic  principle. 

    But you say many goods price is downing as time go by from the game started, that's a very complex question, it's related to player demand, and the goods produce speed. Because at beginning all players are new, there is no produce or low, but demand is high, so price is decided by few players at their will, that's must be high and even out of provide-demand balance. As the time go by the price decreased is just to back to market balance, because the  produces speed improved and can't be decided by the few players. So you say  "economy is set my INDIVIDUAL PLAYER GREED AND PLAYER NEEDS" there only half  is right. Greed player can set price extreme high, but that just can fool new player, it's not the price-define element. 

    Back to the inflation. Why i post this at this moment, because i know the Chinese server will close at July, many Chinese players have already flood into there,  i had played in Chinese server a long time , most of them only play merchant and the inflation problem is extreme serious. For example: 100m only sell 0.65Yuan in Chinese, but in US server 100m is 3Yuan. But some will say: "What if ? that has no effect on me. " That's why there is no people post the topic except me. If the gold price down to a serious level, i think the game has  already lost it's interesting and that's why i left WOW for the same reason.

    At last i don't want debate, i just speak out my worries about the game, i just want it have no "weakness". (Sorry for my bad English)
  • lefox271lefox271 Posts: 495Member Intermediate
    It's true we haven't discussed the state of the economy for a long time. Perhaps because it hasn't been an issue.

    I agree with what PP says. I have consistently argued the game economy is a bigger issue than just multi-boxers; a bigger issue than just price (ducat) inflation too.

    I think the bigger worry at the moment is the price deflation.

    On-line games are driven by an inflationary model (i.e. not just prices) which demands players keep spending real dollars. If the inflation mechanisms break-down, it implies the dollars are not being spent. And if revenues are falling that is an existential problem for the game.

    So if you are right @mynamelingaa and there are multis and gold sellers returning to the game, then it is probably a good thing, because only an increase in the population will keep the server running.
  • mynamelingaamynamelingaa Posts: 11Member Beginner
    I don't want debate. Now the Chinese server will close, the Taiwan server  with fewer people play looks still can't last too long. Both of them don't limit on multi-run, some people even 10 or 15 run with cheat tool. Result is at Chinese gold can't buy any expensive good, people prefer real money instead. At Taiwan the situation is even worse.  If inflation is not the factor, then is what?  
    Speak strictly,multi-run players never harm any other people playing game, they just do their own Nanban, earn gold, they are not pirate, not account hacker, oppositely, they increase the player number.  So why need ban them? The logic is:multi-run -->gold inflation-->destroy game., i have seen many good games die.  This is why 5-run still be banned by official at here. ALL is reality, no any technique debate.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    It kind of sounds like you want to make a statement but dont want anyone to challenge your opinion, I mean its a public forum its meant for debate the bloodiest and most graphic battles in the history of UWO arent fought in the seas but HERE in the forums lol.  If you arent looking for someone to challenge your point but you want to make an opinion you should make a private Game blog or make a youtube video and disable the comments just my advice :P

    But to answer your question...

    "If inflation is not the factor, then is what? "

    This sounds very pekkauwer-ish the guy who literally blames every single problem in game to multiboxers which is simply not true. The question you pose is not as "black and white" as you think as inflation close server the end...here are my reasons why this game may shut down if other agree chime in.

    1. OLD 90's era graphics game competing with games like WOW, Fortnite, Assains Creed etc. The game is really old

    2. Lack of Incentive. This one is a big one for me Recently the Devs seems to ruined alot of content by removing the incentive for it. No incentive no game activity cooking destroyed by boxes, aide fleet destroyed company gathering and crafting and casting.
    New Cannons destroyed need to cast them, unplunderable gear desrtoyed crafting 100 stat items, boxes ruined piracy by flooding tribs unplunderable goods destroy piracy, quests give crap reward ...see where im going with this when you remove incentive theres no need to perform activity so you quit.

    3. Lack of a Meta game. Once you become good there is little challenge for you. ESF whoopdie doo what do you get? A port invest? Bragging rights? Nobody cares about that there should be much more rewards and incentive for winning ESF to make people do it.  Also the UWO season long tournament where companies compete over a season for wealth and the title of greatest maritime team was an immensely popular event...None of it here and its really sad since I'm a landlubber trader and I tried to do the event but not hardcore maritimers or GM's do it...this makes a meta game for high levels but without they just sit in seville and trash talk.

    4. Boring repeativeness.  This game has always been grindy but its the fact you can switch off and do something else which kept it fun. Once you start nanban...then what? Nanban for more $ so you can get faster ship to...nanban for more $ then you can get an even faster ship to guess what? NANBAN for more money! This is unsustainable and with the boxes and company contribs useless this leaves what to do? NOTHING. The peak of the game shouldnt be nanban. 

