WHY are some good CPUs only hitting 60 fps on average?

loretizloretiz Posts: 3Member Beginner
Since WarRock "only relies on your CPU to run" - why is it that players are constantly complaining about low fps when they have high-end CPUs? I have a i7-8750H myself yet still cannot manage to average at over 100 fps in BR or 16+ CQC games.

Why is this?

I have read hours of theories on here and discord yet nobody seems to have a real explanation for this other than "Switch to windows 7 bro". I'm not going to use windows 7 on my PC just so I can run a 15 year old game, how about you actually address the problem instead? It is simply inexcusable that this has allowed to go on for so long.

You are losing many players, both old and new, because they are forced to play this decade-old game with such poor performance while others (with worse setups) are running around with 140 fps and having a great time.The difference is night and day. Hopefully some sort of discussion can come from this and there will be real explanations to why this is happening.

Comments

  • Ricky1979Ricky1979 Posts: 3Member Beginner
    i have  Windows 10 i3 processor ,8 gb ram, Nvidia 2 gb VGA  ,i get 139fps all the time..
  • ChocoQ420ChocoQ420 Posts: 48Member Beginner
    Hello, I’ll answer your question so there’s no more confusion on this.

    Back in the early 2000’s, MANY game developers followed a trend set by the people who made Crisis, the belief that CPU’s would be able to handle GHz at ~6 to 8, they “future proofed” these games under the belief that CPU’s would be able to bump out alot of GHz, not very many people had the insight to guess that CPU’s would go to multi-core to alleviate pressure, thus increasing performance.
    Having CPU’s run at 6-8GHz would cause machines to overheat. The game runs ln 1 core, with the belief that over time, machines would run “faster”. Back in those days, it was their way of forward thinking.

    Jindo 2004 (WarRocks engine) is outdated, and virtually everyone who worked on it, no longer work at Dream Execution. The “PSG Glitch” is probably still around to this day, where it 1 shots to the chest. To offset that from happening, if memory serves, they just decreased the accuracy to make it hard to use.

    DE did create a new engine, Jindo (Phantomers) and it uses the same file formats as WarRock for images & sound. My theory is that they can port WarRocks assets into Jindo (Phantomers) and achieve a higher quality game in terms of optimization. Alot of people have put their 2 cents in and said both sides of the argument, “it’s possible” and “it’s not possible”
    The truth is, WarRock doesn’t make enough money to warrant the work that it’d cost to do that. If they did it, and it worked, and the game continued to flop, they would have to cease all support on WarRock. So, their choices as publisher & developer are, take a risk, or continue to make content for the game.

    Basically, the only fix that’d work, wouldn’t be profitable for them to do, so they won’t do it.
  • ChocoQ420ChocoQ420 Posts: 48Member Beginner
    Also, if you BIOS OVERCLOCK your CPU (DESKTOP CPU, NOT LAPTOP CPU) to 4.5-5GHz, you’ll get 140 frames easy.

    laptop CPU’s unfortunately don’t put out enough power to be as powerful or reliable as desktop CPU’s.

    WarRocks firerate/movement speed/reload speed, and many other aspects of the game ARE tied to framerate. Which means, higher frames = more of an advantage, theorhetically.
    Because WarRocks tickrates or so bad, the truth is that, the slower your guns fire, or the slower people move, the more responsive it’d be. Guns that shoot slow but shoot 2 bullets at a time, like the DBR or an94, will outperform almost every other gun in the game, because they register faster on warrocks old TCP protocal. Idk if they can even change it to UDP on the phantomers engine. But, yeah. Snipers & slow firing guns with alot of damage will work better than any fast firing gun. “Famas op” is true to an extent, but I’ve tested virtually every gun in this game. K1 & Famas ARE really good. Fast, accurate, decent damage. But I promise if you turn rain on and really get your framerate low, you’ll notice your shots register way more often than normal. I know it sounds weird and people will argue with me, but honestly try it out. If everyones framerate was capped at 60, it’d help solve a metric ton of issues on the “gun lag, bullets not registering, teleporting through walls” stuff we deal with.

    Fun fact, Alot of ESL players would abuse the 140 fps thing, and use it to bunnyhop around walls to “teleport” on the enemy screen and get a quick kill. It was probably not because you’re “bad git gud”, it was because the games old and people figured out how to abuse it hard.
  • ChocoQ420ChocoQ420 Posts: 48Member Beginner
    Another fun fact, warrock only runs at 60hz. It’s just borderless windowed, not true full screen. Even on 144hz monitors, you only “see” 60hz. Changing the game to a cap of 60fps *will*’improve gameplay.

    They could implement true full screen aswell, but the game itself can’t register everything happening at 144hz at 140fps. It’s just too old and won’t work.
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