A petition to remove 24 hour restriction for pirates

NaverUWONaverUWO Posts: 84Member Beginner
https://redempire.ca/thread/462/petition-remove-hour-restriction-pirates

Hello everyone,

I posted a petition for removing piracy 24 hour restriction in RE website(Link above) and will be submitted to Papaya Play once we have enough signatures.

Please kindly read my petition and give us a support if you agree with it.

Your little support matters!

Thank you.
Teulischcrsheffield
"The more righteous your fight, the more opposition that you will face." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
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Comments

  • HelloAllHelloAll Posts: 701Member Intermediate
    It’s a good idea to try. I do think there is a chance it could ruin piracy even more at the moment with so few players online and the fact they are already so rich blue flags are easily accessible. But I understand why you are doing this and it’s a step in the right direction.

    Piracy seems dead tho, I’ve been white for 2 weeks and I’m still in the top 10 most wanted.

    I just got bored of chasing down blue flags.

    My pvp company is all but inactive now too.

    Let’s hope pvp is saved before it’s too late. Good game for trying
    fliblew666
  • CulvernCulvern Posts: 646Member Intermediate
    I have not actively hunted in almost 3 months, with only hitting a few that are convenient and I'm still on the top 10 some how.
    But I'll look to sign it .
    crsheffield
  • fliblew666fliblew666 Posts: 45Member Beginner
    I'm down for tossing that out, more in specific , maybe lowering to 6 hours.
    Keeping the function, that if you log off it resets.
    crsheffield
  • gelsonluzgelsonluz Posts: 37Member Beginner
    I would sign in if your proposal included one of the below:

    1 - Death Penalty for the agressor

    Other online RPGs that are not PVP "enforced" include some death penalty for the agressor (like 10% exp and/or skill proficiency). You said you wanted risks right?

    2 - Restricting the scope of the proposal to lawless waters

    Until there is further evidence that the proposal will really "attract massive new players", "stabilize economy" etc...

    3 - Discourage port camping

    We had something like going back to a certain port every 5 kills or something. That would truly reset pvp to NC days.

    4 Create a new PVP revamped world/server

    It would justify itself if it attracts massive amounts of players.
    viennasgenefreak5
    Petition to end Wrong Chat
    UWO Headquarters (Fan Site)
    uwo-hq.blogspot.com
  • HelloAllHelloAll Posts: 701Member Intermediate
    There is already plenty of penalties to be a pirate, and as naver and many of us believe and have said already, more pirates = more BH. So pirates will be hunted, which is a penalty of being a pirate.

    But the likelyhood is you have never been a pirate so don’t know that it comes with cost
  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    Removing 24 hours restriction? Not exactly correct... you mean remove the permanent restriction! Since last year in GAMA it's been discovered that there is no 24 hours protection, but a protection that never fade until the user actually logs off from the game. This gives the prey a way unfair advantage over pirates now.

    I would vote for yes under these conditions:
    - That there is protection still, but that this protection is only for one hour instead 24 hours.
    - In case the first option isn't feasible for KOEI, they can prolong the green flag duration from 5 minutes to 15 minutes in hostile waters and 1 minute to 5 minutes in lawless waters.

    Another solution to improve piracy/bounty hunting is making a daily or weekly challenge milestone similar as the bonus quest for adventures. When you make per day 10 kills (from each different player, no repeat or farming) that you get a special chest award from pirate ports (for pirates) or governor palace (for bounty hunters). 

    The chest would contain one the following useful items (players receive one of them randomly):
    - 5x silver tarot cards
    - Improved Wind God Pendant (50 % speed 1 day)
    - 100x LCCT
    - 20x Master's Tailoring Tools
    - 20x Master's Smithy Tools
    - Master Carronade (18) (for bounty hunters only)
    - Master Cannon (18) (for bounty hunters only)
    - Thick Hinoki Platings (11 armour/-6 speed)
    - Heavily Armoured Sterncastle
    - Huge Ram
    - 10x Pardon (for pirates only)
    - 10x Discharge Petitions (for pirates only)
    - Delphin Gaff Sail (rare)
    - Augmented Sailors Cabin (rare)
    - Improved Sailors Cabin (rare)

    This is just a example, but I believe this would make PvP much more rewarding to do and the drawback is that this can be still farmed out, but not at a high degree.

