Game Economy

24

Comments

  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    no,putting it in bottle as rare drop will cause the price to go waaaay up
    steven20051983ritz00000000
    IGN:JackO'Neil
  • pieratthepieratthe Posts: 419Member Intermediate
    The problem wasn't the pricing of items, it was the mass amounts of checks floating on the server.  Inflation = What happens when u flood the country/server with loads of money.  Has nothing to do with the items from paychest or cash shop.  it was from all the multiboxers doing nanban all day long making 1-2b a day per person.  That's what caused the "Inflation"  maybe u should google that word :D
    steven20051983Nick1969ritz00000000crazyhunter2003muninn294Strana
  • patersmith66patersmith66 Posts: 503Member Intermediate
    This is how Casinos and slot machines work so well to get your real money~!

    From animal behavior and rewarding/reinforcing...
     if you reinforce a behavior, it's more likely to occur againIf you don't reinforce it, it's less likely to occur again
    The next step is if you randomly reward a behavior it is even more likely to occur than if you always rewarded a behaviour. 
    Nick1969ritz00000000crazyhunter2003
  • pieratthepieratthe Posts: 419Member Intermediate
    You have to remember when it comes to spending money on a game.  I promise you nothing they do is for your benefit.  It's only there for the company to make money, so they can afford the server and the people that allows us to play this game.  If ur wanting a subscription game where everyone pays the same and is on the same level, their are plenty out there,  The only problems that come from paychest/cashshop, is when/if the items BREAK the game balance, or REDUCE the value of ingame items.  Cause now the only goal of the game is to trade as much as possible to get as much as possible to buy the BEST stuff from cash spenders or spend the cash for yourself.  Has to be some type of excitement to actually play the game.   Trust me if u were able to buy an SNG on the first day i promise u'll get bored with game faster than someone who has to work his way to get an SNG.  Enjoying each and everyship on the way.  i doubt the'll be any astroships available for a couple months.  Even the small ones like MF, and CLR are very powerful due to 5 cannonslots.  The trick with money spenders is to ease their grind time, and allow them to achieve some goals faster than a non-money spender, not to instantly be the best.  That is when it all goes wrong.
    xibwizsteven20051983crash941ritz00000000
  • spiekumsspiekums Posts: 53Member Beginner
    What's SNG?
    What's MF?
    What's CLR?

    Asked the duck who paid no attention to the Cash Shop but (amazingly perhaps) enjoyed herself nonetheless, :)
    ritz00000000crazyhunter2003
  • SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
    The Loot, I will be a half billionaire, I never had this many ducats before, it will run through people hands like water. We see.

    I am just picking the area for the best start, most skills to access right away. Fame

    I have to check everything all over

    I am thinking RIBS

    So much to check out again.

    ritz00000000crazyhunter2003
  • wwarble1wwarble1 Posts: 20Member Beginner
    I would be totally for a couple NC ships being available in the cash shop straight up. I just think that they should be lower tier ships. Someone should be able to spend money to have a reasonable starter ship, but for ships that were considered rare on GAMA, they should only be in bottles, lest papaya doesn't make enough income to keep the game up.
    steven20051983ritz00000000crazyhunter2003
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    Нам нужен поглотитель для дукатов: до этого был Fusion и инвестиции в города. Но были введены инвестиционные билеты и +% к Fusion. Если они полностью удалены, будет дефицит дукатов. И самое главное, вам нужно удалить корабли из ASTROSHOP и бутылок
    ritz00000000crazyhunter2003Arthurlich
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    We need a ducat absorber: Before that, there was Fusion and investments in cities. But investment tickets were introduced and +% to Fusion. If they are removed altogether, there will be a deficit of ducats. And most importantly, you need to remove the ships from ASTROSHOP and bottles
    ritz00000000crazyhunter2003
  • steven20051983steven20051983 Posts: 7Member Beginner
    Pierat you wanne go with a short run for uwo again ? 
    you act like you are a buisness man , and what you say is true .. if its just for short term casch grab .. the buisness model you propose is the one to use ... 
    do i need to explain why ? even tho you have already seen it happen few weeks ago on ogp and on netmarble, its the spenders that are quiting ... why they quit .. bottles was robbing them big time.. if all casch players quits and only free to play left , think if i remember correct you are free to play btw, howlong uwo can stay open then ? and yes there wil always be some people that try a bottle from time to time .. but that wont be enough this time ... i am an experienced bottle player for many years ..i hardly bought 1/5 this year of what i bought the year before.. and the years before that i bought even more .. the reason why im spending les and less on them bottles is because the never gave me a good drop for a verry long time i think i even didnt even try anymore last 6month maybe 100$ 1ce , then again during netmarble and ogp start i spended more then that every month just on bottles sometimes even x5 that
    and i did spend in the casch shop aswel on top of that,, lately only casch shop anymore and not becasue i cant , just becasue i didnt want all the crap anymore , and being disapointed to many times never getting anything good , thats how70- 90% of the bottle players feel eventually and they stop spending on it .. if there aint enough new people starting game that are willing to undergo the same experience ,eventually there wil be noone buying bottles and papaya shut uwo down and seeing the last weeks/months from ogp... that day of shut down aint so far away and it didnt even launch yet