    5. Zero advertisement.  Steam was a great push but this game has no effort to bring new people in and keep people in.  Anyone seen this games ads anywhere?  Nope

    6. Player Cohesion. There is little to no reason to fleet in an MMORPG lol. Let that sink in this game should rely HEAVILY on doing things as a team.  Ie..quests that require jobs from other classes or quests that need 3 or more people and the more people the bigger the reward.  Is there ANY reason why I should put an adv in my company? Not saying this as a diss but seriously what do they bring to the table? I mean I can see a Sb'er or maritime buy why adv they just play a loner game. This isnt the adv fault but rather the dev fault theres no player cohension or intertwining




    These huge glaring issues to me cause the game to close not some random guy multibox. Its like everyone ignores the huge issues I listed above to focus on freaking multibox...its like being shot and the doctor prescribing cough syrup because they noticed you had a nasty cough lol. I guarantee if you ask more people they will quit UWO due to the issues above than some random multibox
    Phoenix1492cages01
  • mynamelingaamynamelingaa Posts: 11Member Beginner
    If you want find reason, there always are many. But want get the real key is not so easy.  I like you guys have so many different analyse, but if i debate every view, i can sure it's will be another big chapter. If someone want find the real, i can give a Example, google DNF, and compare the fall down of WOW in China, you will know much more. I post this topic is just want GM can see it . This is a good game, i just don't want it repeat the Chinese and Taiwan server's fate.

  • mynamelingaamynamelingaa Posts: 11Member Beginner
    Debate is good, just i don't like it, i spend time online is for interesting, for relax.  If i want get the deep knowledge,i will go to library instead. That's why i'm just a beginner in this forum. So at last i want say: Hope the game can last longer, hope you guys play in happy.
  • lefox271lefox271 Posts: 495Member Intermediate
    I agree with you @CPC

    Crafters used to be important to companies. Now they are irrelevant. That has killed much of the incentive for me.
    CrzyPsycoChick
  • chiCzachiCza Posts: 29Member Beginner
    now the patch is coming 3 will be 4 for players who has 3 toons  already . 2 toons will  goes 3 normally in this patch. the big question: is there  a game requirement needed for this  patch - from 2 to 3 toons ?
    this patch - current - i'm sailing w/ 2 toons 'coz my PC  didn't pass the requirement.
    peace
  • pekkauwerpekkauwer Posts: 187Member Beginner
    oh my darrrrrrrrrrrrrrrrrrrllllllllllllliiiiiiiiiiiiiiiinnnnnnnnnnnnnnngggggggggg who hates me i know you miss me muchies

    @Walkertheplank who travel on the plane

    just a side note @mynamelingaa isnt me
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate


    I dont hate you I Disagree on your stance every single problem on game is caused by Multibox. Like lose in a dungeon and say multibox made you lose lol.  That type of stuff I disagree with but I dont hate you Nasi :P.



    Yes i know the feeling.  I sat in my company and for the 1st time I questioned my usefulness as I couldnt arm them or feed them or make them sails only build ships...its depressing. Roughly 95% of all recipees in this game are now useless or incentive is so low theres no point.  Crafting is what made me fall in love with this game but seems the love has faded and I doubt these issues will ever be fixed.  To this day I still dont see why dev made a decision to remove such a large portion of what made this game fun and unique 

    If I was a dev I'd do the following instead of making more changes to piracy.

    1. Remove all food from boxes and tickets and tribs To make cooking a useful skill again and crafting boxes useful
    2. Raise cap of crafted weapons to equal that of unplunderable gear ie. If excal with forge tools is 120 make crafted swords go to the same amount 120 and raise the success rate when crafting them. This will raise demand on these weapons and they'll be way cheaper  than unplunderable gear at the risk of having it stolen at sea to increase piracy reward
    3. Make all the new cannons and gear require old legacy items  ie. a superior cannon requires 5x carronade, 500 cannons and 500 cannon shot. This will make people  need the older items as well to raise demand. Same with sails.
    4. Cut aide fleet company contrib amount to 30% 
    5. Add cool prizes to company contrib for over 800 ie.+10% exp&skill for 30 mins or speed up for 30mins or maybe or make superior comoany permit exchangeable for PA's or those companies get +5% increased profits when selling.
    6. Buff ESF rewards to winners get +5 success during fusion for a month or buffs when selling or crafting success
    7. Increase quest reward award amounts x10 and add a multiplier for more fleet ie. If reward for quest is 200k you get 200k x5 if you have 5 people in fleet x4 if 4.
    8. Add an adv exp/fame multiplier for making discoveries or doing wrecks or quests in a group  ie. 1k adv. Fame for discovering luxor is 5k if in a full fleet.
    9. Hauling wreck rewards have multiply with more people in fleet.