    Hope this helps ^^

    Kind Regards,
    purplepirateFerrolioBlakeCCulvernfliblew666SpooklesVictoriasSecret
    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • HelloAllHelloAll Posts: 701Member Intermediate
    Good idea gazi, please put that forward to the GM’s :)

    Even if we didn’t get those items from daily/weekly rewards it would be a real benefit if the stuff we get in tributes is useful to other players so that would could sell it. I have over 200 tribs so that’s like 20 items of clothing or equips that I obviously couldn’t use. And then there is no one to sell it too.

    I think 10/15 min green flag is enough, they can get away in that time.

    I also think blue flags should only work for ncp and players should have to use tribs to stop player pirates.

    I know many won’t agree with it but we either have real piracy or non at all.
    With these rules KOEI may as well remove piracy and BH from the game.

    There defo should be better rewards from it, and it should also be profitable. It’s a job/game role after all.

    I personally think now with all the money players have made with pirates seas and the fact there is these super fast cargo ships and then the clermonts that if and piracy boost did come about people could just easily buy blue flags now with ducats and there would be even less people to attack.

    I know a few traders that have blue flags or can afford them but don’t use them becausr they actually feel bad for the pirates and they also get some buzz from the chase. If pirates could attack more often I would expect them to use blue flags and I wouldn’t blame them.

    Traders have been catered to since the restart and I think they have become comfortable and if it suddenly changed now there would be uproar and a lot of rage quiting as well as more blue flags.

    Pvp has likely been edged out, but please prove me wrong.
    HuseyinGaziCulvern
  • HelloAllHelloAll Posts: 701Member Intermediate
    Pirate free sea’s I meant.
  • fields1234fields1234 Posts: 165Member Trainee
    One of the reasons as stated as a benefit is attracting new players.

    Could someone explain that because people say that about the reset yet we ended up with around the same amount of players. Everyone mentions the golden age of UWO, fair enough there was but we have to be real, the game is like 7 years old now, there are new games that people get into and leave,

    If players want to go and pirate then they will go and be pirate, Why should the game be changed once again to suit pirates? Pirates wanted item plunder, they got that so why is it always what pirates want?

    I think pirates are part of the game but I don't agree with all the demands some make, the game is the same for everyone. If we choose to pirate then we pirate, if we choose to do other stuff we do other stuffs.

    The main problems with PVP and pirates and bounty hunters is certain ones don't help newer players get battle experience, IF people actually took the time to help people and gain knowledge then maybe more players would become more battle wise and then maybe go red or blue.
    genefreak5
  • HelloAllHelloAll Posts: 701Member Intermediate
    To be fair fields no one needs to teach.
    I’m only 5 months into the game and I’ve managed to get in the top 10 most wanted without being sunk...yet.

    There is plenty of video’s on YouTube and guides (which I used)
    And also people are willing to answer the questions I ask.

    Basically adventure you can start from day one of starting the game, the same with trading. Pvp takes time and I guess some aren’t willing to put time in.
    Also there is no profit for pvp and it costs real money to be amongs the best.

    My skills are now pretty decent after grinding but when I watch some of the video’s on pirate they have more expensive NC equips than me so they would likely have an advantage.

    I also think the sea’s we busier on gama even though I was only on that server for a month.

    But it is what it is. Think I might try to get into rare item plunder.
  • gelsonluzgelsonluz Posts: 37Member Beginner
    @HelloAll

    Isn't the whole idea about increasing "competition and excitement in PvP"?

    Point 1 says  "Death Penalty for the AGRESSOR" not Death Penalty for pirates (Because they are rich and don't have penalties). Whites/BHs could be penalized for losing a battle they started.

    Just hope you are not "chickening out" with the idea of losing to a peaceful merchant fleet :)




    Petition to end Wrong Chat
    UWO Headquarters (Fan Site)
    uwo-hq.blogspot.com
  • HelloAllHelloAll Posts: 701Member Intermediate
    i don’t understand what you mean? so say I attack and defeat 5 traders in a day? I suffer a death penalty 5 times?