    also if all is sold in shop papaya controls the market , not the players anymore, bye bye to resellers,

    and if papaya controls the price and they do it on a good way (this wil be the hardest) , what are all those Multi-nanbanners gonna buy with all their ducats? 5x same ship?or just 1 like single player would be able to afford aswel, what are those Multi gonna do with the rest of their ducats .. pille up for ??? nothing in the end lolz so if its no use to pile up .. dont you think they wil stop Multi nanban 24/ 7 and maybe do less nanban and spend time left difrent?

    i also thought those multi can fluctuate ducat/ $ price, you could see on ogp if there is a steady number of people spending on the game 'like during ogp exept last weeks that ducat/$ price stays pretty mutch  the same 5-6mil ducat/ astro, but when people stop spending like in the buisness model you propossed you can expect it  to be like in the last weeks of ogp right away with ducat/ astro price rising to 200%
    and stil have trouble finding buyers 
    Idsadarritz00000000crazyhunter2003
  • steven20051983steven20051983 Posts: 7Member Beginner
    i wil even take this to the next step 
    who should papaya care for ? 
    -the Multi? i gues not .. they dont spend on papaya .. no reveneu
    - the resellers ? i gues not .. they also dont spend .. no reveneu for papaya aswel from these 
    - the free to play players ? not really .. also no revenu from them , but they are needed to entertain the pay to play people so maybe a little, the 2 above here arent really entertaining the pay to play btw more the oposite 
    - the pay to play? ofcourse! they are the ones that get them to gain profit

    maybe you should take this info into your buisness models  
    ritz00000000rangerzfancrazyhunter2003
  • lefox271lefox271 Posts: 495Member Intermediate
    It's interesting - sitting here reading about how all the vets made their billions. I've just read the thread on Alts - similar experience!

    This is what I can't get my head around. Everyone says how Nanban killed the economy; or how dungeon runs killed the economy. But a lot of you guys seemed to have gone along with it - and did all those things.

    On one hand you're all saying you want PP to not interfere, and on the other you want them to police it for you.

    I was just getting into Nanban when the servers were wiped. My first trip I made about 35 mil, and the second about 42mil. So now I know how to make money WHEN I NEED IT. So then I moved on to cracking the problem of opening up more EA towns.

    I just can't ever see me grinding billions out of Nanban. Why would I want to do that?

    My conclusion: we call it a "game economy", but it works like any real micro-economical system. It's not the markets or the systems which distort the outcome, it's the way people exploit them.