  • purplepiratepurplepirate Posts: 994Member Intermediate
    @mynamelingaa Don't get me wrong, I don't condone any kind of 3rd party reseller. And yes there is a difference between someone multiboxing for ingame purposes rather the to generate ducets for gold sellers. If your issue is with these 3rd party sites, then i would agree that they can be a problem in the game. Funny story about that, before I found UWO I was shopping around different games and one i tried was Diablo 2. There's no pay system in that old game but one thing i noticed as soon as i logged in was that the world chat was full of 3rd party resellers of items and that most of the games posted were run by bots lol.

      Now on the issue of 'gold sellers', I think that issue is also more complicated than you think. One of the main factors you need to consider is the difference between the asian servers and the american one. This server has a very small but 'dedicated' population that has had to go though a complete ACCOUNT reset and as such we place more 'value' into our game and it's continued existence. As such, we put our monies into papaya rather than 3rd party sites. Paying into those systems will only shorten Maris's lifespan and any money we've payed into it up to then so it doesn't make sense. Plus, in your own words, the US dollar value is worth more than the Chinese yuan so resellers would have more value in Asian than in American markets. There's just not enough population here to make a system like that viable though.

      You also said that those servers were more trader heavy and that people run bots and hacks and there's no limit when using cheat tools. Papaya seems to be on top of alot of that and monitors ips (if you see something take screen shot, get time of sighting). Unlike Diablo, when i log into world chat here i don't see any adds for 3rd party resellers. Papaya also list warning against 3rd party sites and hacks and enforces their TOS.

      This server is more adventure/maritime heavy and as such has less need for using hacks and bots since we're here to actually play the game lol. Plus, Papaya keeps interest in buyers by regularly changing up cove/cap tickets and they actually listen to player concerns and needs and try to work them into the game. You can't buy uwc directly with ducets so people always have to pay into the system to get the items they need.

      Overall, i don't think 'gold sellers' are a problem on this server. I just don't see enough fleets nanbaning or enough new player need for it. The market is flooded with high end items/ships so pretty much everything is affordable to people and you don't need 100's of billions of ducets for anything. And with the age of this game i can't see it ever really becoming an issue since it'll never get back to having thousands of users playing. In the time it takes to make a char, build a fleet of nanban ships, get gear and items for trade and do runs only to get banned for multi and have to rebuild it all over again on new account. It just doesn't seem to be worth it.
    IGN: Samantha99
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @lefox271/CPC I agree fully that there's waaaaaayyyyy to many bagel sandwiches in the game! LOL Slap a few all beef patties on them and we'll have our first Micky D's in the game xD

      But on the issue of crafting, i don't believe that it's dead in the game at all. Ya, those darn sandwiches killed cooking in this game, but it's still needed for company contributions sometimes. My company director was asking for cooks this month for contributions. I think crafting has evolved now in the game and you have to craft for player needs more now (remember, this server is more maritime/adventure now), 16 and 18 packs of cannons of all types are in high demand for grinding, and now the new hyper guns are big sellers. SB parts are always in need and sell well, plus alchemy and SB services are always in demand.  EX items still sell well as well as 100d gloves and boots. And of course sewing outfits for individual style is always a decent market.

      Some items i can't keep in stock that i craft on a daily basis are sober, antacids, plague cures. Land battle meds. Sea battle melee items like firebombs, trade items like RIB's and RD's all still are good crafting sellable items. The main thing you have to understand is that the economy is different from OGP days and you must sell your stuff at a lower price from what used to be. But believe me, people are still buying crafted items.
    IGN: Samantha99
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @Pekker My view towards you are very different from CPC's troll. I'll call you out for what you really are, a scrub.

      You have to be the lamest player in UWO history. You play a game that you admit to 80% bores and puts you to sleep. You say you've played for the past decade and yet can't figure out basic game mechanics so you blame others for your failures. You have a ship that would've cost in the billions to make and add skills on it that you will never be able to use because you don't use management and arms. And since you can't make friends in the game you try to hijack people's threads by trolling them with off topic rhetoric. I guess negative attention is better than no attention. lol

      You know, you've been such an 'eye opener' to what not to do in this game that i've actually promoted the viewing of that thread on world chat a couple times now for people to read. And i'll do the same here...

