Multi-Run Players Problem
mynamelingaa
Posts: 11Member Beginner
In these days i have seen more and more multi-run players appear. It's not 3 run but 4 or 5. Normally one big ship followed by small ships or big-cargo ships, and the names are same. I can sure that's played by a single people. As this situation develop, the game's economy system will be harmed, the in-game currency will get inflation. That will destroy the game in gradually. it is easily to connect that to the Chinese gold-farmer, i have to say. Do not the GM handle this problem? or just permit this happen?
Comments
Crafters used to be important to companies. Now they are irrelevant. That has killed much of the incentive for me.
People will always buy sewed gear, bur NEVER buy them for stats. They buy for looks and layer them so their skill gear can be used on top, you should know this. The key is not to make 20 copies of an outfit and expect them to sell. Now only make 1-2 and sell them. The population in the game is a fraction of what it use to be, this is a main reason many crafted gear isn't in demand anymore. Plus people can in many cases make their own.
One thing I've noticed about your arguments for crafting is for weapons. I started playing just before new years of 2016, but even once i started gearing myself i was never impressed by crafted weapons. (lets take uwc gear out of the picture for a minute) When it came to weapons i found weapons like excal far superior to crafted weapons. You can forge excal not crafted ones. Excal has better skills than crafted. Excal can't be plundered like crafted weapons. Crafted weapons are more novelty now but that goes back to OGP. These are the reasons why crafted weapons aren't in demand anymore (that and a low population).
Here on Maris, there's many different uwc weapons to get plus new weapons from EPF and SoW, all of which have amazing skills compared to crafted. This why you have to change you crafting style to match whats in demand now. Cannons, plates and SB parts are where its at now as well as transmutation from alchemy. Even if you were to raise stats for weapons, people still wouldn't want them just because of the lack of skills and the fact they can be plundered and more importantly you can't forge them.
Items like RIBs are in demand when EIB is on and yes people do shout WTB on merchant chat for them (some don't want to make them themselves). Now i get that you can't be online as much as you'd like because of your son and thats cool. This is why i both agree and disagree with you on this topic. I am online everyday and on merch chat as well and selling crafted goods. Crafting has changed but it's not dead. You've told people in other threads that they have to change with the game, sounds like good advice to me but we are not exempt from our own advice.
If the following is true...
6.50yuan = US$1 = 1bil ducats
So in order to get 50bil ducats, all I need is to pay US$50 to another player.
This game will die very fast bcos there is no incentive to buy UWC anymore. We should all speak out if we see such abnormal behaviours amongst players. I like this game just like many of you to see it being destroyed by a handful.
I think the problem for someone who likes collecting/ crafting is that their whole style of play has become increasingly irrelevant. We have become dinosaurs. Or it's a bit like having devoted your time to learning how to repair clockwork watches then discovering everyone has switched to buying cheap digitals.
There are hundreds of raw materials in UWO, and hundreds of recipes for crafting them into items. The good crafter learned all of that knowledge. Where's the best place to catch cod? Where's the best place to procure berries? Where's the best place for turning ores into jewels? Crafters have the answers - but it's all redundant knowledge.
I used to do Nanban by collecting and crafting my goods out in EA. It was fun and required some expertise because you really had to understand the mechanics of Nanban trading. Now all you need is a fast boat (or 3) and a fist full of NPCs. People just spam EA goods for cash - when it's actually a fascinating mini game in itself.
I could make and sell rope all day. I just never really enjoyed that recipe, whereas I really enjoy collecting berries and making fish with nuts. It's very idiosyncratic, but it's what I enjoyed doing.
So yes I agree there is still a point in the crafting skills. But it's no longer an occupation. You don't need to be an artificer any more who can collect everything and make anything. That's what I miss. I've kinda become irrelevant to my company.
got something to add to the conversation or are you just 'blowing' smoke out you arse?