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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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Or as HelloAll pointed out you can just sit there till the pirate leaves. I see options here and many of them. Shipwrecking, waiting, blue flags, fleeing, calling backup, and negotiating, or not going into lawless if you chose not to use the dozen options available.
You make it seem as if the trader is Helpless and there is no way out of it. Sounds like they are just lazy or like playing the victim.
I am not one to farm someone personally and I don't condone that by any means but the trader has options to avoid it so they can stop whining now.
Most players will struggle with 5 clients and never be willing to launch 2nd PC. Only a few people who can do it deserve 2x profit, IMO.
This is also a good business chance for Papaya because we have to make and raise new toons. We need exp/fame buff and UWC trade ships for them.
mankind never learns...
I am assuming the multibox post is a troll attempt.
Naver has some good ideas.
Things to be fixed and improved for PvP system:
- If white (normal) player wins from player pirate ambush, they should
not be blue name as it wasn't their intention to be a bounty hunter;
I totaly agree with this.
- Allowing pirates to attack repeatedly on white/blue name players
without requiring to wait 24 hours;
I agree with this, the 24 hours « cooldown »
is way too long. In hostile waters, the timer should be something like 15-30
minuts, while in lawless waters, the timer should be something like 5-10 minuts. Pirates should not be allowed to attack consecutively
without some kind of « cooldown »; this kind of « farming »
is not good for the game, because many players would leave if it happens. This
game is just not about PvP, pirates and bounty hunters; this game has a lot to
do with PvE, especially with adventure, trade, and NPC maritime. If you want a
good population on this server, you need to make it fun for everyone.
- ESF (Epic Sea Feud) should be and must be controlled by players
voting system.
I agree with this. As Naver said :
« Forcing for the 7 nation ESF by GM will ruin the diplomacy situation
that made by players and their will to invest since it can be involved in very
sensitive ports of their nation which weren't voted by players. » I think
the GMs did this to make sure everyone has a chance to participate in ESF, but
I think this would encourage the social aspect of the game if the GMs let the
people control the details of every ESF.
Things to be fixed
and improved for multi character problems:
- Multi character is effecting to in-game economy directly.
I agree with this. I think that every
player should just be allowed to carry 1 alt with him; it would definitely
solve the problem. Playing 2 characters at the same time is more than enough if
you want to cover all aspects of the game. Right now, the rule says that you
can log 3 accounts at the same time for each IP/household (so 1 main + 2 alts)…
so we should never see a fleet of 5 controled by just 1 player; this is game
breaking and I don’t think it was the intention of KOEI to see their game
played like this. These players deserve to see Papaya Play suspend their alt
accounts for few days to few weeks, depending of their recurrence.
That’s my opinion J
Bonaventure,
french player.
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
So where do I go when I see their name pop up on search? Same place as always.
There are so many ways to evade pirates, but being too lazy to do them is not the pirates fault.
Sorry if evading a pirate takes your nanban trip an extra minute or two, I hope that much time does not kill your bottom line.
For me those things just get boring and very predictable. Every discovery regardless of what or where is basically the same, trade is also the same over and over again. The only uncertainty in the game is PvP. It is the only thing that does not have a guaranteed outcome.
In trade the price is the only variable and in adventure......i can't think of any variable.
That is why I prefer PvP. Just my opinion, not dissing anyone's game play.
Then those there want PvP wouldent have stick to attacking mostly unarmed opponets but face other players in proper battles ships there also want to figth.
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
If the pirates increase in number no doubt BH will.
Pirate and BH is different to other skills and Jobs.
A trader with very little or low skills can go about his job from day one.
A smart pirate however will wait until he has reasonable skills and a fast ship before he starts to pirate because he WILL be farmed and hunted once he changes colour, so he needs to be able to run or fight back.
Also right now people are still trying to gain fame and not many want to go red. But with so many Spanish about, if your a Spanish pirate the options a less right now.