    Maybe I misunderstood.
    But please spend 2 weeks as a pirate and tell me if you think they need more penalties.
  • gelsonluzgelsonluz Posts: 37Member Beginner
    In another words, death penalty is on the agressor (if he loses) not on the defender.
    • If you attack someone else and lose (sink) you receive a death penalty. If you have 100 xp, you will have 90 after your death (may or may not downgrade your levels or skills).
    • If you attack someone else and win you receive no death penalty. You can attack thousands of traders in a day and receve no penalty.

    Hope that is clear now :)

    Petition to end Wrong Chat
    UWO Headquarters (Fan Site)
    uwo-hq.blogspot.com
  • WhitejacketWhitejacket Posts: 87Member Beginner
    I don't usually comment on here because I like playing so much but I thought I would add a  some comments here.

    Since I like playing as a Bounty Hunter (when I can get the chance) I like the PvP aspect and I don't mind pirates, even the ones much stronger than me. The problem is that some pirates don't know when to stop, and they bully their way into getting what they want.

    Personally, I am okay with the plunder issue, as long as it does not go too far. The main concern I have is the continual farming of white players, and I know there are pirates who do that and won't stop, which gives a very bad name to other pirates who have the decency to allow others have their fun. If I had my way, there would be a maximum of two attacks per 15 minute period per player in total (or some other restrictive effect) in hostile waters. Lawless water would have NO restriction and very large plunder rewards for pirates (like 3 or 4 items stolen, etc), and it would be the player's option to enter these waters at their own peril. (In fact, I would prefer the plunder availability only in lawless waters, but personally, I do not mind it in hostile waters either, under the current rules.)

    What a lot of pirates seem to not understand here is that UWO is a hybrid game, and some players really want to have fun exploring and trading without having their fun impeded by people who have inferiority complexes sitting behind a keyboard, attacking and attacking and attacking and attacking and attacking the same player. The game has to be fun for all, not just the pirates. After one or two attacks, just stop and find someone else already.

    This game is NOT strictly PvP.

    At the end of the day, I am very open to many options as long as it's fair and balanced for all. Unfortunately, pirates get a bad name because some don't know when to stop, and that will turn players off more than a lack of "PvP." Most players are not maritimers, so who would want to play an adventure/trading game where piracy goes unrestricted? There are a lot of older folk here who prefer exploring and trading and can't be bothered with maritime, and I respect that.

    Balance is key; unfortunately, some pirates don't have it. There are many honourable pirates I can name, but some are not. That's the real problem.

    Also, there are many good points made above; increase penalties for people who start fights and lose for example. I would add that plunder value and spoils should be less the more aggressors there are against defenders (to prevent a 4 on 1 situation where there is virtually no chance for the trader/adventurer) or where the proportion of aggressor to defender is high (like when AnneBonny attacks a helpless trader by attacking with her almost fully maxed G6 CFCV. I am not saying spoils and plunder be eliminated, just reduced in cases like that.

    I like Gazi's suggestions also; well thought out as usual.

    That's my take for now; I have a lot of suggestions but never bring them up because some pirates tend to complain about everything and are never happy even when they are given what they want.


    IGN: Milvio (of Venice)
    genefreak5
    IGN: Milvio, Caroline, and Nasrin
  • HelloAllHelloAll Posts: 701Member Intermediate
    Thing you got to remember about being pirate is that it comes with instant penalties as soon as you change colour. I think BH forget that as the sail happily around safe waters, grinding easily and doing quests without a single worry.

    But I don’t agree with farming, and my only experience of it in my short time in the game is BH farming pirates.

    Last server I was in and Arabian galley and a BH caught me in safe waters. He farmed me and then once he was done he had already called in his other BH friends to have their turn. I ended up having to stay white flagged out at sea.

    I was trying to do a BR. So you see being a pirate has penalties.

    But it wouldn’t bother me if the loser had a penalty. Although I think the loss of the bounty and an item and the cash on the person is enough tbh...but if those traders want pirates penalised more to reduce the hit time I’d do it.

    And as regards the annebonnie comment...well I’ve never ever had a BH try to attack me in a ship that isn’t OP compared to mine.
  • BlakeCBlakeC Posts: 113Member Trainee
    Im all in for having the 24 hour rule removed and instead just restricted to maybe just an hour or so, but I dont have much confidence that it's going to happen (never mind the fact that online petitions very rarely work).

