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I have a similar story, about the carrib, I was in a trading ship, trading job, no items on me, not much Ducats, approx. 200k which is all I required to get back to EU. and since this has been a habit of mine since the Netmarble days of removing all gear not required while sailing(it also loses dura) I set out from port, as was engage by a pirate heading to the town I was leaving. I new in my ship I could not win, BTC, so I said fuck it, sail directly at the pirate so he could melee me and I could then get on with my task. the pirate was dumbfounded, he didn't know why I sailed right at him, after the battle was over he offered me a trade, I accepted and he gave me 2.5M ducats and said "sorry for wasting your time, I just wanted noto" I replied with a " no prob, have a good day and happy hunting" and that was that.
So since many don't actually know the cons that come with pirating I will do my best to mention them all here, if I miss any please add the rest.
1. 500k to enter unfriendly ports each time.
2. can be engaged by anyone, even in safe waters.
3. gets hunted by parties of BHs.
4. gets hunted by parties of white names that have had enough.
5. once orange they can't really change play styles to do adv or trading due to #1, #2, #3, #4
6. having to hear people bitch and moan.
7. having to watch as people sail by laughing with blue flag up.
8. having to chase people that may be faster.
9. having your patrolling area posted on WC.
the life of a pirate is a long, hard, unforgiving, and sometimes lonely one.
this play style is not for the faint of heart and requires constant situational awareness.
I sailed off all my old Noto when I came back to game but for those who were around in netmarble days, and remember SeaLegion, I was a terror in the Carrib, I had 2 full fleets of BHs after me at times. this is why I hold Pirating in such high regard. It was some of the best times I ever had in UWO, not because I was ruining others fun and targeting them over and over, but because it was exciting, got the heart racing, adrenaline pumping, those were the true glory days IMO.
I was back for 2 months before OGP closed game and although I was enjoying the game and racing through new content, it didn't have that same.... Excitement as before.
so I will not be a pirate right out the gate, I want to build a strong game development and economy back up so we have people to pirate, then I will grind skills until I can get RR15 on most. and then look for the crazy mofo in the ship coming straight at you. maybe his name will be red, orange, or maybe you'll be the first excitement I choose to have. :)
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Also you can’t easily take quests in EU of you fancy it because you will always flag on search and be hunted.
That means if you the pirate has a crafting skill and needs to go to EU to gather mats he will likely be hunted or caught.
I feel pirating is one of the most difficult classes in the game, they are so limited to what they can do and also may spend hours and catch nobody.
its not always the strong vs the weak,
you can sink even the best PVPer if they are in the wrong class. wrong ship. lack cannons. crew. ammo. wood.
its all about what job you are in. what ship you are in. do you have the munitions required to fight. or the crew to melee.
a weaker player can easily kill a stronger player while they are in these situations.
People really need to start thinking outside the box on this.
its not cut and dry, " oh there's a pirate, guess I die"
fight back, carry cannons, carry 5 ammunition. if you crit his nose, maybe he still gets you.. but now he has to use LCCT, or MCCT, or maybe you sink him cause members have done that all day to him and his Dura is low.. players need to think of the bigger picture and not this only involves me..... travel with a friend who loves Maritime.. let him protect you. cut him in on some profits for protecting you.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
"I paid good money to smash face"
I am reminded of this declaration by the attitudes and actions of most of the self-identified pirates, both in these forums and when playing the game itself.
The incessant lotteries to win ever more powerful ships (combined with the dungeons) led to a ridiculous runaway economy in-game which just made it silly.
They would do a lot better to make it that the top ships can only be built in game and NOT bought for cash. This works pretty well in, for example, World of Warships: You can buy cash ships, sure - but they aren't the top ships in the game and never will be - so the top of the tree comes down to player ability in more or less evenly matched equipment. In UWO terms, you will of course be able to improve the ships so there will still be a market for cannons and suchlike and better armor - but the constant stream of artificially-high-stat ships will be curtailed.
At the same time I would want to see a proper cash shop rather than just constant lotteries. My toon had stacks of stuff from lotteries that was no use, and I didn't spend as much as some on it. I don't say remove the lotteries altogether - after all, they gave a chance for people without much $ to win decent stuff. But put in a proper cash shop as well, so you can just buy items, then there is choice.