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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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Important heads-up: If I don't agree with you, that doesn't make me either a whiner, or dumb, or lazy, or entitled, or stupid, or an idiot, or ignorant (did I miss any of the typical forms of disrespect?)
Yes indeed. I have played MMOs that are PvE and MMOs that are PvP/PvE. The PvP/PvE ones always have the worst community. The immaturity displayed in chat is so much greater in a PvP/PvE game. Uwo chat I often shut off when certain players joined chat. Almost all of them were pirates. There was a handful that may or may not have been.
I for one was genuinely afraid for us. I was only rank 8 in swordplay but I had only traveled to different regions training against NPCs. The only other combat class was the leader but he was only barely better than me and the driver had no skills whatsoever outside of adventure/trading.
Later on as we got closer to Asia we found Nellemus in the search but he appeared to either be uninterested in us or AFK so we slipped past. The thrill of all these threatening situation during that voyage was something I'll never forget, and it's what I always remember every day I think of this game. We were just sailing, listening to the music and fishing out of boredom and falling asleep like I said, but all of that changed when the threat of pirates showed up. Say what you want, but to me, piracy does make the game great and I can say without a doubt the mates I had that day would fully agree.
Also this argument that pirate = PvP is crap as well, piracy is more like ganking than PvP, bounty hunting would be pvp. Anyone can win a fight against unarmed merchants and explorers. I personally have been ganked in a tow cutter by a freaking OG, that's not pvp. Hunting that OG and actually fighting somebody whose prepared for a fight is PvP.
If they really wanted to make PvP a bigger part of this game they would create more of an incentive to be a BH. As things stand all their going to do is drive a wedge between players who like ganking and players who don't wanna deal with it. Which will probably lead players to either quit or never venture out of Europe, which will leave nobody for pirates to gank so they will quit and ultimately the games already dwindling player base will die.
I was a pirate when UWO was in NM, and stopped being a
pirate for a while until the last few months while UWO was still in the hands
of OGP. Why did I stop for that long
time? Because I found out that piracy
alone cannot survive as a player. So I
stopped while building up my skills(rowing especially) and capital.
Here are my reflections as a former pirate for both NM
(before plundering/deck nerf and after). While pirating CAN be hard, it’s not as “woe
is pirates” as pierat is conveying. In
these three months, I was able to get to 15k noto in EA (For those of you I hit
in EA, this is Josianna), and despite the fact that I gave back ALL of the
cargo/tribute, my losses were minimum. I
used about 10 MST, 30 MTT, and about 20m gold in being sunk (once) and sailing
cost. No, I didn’t use LLM, I used an
OG, yes, a regular OG that was well built.
It only cost me about 7b to build (this is doable by any player).
Being a pirate, I believe, is a mindset a player must
have. You must:
1) Have toons to subsidize your work. THIS IS THE MOST IMPORTANT. Why?
Because you will lose money, and you need to make money to subsidize your
piracy. You’ll say, why should I do that
if I want to be a pirate? Because I
believe being a pirate is not the MAIN POINT of this game, don’t get me wrong,
it is a big part of this game, but not the main point. It is, in my opinion, a luxury given to players who have been here a while, who can also subsidize their pirating
activities with other toons. This is why
I had to develop two toons (Rosalie for trading/adventuring, Josianna for
piracy) on the same account. If you can
subsidize, be a pirate, and you will enjoy it as supposed to be mad at every
change that “nerf” a pirate. Also, I’ve seen
pirates saying, “just buy a stupid blue flag.”
Here’s the thing, all you have to do as a pirate to be profitable and
safe is to have toons to run Nanban, and if you’re not willing to do that, then
why are you forcing people who don’t want piracy to use their real money to buy
blue flags? The middle ground is this,
pirates must exist, and must not be the ONLY play style of that pirating
player.
2) Have a mindset that you are NOT a PvPer, you are
a pirate. You’re not out to win, you’re
out to get the weakest of the weaks. Don’t
confuse PvP with Piracy, PvP is to win against battleships, piracy is to win
against very weak ships, and ships that usually don’t have a chance to fight
back.
3)Have an open mind, not for a faint of mind. If you take this game too seriously, take
winning too seriously, even if you enjoy it,
you’re actually not fit for it, because YOU WILL LOSE, whether it’d be sunk by a battleship, or ducats.