    Anyone who can recall back on OGplanet knows that, along with the removal of the plunder and DB nerf, the 24 hour rule was one of the most requested things to be removed as well. We were able to get the plunder and DB nerf restored, as well as a couple of other things, but the not 24 hour rule. I believe it was one of those huddles that Papaya simply could not clear with KOEI about. And if a big company like KOEI  says "no" to something... it's going to take a lot more effort then a handful of online signatures to change their minds. And if I were a pirate at this point, I would be just grateful that Papaya did what they could do to bring more fur out if it, and send them my big "thank you!" to them.
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Hi HelloAll,

    I can't speak for other Hunters, but I understand there is a penalty for being a pirate. However, that is a choice pirates make, and they cannot complain about it, just like BHs can't complain about being hunted themselves by pirates.

    It's unfortunate that you had that experience by BHs on Gama; my comments on farming apply both to BHs and pirates. I don't attack the same pirate more than twice a session and I wouldn't "gang up" on a pirate for multiple hits like you described. If there are four fleeted BHs for example against one pirate, I would attack once or twice and that's it. Being repeatedly attacked is not fun; I understand what you are saying. It works both ways. My instinct however, is that is is more common on the pirate end that the BH end.

    The AnneBonny comment was made because there was a thread here a while back offering a reward because she attacked a much lower player who just wanted to have fun. I do understand piracy is part of the game; I am saying that when there is a mismatch like that, one hit should suffice on a white player. There are plenty of traders and adventurers in the game to attack who are white.

    I also understand that some traders and adventurers want to be carefree but that is not realistic either and wouldn't be fair for pirates. Again, like I am saying, pirates need to understand not to go overboard, and non-pirates need to understand that that there is a risk of going out in unsafe waters.
    HelloAllgenefreak5
    IGN: Milvio, Caroline, and Nasrin
  • HelloAllHelloAll Posts: 701Member Intermediate
    As I said earlier I don’t think this change will come either and I don’t think it will improve anything because you would just see more blue flags. An I wouldn’t blame people for doing that
  • NaverUWONaverUWO Posts: 84Member Beginner
    @HuseyinGazi

    Hi,

    Thank you for the thoughts. I found something that we can agree with.

    1. Removal of 24 hour attack prevention.
    2. Increases green flag duration to 1 hour for white name players.
    3. No green flag for bounty hunters.

    Simply because of these reasons:

    Once traders get attacked, 1 hour green flags will allow traders to get away easily and the importance of preparation will go up before sailing. Also, this removal of 24 hour restriction will allow pirates to build the naval blockades for those unprepared ones and bounty hunters which will motivate the massive bloody sea battle for the sea supremacy each other.

    I appreciate everyone's opinion but we have to meet at some point to make it happen for improving UWO balance. If you guys agree with me, I am willing to add these on the solution part under my petition.

    Also, I request everyone's support regardless of your role because PvP community is currently doomed and need new energy to revive it.

    "The more righteous your fight, the more opposition that you will face." - Donald J. Trump
    "Treat the word impossible as nothing more than motivation." - Donald J. Trump
    "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @fields1234 If players want to go and pirate then they will go and be pirate, Why
    should the game be changed once again to suit pirates? Pirates wanted
    item plunder, they got that so why is it always what pirates want?

    why is it always what pirates want??? Are you kidding me??? I"m not a pirate, i'm a BH/adv and i agree that the current system is flawed! Do you realize the other day i actually saw a trader on world chat complaining that he ONLY had 999 100m cheques! like OMG, people are complaining that they have to much money with nothing to spend it on! "oooh, poor me i ONLY have 100b with nothing to do with it" LOL The most i've ever had at any one time is 10b. This is a DIRECT result of the lack of pirate activity on the server. It's bad enough i see people under lvl 5 sailing around in barcas using blue flags, that seasoned sailors are constantly using them as well. No fields you have it all wrong, this game is going to die from traders getting BORED doing repetitive nanban runs with NO challenge. After you've gotten all the money in the game with no effort then what's next??? they will quit out of boredom and go find a more challenging game to play, that's what's going to happen!

    I
    think pirates are part of the game but I don't agree with all the
    demands some make, the game is the same for everyone. If we choose to
    pirate then we pirate, if we choose to do other stuff we do other
    stuffs.