    IGN: Samantha99
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Who crafts Ribs? Those are bought in game and aide fleet is a much easier way to contrib no gathering needed. Nobody buy sewing clothes as the stats are terrible. I know there are things people want in game but the issue is that out of all the recipes 95% are now useless leaving roughly 5% that are worth it.

    Thats what made the game fun  that there were hundreds of things to craft so you never get bored but not when people only want 1 type of cannon, 1 type of sail, only EX items, alchemy items suck unless transmutation is added.  Thats a big problem to me I like that crafting evolves but not at the expense of the obsolesence of  95% of the recipes in game.

    I'll give an example take 100stat crated items.

    Before Dev changes people sold... 

    3 differnt types of 100 stat spears
    6 differnt types of 100 stat swords
    3 different types of 100 stat daggers
    2 different types of 100 stat guns
    2 different types of 100 stat bows
    2 different types of 100 stat staffs
    2 different types of 100 stat boots
    3 different types of 100 stat armor
    1 type of 49 def helmet
    1 type of 100 stat gloves

    After Dev changes people sold...

    2 types of boots
    1 type of gloves
    1 type of hand gun


    From TWENTY FIVE useful crafted 100 stat items to just 4 that are worth it doesn't sound like an evolution at all you see what I mean it gets boring crafting the same 4 items.  I think they really shot themselves in the foot and remove a big reason of why people were drawn to this game due to the immense and enormously deep crafting system

















  • purplepiratepurplepirate Posts: 994Member Intermediate
    @CPC You've misunderstood what i mean by ' evolve'. I mean that the demand for 'what' crafted items has changed. Crafted weapons had a use a looonngggg time ago before uwc items really came into market. Now the demand is for specific crafted gear not all.

    People will always buy sewed gear, bur NEVER buy them for stats. They buy for looks and layer them so their skill gear can be used on top, you should know this. The key is not to make 20 copies of an outfit and expect them to sell. Now only make 1-2 and sell them. The population in the game is a fraction of what it use to be, this is a main reason many crafted gear isn't in demand anymore. Plus people can in many cases make their own.

    One thing I've noticed about your arguments for crafting is for weapons. I started playing just before new years of 2016, but even once i started gearing myself i was never impressed by crafted weapons. (lets take uwc gear out of the picture for a minute) When it came to weapons i found weapons like excal far superior to crafted weapons. You can forge excal not crafted ones. Excal has better skills than crafted. Excal can't be plundered like crafted weapons. Crafted weapons are more novelty now but that goes back to OGP. These are the reasons why crafted weapons aren't in demand anymore (that and a low population).

    Here on Maris, there's many different uwc weapons to get plus new weapons from EPF and SoW, all of which have amazing skills compared to crafted. This why you have to change you crafting style to match whats in demand now. Cannons, plates and SB parts are where its at now as well as transmutation from alchemy. Even if you were to raise stats for weapons, people still wouldn't want them just because of the lack of skills and the fact they can be plundered and more importantly you can't forge them.

    Items like RIBs are in demand when EIB is on and yes people do shout WTB on merchant chat for them (some don't want to make them themselves). Now i get that you can't be online as much as you'd like because of your son and thats cool. This is why i both agree and disagree with you on this topic. I am online everyday and on merch chat as well and selling crafted goods. Crafting has changed but it's not dead. You've told people in other threads that they have to change with the game, sounds like good advice to me but we are not exempt from our own advice.
    IGN: Samantha99
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    People did buy crafted weapons before becaue the stats were similar and the price was much cheaper.

    Like check this out 

    Excalibur 100atk  3sp
    Crafted weapon 100at 2sp

    Excalibur used to sell for 800mil to 1bil then with forge tool prices spike into the 60billion range.  See how that leaves a demand for crafted weapons as it would take 10 plunders of the weapon to equal an excalibur and HUNDREDS of them to equal forged excalibur.  So why buy a crafted weapon when the tools are way cheaper now and the item cant be plundered?


    Of course you adapt but it isnt adaptation thats the issue its BOREDOM which is my issue. Its fun to make 25 different types of weapons its boring to be limited to just 4 that are viable.  It was fun to have hundreds of recipes to craft and boring to have just a few dozen that are viable. Lefox agrees too.

    The low population problem wont fix if you make the game more boring being chef was cool but now they only can make aide food maybe thats lame to me.

    Do you refute my claim that 95% of the games recipes are useless while 5% are worthwhile? Who thinks thats fun?


  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Also how often does EIB occur has this been buffed? Ive seen roughly 6 my entire time playing
  • purplepiratepurplepirate Posts: 994Member Intermediate
    Do you refute my claim that 95% of the games recipes are useless while 5% are worthwhile?