I’ve seen a lot of bickering between pirates and
non-pirates. I think both sides have
valid points, and vastly different “truths” to their points. But in actuality, the “truth” is somewhere in
the middle. Pirates are not that “woe is
me” worse off like some are suggesting, and also is not to be kicked out like
some are suggesting.
I have said many times the problem before in this game was that pirates would attack traders with virtually no risk of loss and that the entire game would change for the better if all ships were at risk of loss and capable of sustaining substantial damage that a few mouse cliks or a couple LCCTs doesn't insta-fix. Plenty of other games are like that, and I have never understood why this one does not. I wonder how many pirates would attack with cheap gear (or no gear) if their favorite ship was up for grabs or they risked having to start over in a barca.
And as for deck battle. HA! I would love to see a list of historic naval battles that were determine by the two captains fighting one on one while the crew sat back and watched. This game mechanic is about an UNrealsitic as it gets. They could have spent more time on something more realistic like melee battle instead of sticking in something as moronic at that. I have always thought that feature was something they tossed in from Sid Meier's Pirates!
1. Take routes to try to avoid pirates.
2. Carry Fine tributes.
3. Don't sail with much more ducats than you really need.
4. Move on with your day.
If you do not want to pay for blue flags, just carry fine tribs. As long as fine tribs are still in the game a pirate can only take 1 fine trib and half your ducats. Carry between 1-2m. Carry a stack of fine tribs. It's quite simple. A pirate attacks, give him fine tribute and he takes some pocket change. And you are back on your way. Whoopty-doo. Does that really ruin your day? If so I think you are so hyper sensitive you should be seeking therapy rather than playing MMOs.
Red waters are a different story obviously. But they don't stay red forever and really waters going completely lawless spices things up a bit. Kind of like a war zone broke out in the UWO world. And if you don't want to take you chances in the red zone (or don't have improved hold if that's still a thing) go do activities in another region for a week, or do something other than trade in the red zone where getting pirates doesn't matter. Or here's an idea, go bounty hunt if you dislike pirates and red waters so much. Flip some waters blue instead of trying to make things harder on pirates. There is plenty to do in the world of UWO other than Nanban.
When piracy is active we have more population in general in the game.
History has proven that. Not only more players who want to be pirates will play, but players who want to be bounty hunters actually have pirates to hunt, and PVP in general thrives more. You make piracy where it's not worth doing and pirates quit. Then nothing for the bounty hunters to do. And less PVPers in general on the server, ESF and BC gets dead, and a whole segment of our population is gone from boredom and losing interest in the game.
These changes you suggest would make piracy so stupid no one would bother doing it. And it would have the same effect on population as the nerfs did to begin with. Then the game suffers and the stupid publishers like OGP rather than try to address the root of the problem just make a monkey out of the cash shop and kill the game. Those who do not learn from history are doomed to repeat it.
From what scant cryptic info Papayaplay has graced us with it sounds like they at least recognized the underlying issue of piracy being a little too harsh for a lot of people pre-nerf and the total nerf made the game suffer. So it seems like they are hopefully at least trying to implement some kind of more balanced middle of the road type fix. So let's cut the crap with the noob suggestions and acting like a pirate attack is gonna ruin your whole day. Let's first at least see what our new less-than-forthcoming-with-the-details host is up to with the changes. Before we start this nonsense in the forums again when we don't even have full knowledge of how piracy will be this time around.
And if you are going to start this type of discussion down the road I suggest a different approach that sounds like you at least know how the game works to begin with.
Scrimshaw - Adventure
Old_Smoke - Crafter
Bazaaro_Nino - Bazaar Alt
Smoke_Bailey - EL_NINO's traveling personal Chef and Porter
Eve. Do not even mention that steaming pile of a game.
IGN: Centex3kgt
Country: Portugal
Focus: Adventure/Trade
Levels: 21/18/13 (10/22/2017)
Sewing: r7 (10/22/2017)
Shipbuilding: r4 (10/22/2017)
PC Specs:
Intel Core i7-4770S 3.1GHz Octacore, 16gb RAM, Intel HD 4600 2GB GPU, Windows 10 64bit
I've been farmed by fleets of pirates and bounty hunters, and I've lost a few really expensive things and I was upset. That's just part of the game. Whatever cargo, equipment, ship parts, and cash you choose to bring with you to sea or use in battle could potentially be lost. (Not all items were plunderable)
No matter what was taken from me, it didn't really matter because it was just all part of the game.. You win some, you lose some, and after losing some, you try harder to win more, or else you let it ruin your day, and then just log in to this forum to complain because you have given up on playing the game..