    For me Nanban was this really interesting mini-game that took research and strategy to begin to unravel. I didn't just swamp Japan with wine. 
    Idsadarshizenhakaipeloisanritz00000000crazyhunter2003
  • aceman39aceman39 Posts: 943Member Intermediate
    I made one nanban run a day or every other day because there is more to do then nanban in my point of view
    crash941ritz00000000crazyhunter2003
  • lefox271lefox271 Posts: 495Member Intermediate
    Right on Ace.
    ritz00000000crazyhunter2003
  • pieratthepieratthe Posts: 419Member Intermediate
    steven i think u misunderstood, i good and well papaya needs to lean way more towards pay customers than free ones.  I was just saying putting SNG in the cash shop at the start wouldn't be smart at all.  while most of the players are in a school ship.  there should be astro ships in the paychest thou.  Make it the lottery just like before, but i think OGP's bottles were filled with too much useless crap, but you can't make every bottle drop be worth more than the conversion.  here's example  say the converison is 5m/uwc  that bottles cost 40 uwc, so that's 200m per bottle.  Now i'm getting the conversion from items from the cash shop (which papaya sets).  So with the rewards from the paychest should actually equal out to LESS than spending those uwc in the cashshop.   Pay chest is a lottery, you should lose alot, and then get lucky and gain alot.  Not always gain alot everytime u hit it.  If the paychest yields u want more weatlh then items in the cashshop, no one buys anything from the cashshop.  We'll never have npc's or ssip's or ssir's or those like that widely available cause all UWC will goto paychest.  I enjoyed netmarble and ogp set up, cause i could take $10 and get 5 lottery tickets which most of time didn't equal to if i took same $10 and bought ssip's and sold them.  so sometimes u take a chance, and sometimes u take the guarantee'd money.
    ritz00000000crazyhunter2003gd6noob
  • pieratthepieratthe Posts: 419Member Intermediate
    To make this simple cause i re-read that and it made no sense to me either lol.  Hate not being able to edit.  

    If everytime u hit the sailors bottle during OGP u got a piece of that OP gear, or OP shippart, or Astroship?   Would you have ever bought any ssip's or npcs to sell for 5m/astro???  you'd only buy the ones you need to use, cause otherwise it's better for you to buy bottles.   

    That's not good for the whole economy of the game.
    ritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    you make it sound like only bottle will make money for papaya.not so as long as needed items such as ssips are not in bottle

    as you well know ssip are needed for all ship mods

    there are plenty of other cash shop items that are used in game
    ,none of which should be in bottle(the way ogp had them)
    ritz00000000
    IGN:JackO'Neil
  • clemsonfanclemsonfan Posts: 142Member Trainee
    i actually agree with you pie   the bottles or treasure box  need to not include items already available in game.  LSS needs to be in ganador and san francisco  and shipwrecks not in cash shop. 
    ritz00000000crazyhunter2003
  • ZodRauZodRau Posts: 44Member Beginner
    How to fix the economy and keep it profitable for the publisher.

    Eliminate the bottle.
    Allow direct purchase of all items previously in the bottle, including ships. 
    -
    Permanent durability loss on all ships (NC included) and also equipment without effect. Say one half percent per day. Effective durability loss would be 25% of this, so say after 6 months, a ship's lifespan would be nearly over, but it's effective durability would be a little over 20%. (players who want to stay at the top of their game in PvP would be buying ships more often than others, but everyone would be buying at least 2 ships per year)
    -
    A drastic reduction of prices for SSIPs and the like, as more shipbuilding would be the result so more of these would be bought.

    alcharzorritz00000000crazyhunter2003
  • ZodRauZodRau Posts: 44Member Beginner
    *effective durability loss after 6 mos would be a littler over 20%

