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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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Disable tow/ follow ability.
It has only one purpose - abuse game system.
Since very begining of the game it was clear this will result in multiboxing, exploit and ruining game economy. And it happened.
And it will hapen again.
1. ship parts stackable to 9 per type , or other items that are same until used so no clothes or weapons but thing like telescopes and amulet of the sun as long as empty slot for any durability changes in a item
2. be able to bazar a ship for 5-10b if we can all do this I bet fewer ships will ever go above that and would be easier to find and buy
2.5 to be able to bazar more then 200m a way to do this direct from the original game, 100m checks become gold bars, automatically when you gather more then 110m to would become a gold bar leaving you with 10m 1 gold bar and thus being able to hold 200m and 99 gold bars so 10.1b and likewise your bank could hold 1b + 100 gold bars keeping the current max currency in effect. once the ability to carry an automatic currency is able then larger bazar prices could be bought or sold
I'll leave you all with that for now, and glad to see many will return I will be there too Fist will be reborn Dutch brothers and sisters we will prosper again :)
I disagree. Magnets interfere with compasses but do nothing to stop one from using a sextant and the stars to reckon their position. I think it works fine as it is.
As for your other points, some of them would work nicely. Good post.
their moderator is not even reading this forum, they are to swamped in everyone sending support tickets to even ADD NEW TOPICS to the forum.. I am sure he has the option to click, ADD TOPIC
just like every other forum... but has not done anything.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
1. Make all ships buildable by
players. Let shipbuilders be
shipbuilders again, instead of ship improvers and upgraders.
Make all ships, including astro (UWC) ships, buildable by players at specific ports or company colonies. Astro ships can stay in bottles but, have a
system for shipbuilder to same ship. This can be done by modifying Papaya revenue procees:
Create 3 types of new UWC (Astro) Tickets. “Modification Permit Tickets” (MPT), could be
a ticket, like EA Shipbuilding Permits.
MPT would sell for 129 Astros each and the 3 types are:
- A Ship Hull MPT would be used,
when building hull that gives skill/attribute bonuses, which normally come from
bottle ships. Example: Metal Work + Teak
Paneling + (Ship Hull) MPT = Large Flat Hull (like for Schooners) w/
Wave-resistant armoring.
- A Sail MPT would be used to
make improved sail parts. Example: Large
Gaff Sail + (Sail) MPT Item+100 Silk Fabric = Delphin Gaff Sail.
- A Ship Part MPT used to make
improved ship parts. Example: Anti-rolling tank + Admiral Cabin + (ship part) MPT = Shipside Tank
Place the recipes for the ships parts using MPTs, in Venice, Lisbon, Marseilles, Amsterdam, and Instanbul and any company colonies (craft shops and ship yards). This might drive more players to visit there.
Create a different 3 types of
new UWO Ticket. “Ship Requirement Mod
Tickets” (SRMT) would reduce levels requirements for any ship. The SRMTs sell for 129 Astros each.
- There would be different
SRMTs for each type of requirement: Adventure, Trade and Maritime.
- 1 SRMT would reduce the guild
level requirement of a ship by 5 levels.
With a cap on the maximum total requirement reduction at -30 levels per
ship.
They can still do bottle ships, but this would allow players to make what they want and reduce the flood in bazaars with unwanted bottle items.
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Many people have talked about limiting alts. This 2 part solution would help do just that:
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2. Add Quarters to Private Farms and call them “plantations”.Apply the same structures,requirements and improvement methods that exists for players quarters, but the
plantations will be on to the private farms. This will get players going
to the farms, increase sea traffic and ambush points. A. Give the plantations, the
same storage functions as Quarters. You
can sail to the plantation and add/remove anything you want, at any time. You could also add items to the plantation
storage at any major city, but there is 1 exception to item removal.- The Plantation stored removable
items, are only accessed at major cities.
The number of removable items would be limited by the grade of the
plantation. One item per type, per
grade. Example: R2 Plantation holds 4
Ship parts, only 2 can be selected for removed each day, from a major city.- Plantations would also have Stewards,
mannequins and furniture to increase storage. It would also increase
Steward Quests, because no one likes the default steward. - Just like Trade Goods in
Quarters, Trade Goods could only be removed at the plantation. But trade goods could be transferred directly
to the plantation from the private farm warehouse.B. Plantations would also have
docks. Like the Caribbean Docks.- Plantation docks would only
be accessible at the private farm, major cities and company colonies.- Dock capacity increases with
Plantation Grade. 1 ship inventory slot per Grade. (+1 to +5 Ship inventory slots.== An extra berth could be
purchase at the plantation with Patriot Awards and ducats. (+1 Ship inventory
slot. == Current Dock expansion UWC items could also be applied to Plantation Docks up to max +4 Ship inventory
slots.== That is 10 additional ship
inventory slots. This cures the problem,
of players being able to hold enough material ships, while trying to increase
ship grade. Most players also have main ships
and the 3 battle ships need for ESF, in our ship inventory.
3. Give Aide Captains
storage. Players gain the benefits of
Aide ships carrying cargo. This is what
has helped in-game ducat revenues explode. A. Only Aide Captains would have
storage capabilities, like regular players.
Their storage would increase with their levels. == Initially they would start with 10 slots (5
Capt Bag slots and 5 Binder Slots) until the Aides total levels equal 30. Then for every 5 total levels they gain 1
slot, with a max of 30 slots. == Aide Captain storage would be
activated by Patriot Awards and payment in ducats… Like a Dock Permit.== Items carried by an Aide
Captain would be protected against plunder, unless the aide ship is activated
into battle.== UWC items could be purchased,
just like main characters, by giving the aide captains access to short term or
long term strong boxes.B. Make the 5 items that are given
to any aide to “wear”, returnable to the player. This with some rules:== The items are only accessible
if the Aide is traveling with the player or, the player is at their quarters.== Items held (not stored in the
Aide Captain’s storage) would having their durability reduced while
travelling. (-1 durability point per 100
days at sea, applied to each item)Ideas #2 and #3, would
significantly reduce the need for multiple characters. Item and ship inventories would be
significantly expanded.
IG Nationality: Dutch
Company: FreedomHunters
Director
“I want it to be easier to be a high level player with good kit. I don’t want to pay much or grind much”
With an added view that I want more / less piracy depending on if I plan to be red or not.
cash shop & bottle are designed to creatr revenue for the host company.people are less likely to buy something for real $$$ if they can get it in game w/o spending a dime
Rhend - Trader
And would you happen to know what the requirements are for non-English non-Dutch players to enroll in Oxford?
Oxford is carriage ride from London and Amsterdam is in same permit area,so both have immediate access to Oxford. All the other nations have to open that permit area by fame or by finishing 1 intermediate school