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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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I also think there should be a way to purchase most non-buff related stuff (sails, FS parts, SSIP, etc) from an in game merchant for ducats, at various rates depending on the demand. This would help to keep the economy and market under control, while ensuring availability of these items and discouraging resellers. As an NC/astro buyer, I can assure you that this won't affect their sales. Any money I was planning to spend got spent. The only decision was what to buy.
E.g.
(pay ship) Celeb High Clipper - Levels 30/15/12 - 6+2 mods
(non pay ship) High Clipper 66/75/27 - 5+0 mods
Personally I thought it would be better switch the mods around - so achieving the high levels you get the extra mods, so better incentive to get higher ranks. The pay ship you are already rewarded for the low levels in order to sail it!
Just a thought I would throw out there.
The problem with the economy was not the cashshop ships, in fact they did not impact it at all.
Inflation happens if too much money in a system, which happened once the ports where developed.
It was a moneysink most people engaged in to some extend.
The inter-player economy did nothing for the economy because it did jsut move money around and not reduce the amount of money in the server.
To reduce the amount of money I think they should some high-prize items that can not be crafted and only bought. Another thing that would be nice (but most prob. can only be done by koei) would be some sort of land.
Similiar to the houses but larger and *much* more expensive.
Maybe also add some taxes for high-prize playertrades. We need more things in the game to reduce the money in the system!
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
1. Trade goods(including naban, dungeons)
2. Payoff for discoveries, treasures etc.
3. Cheques for real money
and not enough money sinks. While ther's not much we can do about cash flowing in without killing
mechanics of the game, but we can fix the money sinks. Our main money sinks in the game are:
1. Ship building - the problem : the grind is insane, most of the people don't want to spend 6 month of
their life siting near some city. the fix : add button that will allow you to get you ship immediately, but
you will have to pay X3-4 normal price of the ship. why is it good? many ship builders means many
people removed ducats from their wallets to level ship building, many ship builders means many
people can upgrade/fuse ships meaning sink still working even after level grind ends. down side:
emergency shipbuilding item in the store becomes useless, but if we will take under consideration
that no one has used it any way its not a problem. how hard to implement? easy. we already have
emergency ship building just put the button on the UI and connect the function of emergency ship
building to the button.
2. PVE cannon fighting - the problem : no reason to do it heavily. Pve cannon battles can be a greate
ducats sink. just in a day or 2 of fighting you can go through 10X 16mcarro 5sails 3-4 armor, but most
of the people don't see a reason to do it. the fix : add interesting drops to NPC fleets like cosmetics
or plus items. Make low level fleets drop simple items and higher you get better items you get. Add
some very rare items to the drops that will have low chance to drop. how hard to implement? not
hard. we all seen the event from OGP in which Viking ship where dropping stuff.
http://gvo.gamedb.info/wiki/?Peerage
I use chrome - right click translate.
no impact,no sale,game over.server closed
A big part of the problem is there are so many NC ships out there that are vastly superior to anything you can get in the game so you encourage the inflation in price because they are so rare and valuable. Instead of that, release NC ships that are slightly improved versions of ships accessible in game. Maybe lower levels to sail, slightly modified etc. Maybe even release a ship in SB a few months before accessible in game. This would still encourage people to buy SB which is clearly what makes money for the host but at the same time wouldn't make it a complete pay2win situation, more of a pay2progress.
Dutch