    Explain how you can pirate when you can't attack anyone??? Even pirates in the game that have posted here say that there's nothing to hunt because of all the restrictions and flags. Plunder is not what the argument is about here. It's about the non attack period after a fleet gets attacked. Even if the fleet manages to escape they get a green flag and can't be attacked again. How is that fair or even realistic? Are you saying that if a fleet manages to escape from the combat circle then the pirate is just suppose to give up chasing them? Even pirates say that a BH should continue to pursue them if they get away from combat, so why would it be any different for a trader? Even Tetris is more challenging than this game is these days. When i was doing trading back on OGP, i never used blue flags, but i had A LOT more fun trying to run and out maneuver pirates, that's why i never used flags. Sure sometimes i would get caught, but it was more of a learning experience for next time. After i got a fast ship, i would even taunt pirates (shouting in the zone to "catch me if they could") just to make the trip more interesting.

    No challenge = boring dead game


    HelloAll
    IGN: Samantha99
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @whitejacket I also understand that some traders and adventurers want to be carefree
    but that is not realistic either and wouldn't be fair for pirates.

    That's what safe water are for. Also i've never condoned farming (unless the player acts like a jerk and/or has tried to farm me before).
    HelloAll
    IGN: Samantha99
  • gelsonluzgelsonluz Posts: 37Member Beginner
    My opinion is that Naver's idea fail to address the root causes for the lack of pvp activity.

    It is like treating the fever (few ppl to attack) instead of the infection (Few players/traders in server) which will eventually lead to the death of the host (Maris / Papaya).

    Want more pirates? Give incentives to pirates (Gazi's great idea to make it a job) or increase the number of players/traders in the server.  More traders = more pirates = more BHs.

    Want more "competition and excitement in PvP"? Want traders to arm/defend themselves or fight back? 2 words: DEATH PENALTY.

    Other than that it is just another pirate revamp. And the server may not survive this one.
    Petition to end Wrong Chat
    UWO Headquarters (Fan Site)
    uwo-hq.blogspot.com
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @gelsonluz My opinion is that Naver's idea fail to address the root causes for the lack of pvp activity. It
    is like treating the fever (few ppl to attack) instead of the infection
    (Few players/traders in server) which will eventually lead to the death
    of the host (Maris / Papaya).

    not sure if your metaphor is saying piracy or trading will be the cause of the 'death of the host', the way you have worded it sounds like you are saying that it's the traders that will be the death of the server. If that is so then i agree with you as i mentioned above already.
      If it's pirates then you are incorrect. The root cause is that if there is no pirates to balance trade/adv, then there will be no BH's. With no pirates/bh's in the game there will be NO REASON to grind maritime skills and make modded out battle ships (you don't need either to trade/adv), thus pvp dies entirely.
      Once maritime is totally dead then for traders there will be no need to buy no war pacts, mst/mtt's, battle gear/ships. Then all you need to do is max caution (to stop npc attacks at sea) and marching (stop npc attacks on land) and literally there will be NOTHING to fight in the game so traders can sail with out worry. They will get rich so quickly (already there's people with hundreds of billions), there will be no need to buy anything from uwc shop since they will be so rich in game they don't need anything. In a relatively short amount of time papaya sees no sales in uwc shop and either dumps and/or ends this game permanently!

    Want more pirates? Give incentives to pirates (Gazi's great idea to make
    it a job) or increase the number of players/traders in the server. 
    More traders = more pirates = more BHs.

    yes there does need to be better incentives like reducing the time it takes to be able to attack again! As for you statement about getting more traders, that is also incorrect. The server is FULL of unrestricted traders right now and piracy is at it's lowest in all of UWO history.

    Want more "competition and excitement in PvP"? Want traders to arm/defend themselves or fight back? 2 words: DEATH PENALTY
    .

    dont' know what you're even talking about with all this 'death penalty' talk but i know it also probibly won't work :p
    IGN: Samantha99
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Piracy issues:  yes 24. Hour protection, is unfair should be removed but thats not the issue.  The issue is theres ALWAYS Something else pirates use to pass blame.  The very author of the thread said piracy can ONLY be saved if White names can be farmed, then another thread on this forum calling for blue flags a source of revenue for the server to be removed as well as tribs.  So you see its NEVER EVER their  lack of being satisfied and working to adapt and work with what they got its ALWAYS ALWAYS ALWAYS going too be something they will blame piracy dying out on.  This isnt an opinion the forums I mentioned can be easily found. The pirate Sylphid from GAMA man that guy was evil he would use a lower level alt to ask you for help and when you agreed and fleet them he would use the the low level alt to attack his pirate alt thus dragging you into battle even in safe water… evil but ingenious maybe pirates may have to be a bit more ruthless and creative… hes an Ahole but his methods worked  gotta give him credit