    (the inability to edit posts is most annoying, Papaya)
    ritz00000000crazyhunter2003
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    I have a question regarding formality and the ability to invest in towns. I have a rough idea on how I would quickly reach my first court rank, but since we can be assured that everything, including the economy is set back to 0 then that means formality gear will not be readily available, or am I wrong? I plan to do the first two schools ASAP, then take the intermediate school ship and a blue flag and sail around to discover all of Northern Europe while trading in between, turn these discoveries in London to Dockett for max rewards and hoping this should get me my first rank or close. 
    Anyone have any ideas on quickly reaching the level of formality needed to begin investing in all the towns besides the starting city?
    Thanks
    ritz00000000crazyhunter2003
    IGN: Fiyero - Dutch - United_We_Stand
  • lefox271lefox271 Posts: 495Member Intermediate
    I had this problem a few weeks ago when starting a new toon. I found the easiest way was to wear school uniform. In fact I think it might be the only way at first.
    ritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    iirc school uniform & hat is enough to invest in some ports,for home capital I think i used perfume to boost formality for investing or the 1st court rank
    ritz00000000
    IGN:JackO'Neil
  • steven20051983steven20051983 Posts: 7Member Beginner
    pie i think i didnt misunderstand but you did , i never said sng needs to be in casch shop right away ..i actually agree not to, dont even need mav's or clr's like they where 1 of the first on netmarble long ago, dont even need ships in the paychests, and ill stick to my thought about lotery being the game killer , i have experieced it myself , and you are right , not every drop should hit the conversion rate ... but what if (and it was like that for me last year ) you never hit that conversion rate month after month after month? unlucky ... or rigged ?  after 7 years im leaning towards the last .. the more you ever spend and the longer you play the less you get from the lottery, so why should i keep spending its worse every time ...i did sell ssip and purvyors, dismantles, boosters   from shop and other things to people for 5-6mil / astro, i didnt buy only the ones i needed i sold them mostly to friends tho, i didint do it always and i cant help the whole free to play server on my own, so out of my own experiece its better to sell from casch shop to make ducats then to buy bottles

    btw my ing is Belgae
    ritz00000000crazyhunter2003
  • clemsonfanclemsonfan Posts: 142Member Trainee
    perfume will help for sure   also need to look at equipments offered in starting towns with formality boost
    ritz00000000crazyhunter2003
  • pieratthepieratthe Posts: 419Member Intermediate
    Sup Belgae.  It's a delicate balance to get it right, glad i don't have to sit and figure it out lol. Both should be rewarding in their own right.  And neither one of them should suck so bad that u won't do either.
    ritz00000000crazyhunter2003
  • pieratthepieratthe Posts: 419Member Intermediate
    I like the lottery type pay chests.  Was it does sort of balance everything out.  Ok if the max items are in shop for a set price, then anyone with that amount of money can have the best stuff. With the paychest, no matter how much money you have a chance of getting the best stuff.  We'd all by SKLmask, imperial mantle, FGChelm, good boots/gloves and we'd be done.  But with paychest, even if all those items are in the same chest. it's unlikely that with a couple dollars u get the best stuff.  i'm a pay for convience person not pay to win.  If i spend $1000 on game and i spend $0 and since ur stuff is better and you beat me or are faster than me i only look at that as if ur pocket is bigger.  WOW GO YOU!  Its really evident in PVP. someone spams bottle gets RoG, uses max astro fs parts on it. Then they sit around looking for right, and then brag about beating u.  Well no, You didn't beat me, Your wallet did. People who think like that i don't want to play with. :D You should have to earn to merits ingame and not with a credit card.  Pay items should help u achieve ur goal not be the goal.
    ritz00000000crazyhunter2003
  • fields1234fields1234 Posts: 165Member Trainee
    I think the new shop will have to have ships without the chance risk involved, even if they made Custom Siams avalible for I dunno 500 Uncharted Waters Cash (UWC/Astros) and maybe some equivilant type ships within the shop, I think that will help new players WHILST not making it a pay2Win server, just make lower level ships avalible into the shop and I think a lot of newer players will probably stay more long term, whilst these ships are as far as I'm concerned pretty beginner boats, they won't over power the game once everyone gets going with their character levels etc.

    As for items avalible ingame not being in bottles, that could lead to some good stuff taken out of the game and then taken to be put in the shop/bottles, so by removing the ingame items from bottles could actually do the reverse and make them only avalible in bottles.
    ritz00000000crazyhunter2003
  • shipbuilder2047shipbuilder2047 Posts: 0Member Beginner
    I am thinking of starting Card Game in the new Server. Maybe be a Port Dweller. Use my School funds to Gamble with. Exciting!
    ritz00000000crazyhunter2003
  • Darkdefiance69Darkdefiance69 Posts: 0Member Beginner
    The japanese server is a p2p and it is thriving unlike us sooo i personaly would pay the 15 bucks a month on it
    ritz00000000rangerzfancrazyhunter2003
    IGN-Darkdefiance-BDF Pumkin Hunter
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