      No i don't deny that a large part of crafting now is pointless, but...  I wouldn't say it's 'useless'. If the only reason for you to craft is so you can sell and make money then yes I fully agree with you. The core of our population are 'specialized' players and only shop for specifics and/or can craft themselves. Some crafting (even though it's worthless to sell) is still useful for personal use and to build your MA.

     
    Excalibur 100atk  3sp / Crafted weapon 100at 2sp
    Excalibur used to sell for 800mil to 1bil then with forge tool prices spike into the 60billion range.

      Wow, did excal really sell for that much back on OGP? ^^
    I know that back then there was no limit to forging. I think i once even saw a 157 att one! I got in for the last 1 1/2 years of gama so i missed alot of those days when that was going on. Here there's a limit so that means a cap to any value now and since papaya flooded the market with many of the top items, there's a surplus which keeps prices down.

      As for the stats, first off crafted gear is capped at 100 damage while the excal can be forged to 125. The biggest difference is the plunder protection that excal has, that's important now unlike back on OGP (no plunder back then, at least when i played). Now i know you favor trade and have stated that you hate sea battling, i however am a heavy pvp maritimer and can honestly say that (apart from the damage difference) the extra +1sp that excal has is important in battle. Especially now that most people are all using top items which are forged/transmuted, so every advantage counts even if it's just +1.

      It's a shame that crafting isn't what it used to be in this game because it can be really fun. When i joined back on OGP, one of the aspects that got me interested in the game was that i could do sewing and make outfits but i can't really do that here since it would take up to much storage space of dead copies of items waiting to be sold. But who knows, maybe a future chapter will once again bring back crafting needs on a large scale and people will once again have reason to do it again.
    IGN: Samantha99
  • purplepiratepurplepirate Posts: 994Member Intermediate
    funny, i just logged in now and found out there's a EIB on right now xD
    IGN: Samantha99
  • Poopiepants1Poopiepants1 Posts: 62Member Beginner
    Coolwind? Boo... Hiss... A pray for bad things to happen to him. Cpc forget about that bad man please. I still miss you dudes away from UWO.
    CrzyPsycoChick
  • lynuspook123lynuspook123 Posts: 0Member Beginner
    Well UWO is my first and only online game so I am quite a noob when it comes to the threat from online player/cash transactions.

    If the following is true...
    6.50yuan = US$1 = 1bil ducats
    So in order to get 50bil ducats, all I need is to pay US$50 to another player.

    This game will die very fast bcos there is no incentive to buy UWC anymore. We should all speak out if we see such abnormal behaviours amongst players. I like this game just like many of you to see it being destroyed by a handful.
    purplepirate
  • purplepiratepurplepirate Posts: 994Member Intermediate
    hi lincoln :)


    Samantha99
    IGN: Samantha99
  • lefox271lefox271 Posts: 495Member Intermediate
    You are right @PP there are still a few old favourites which can be crafted and which will sell. And I'm sure if a crafter keeps up with the changes there are other, newer things to be made.

    I think the problem for someone who likes collecting/ crafting is that their whole style of play has become increasingly irrelevant. We have become dinosaurs. Or it's a bit like having devoted your time to learning how to repair clockwork watches then discovering everyone has switched to buying cheap digitals.

    There are hundreds of raw materials in UWO, and hundreds of recipes for crafting them into items. The good crafter learned all of that knowledge. Where's the best place to catch cod? Where's the best place to procure berries? Where's the best place for turning ores into jewels? Crafters have the answers - but it's all redundant knowledge.

    I used to do Nanban by collecting and crafting my goods out in EA. It was fun and required some expertise because you really had to understand the mechanics of Nanban trading. Now all you need is a fast boat (or 3) and a fist full of NPCs. People just spam EA goods for cash - when it's actually a fascinating mini game in itself.

    I could make and sell rope all day. I just never really enjoyed that recipe, whereas I really enjoy collecting berries and making fish with nuts. It's very idiosyncratic, but it's what I enjoyed doing.

    So yes I agree there is still a point in the crafting skills. But it's no longer an occupation. You don't need to be an artificer any more who can collect everything and make anything. That's what I miss. I've kinda become irrelevant to my company.
    purplepirate
  • thaarsheblowsthaarsheblows Posts: 7Member Beginner
     " FACT is that except for a couple top ships and some high in demand uwc items, everything in this game is cheaper now than it ever has been" AHAHAHAHAHAHAHAH, OH GOD HELP ME xD
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @iblow "OH GOD HELP ME xD"

    got something to add to the conversation or are you just 'blowing' smoke out you arse?
    IGN: Samantha99
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