    Huseyin Gazi Suggestion : I think tribs should give more incentive the main concern I brought up in GAMA is the same one I have now… Alt Farmers. Pirates alt farmed all the time in GAMA what would stop them doing it now to claim those rewards. Then to make it worse the developers have stupidly put fine tribs in boxes making them SUPER CHEAP and easy to get to alt farm them even if the prizes are random when they so easy to get its easy and cheap to farm. 


    Do your part:  Fact of the matter is player population is a key factor if people arent playing no resolution can be reached. But heres the thing how can more people come if you guys dont nuture new players? Or the publisher wont advertise? Dont want to hold events, tournaments, work together, CHALLENGE  other maritimer companies fight for turf and bragging rights and not just mocks and BC? Its like unless Koei comes with the super miracle patch nobody  feels hey lets do the other stuff to grow the game on our own.  Yall STILL Waiting for the Koei miracle patch none in sight… you wait for Koei before even considering doing your part then dont expect more people to participate. Do women get paid less for equal work at time yes but should we just not work at all until the law changes? HELL NO same principles apply here with maritime just because there's no miracle patch from Koei doesn't mean its a pass to just give up and not do all that we can on our end. 

    What I think needs to be tweaked: 

    1. Remove tribs and blue flags from boxes and tickets obtained in game and the high vigor restore food too make it like 40 vigor not 65 to 90(very dumb idea by devs surprised they did it) 
    2. remove 24 hour immunity after attack
    3. Add much  much more incentive to be in lawless water much higher rates,   rare items, more exp,  more worthwhile things in shipwrecks and collection.  This solves alot of ppl sailing into unsafe water problems. 
    4. MORE Long-term maritime events get the CA's to host it so it takes place over the course of a season not 1 day dont be lazy
    5. There should be a bonus for having higher noto and bounty like a speed boost of like 10 or 20% or perhaps the highest noto and bounty require 2 fine tribs to stop attack orrrrrrrrr the highest of bountys in order to stop attack the player must give at least 1 mil total in order to stop attack. This will encourage people to sail with more money in addition encourages higher noto and bounty. Risk vs reward
    6. Spoils should raise bounty/noto in exchange for a boost to speed like 10% risk vs reward. 
    7. 5 and 6 will add incentive for bounty hunters while also giving more incentive for pirates




    purplepirate
  • NaverUWONaverUWO Posts: 84Member Beginner
    @CrzyPsycoChick

    Hi there,

    Currently, we cannot give them bunch of coding required suggestions.
    Let's focus on removing 24 hour restriction as a first step.
    I would appreciate if you can support my petition that is current on-going.

    Thanks for your great ideas.
    "The more righteous your fight, the more opposition that you will face." - Donald J. Trump
    "Treat the word impossible as nothing more than motivation." - Donald J. Trump
    "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    I feel like I should point out a couple of things.
    1. The Japanese server still has a nerf on piracy, their pirates, according to the Tierra Americana update notes can only attack 5 players every 24 hours unless they go to a pirate island to reset the count.

    2. There is zero evidence to back up your claims that removing the 24 hour restriction will fix the economy in any way, or grow the server population. People claimed bringing back item plunder would fix the low population and the economy, I don't see that happening despite it having happened a good 4 months ago. IF the return of item plunder in any way grows Maris's population, and you can prove it, then I will consider supporting this petition. Until then, no. You've simply made a bunch of random statements based on zero or completely circumstantial evidence.

    3. In all honesty, every issue that can be seen with our server can easily be fixed with population growth. Removing the 24 hour restriction is simply an excuse to farm players, which is in no world a good thing (yes, I disagree with pirates being able to be farmed as well). On the other hand, if you could put your time and effort into finding a REAL way to grow Maris's population, these things would happen:

    You would have all the fish in the sea you could desire to catch, thus the 24 hour restriction not being an issue.

    The economy would be fixed because there would be an influx of NC/non-NC items alike and so prices would drop and stabilise instead of constantly inflating to ridiculous heights.

    PVPers would have nothing to complain about because more people = more people that could do PVP.

    If you have any other complaints, don't post them straight away, think for a moment if the issue could simply be solved by population growth, and, I can guarantee you that it can be.
    genefreak5
    It's alright, Ma, I'm only bored.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    I did support it first sentence... I just dont see the point of asking for this since you feel having whites be farmable is the ONLY way to save piracy…   none the less 24 hr immunity is really crazy I hope they fix this first good luck on the petition. 


  • purplepiratepurplepirate Posts: 994Member Intermediate
    @CrzyPsycoChick The
    very author of the thread said piracy can ONLY be saved if White names
    can be farmed, then another thread on this forum calling for blue flags a
    source of revenue for the server to be removed as well as tribs.

     ya he did, however (playing devil's advocate here) he did agree recently (in this very thread) that green flags should be extended to give fair chance to get away. As for tribs, i agree that they shouldn't be easily attainable from boxes and tickets. Personally, I think they should have to be made in game form crafting recipes as using crafting skills should be more encouraged to create some sort of defence for your self (non uwc) even if it's temporary.

    Alt Farmers. Pirates alt farmed all the time in GAMA what would stop them doing it now to claim those rewards / 5. There should be a bonus for having higher noto and bounty

    ya, i can't stand this either. This is why i don't take noto rank to seriously when i BH. I've seen people go from being blue to being red with 100k noto overnight! pathetic, no skill, no honor >:(
    But this very reason is why your #5 on the list might have an issue.

    Do your part: / But heres the thing how can more people come if you guys dont nuture new players?

    I missed the first round of BC but i saw the resulting forum post about it afterwards. I 'tried' to play in the second round but found people became hypocrites about 'building maritime' and only wanted to selfishly play for self gain, wouldn't even consider a few rounds of changing up teams. Just seasoned vets farming new/undeveloped char's. sad :(
     
    Do women get paid less for equal work at time yes but should we just not work at all until the law changes? HELL NO

    preach our gospel sister!!!  <3

    IGN: Samantha99
  • NaverUWONaverUWO Posts: 84Member Beginner
    @CrzyPsycoChick

    Hi CPC,

    Sorry if I wasn't clear enough.
    I have been asking for removal of 24 hour piracy restriction since the beginning and that has been my point till now for balance. Probably some misunderstandings were going on due to some aggression in each side.

    I sorted my points in the petition and added solutions in there.

    Would you kindly read my petition and give us a support?


    Please reply there with your IGN / Company name / Agreement if you agree with it.

    Anyone can reply there without registration if you scroll down to bottom.

    Thank you for your kindness.
    "The more righteous your fight, the more opposition that you will face." - Donald J. Trump
    "Treat the word impossible as nothing more than motivation." - Donald J. Trump
    "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @HeavyWater 2. There is zero evidence to back up your claims that removing the 24
    hour restriction will fix the economy in any way, or grow the server
    population

    you need to read the whole thread. We discussed this and it was found that by removing one thing needs to have something else to replace it (a longer green flag period). And it's not just about server population, it's about thrill/challenge in the game and to balance out excessive trade wealth.
       Yes server population is a real factor here. But since we have low population now, we need to come up with a solution that fits all players here equally. The whole concept of piracy is to be an annoyance to everyone else, the purpose of BH is to stop piracy. you traders/adv need to take advantage of BH'ers more to protect you while you are on your runs/quests but you dont' because there's no (or at least very little) piracy going on now. "Don't judge another persons' actions until you take a hard look at your own actions first". Giving more incentive to pirates would round out the 'overall' game experience, thus creating balance between the 3 classes. I'm a BH but still see the necessity of giving pirates more freedom to cause more balance in the game against excessive trade wealth gain. So what if a nanban run goes bad. All you have to do is do it over again using different tactics for your next run. There has been numerous post on this forum on how to avoid/deal with pirates, but instead of applying those techniques all you want is to restrict a 1/3 part of the game to suit your own purpose. If you don't want any challenge in a game that you play then go play 'farmville' on FB.
    IGN: Samantha99
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