
A petition to remove 24 hour restriction for pirates

https://redempire.ca/thread/462/petition-remove-hour-restriction-pirates
Hello everyone,
I posted a petition for removing piracy 24 hour restriction in RE website(Link above) and will be submitted to Papaya Play once we have enough signatures.
Please kindly read my petition and give us a support if you agree with it.
Your little support matters!
Thank you.


"The more righteous your fight, the more opposition that you will face." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
Comments
Piracy seems dead tho, I’ve been white for 2 weeks and I’m still in the top 10 most wanted.
I just got bored of chasing down blue flags.
My pvp company is all but inactive now too.
Let’s hope pvp is saved before it’s too late. Good game for trying
But I'll look to sign it .
1 - Death Penalty for the agressor
Other online RPGs that are not PVP "enforced" include some death penalty for the agressor (like 10% exp and/or skill proficiency). You said you wanted risks right?
2 - Restricting the scope of the proposal to lawless waters
Until there is further evidence that the proposal will really "attract massive new players", "stabilize economy" etc...
3 - Discourage port camping
We had something like going back to a certain port every 5 kills or something. That would truly reset pvp to NC days.
4 Create a new PVP revamped world/server
It would justify itself if it attracts massive amounts of players.
UWO Headquarters (Fan Site)
uwo-hq.blogspot.com
But the likelyhood is you have never been a pirate so don’t know that it comes with cost
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Even if we didn’t get those items from daily/weekly rewards it would be a real benefit if the stuff we get in tributes is useful to other players so that would could sell it. I have over 200 tribs so that’s like 20 items of clothing or equips that I obviously couldn’t use. And then there is no one to sell it too.
I think 10/15 min green flag is enough, they can get away in that time.
I also think blue flags should only work for ncp and players should have to use tribs to stop player pirates.
I know many won’t agree with it but we either have real piracy or non at all.
With these rules KOEI may as well remove piracy and BH from the game.
There defo should be better rewards from it, and it should also be profitable. It’s a job/game role after all.
I personally think now with all the money players have made with pirates seas and the fact there is these super fast cargo ships and then the clermonts that if and piracy boost did come about people could just easily buy blue flags now with ducats and there would be even less people to attack.
I know a few traders that have blue flags or can afford them but don’t use them becausr they actually feel bad for the pirates and they also get some buzz from the chase. If pirates could attack more often I would expect them to use blue flags and I wouldn’t blame them.
Traders have been catered to since the restart and I think they have become comfortable and if it suddenly changed now there would be uproar and a lot of rage quiting as well as more blue flags.
Pvp has likely been edged out, but please prove me wrong.
Could someone explain that because people say that about the reset yet we ended up with around the same amount of players. Everyone mentions the golden age of UWO, fair enough there was but we have to be real, the game is like 7 years old now, there are new games that people get into and leave,
If players want to go and pirate then they will go and be pirate, Why should the game be changed once again to suit pirates? Pirates wanted item plunder, they got that so why is it always what pirates want?
I think pirates are part of the game but I don't agree with all the demands some make, the game is the same for everyone. If we choose to pirate then we pirate, if we choose to do other stuff we do other stuffs.
The main problems with PVP and pirates and bounty hunters is certain ones don't help newer players get battle experience, IF people actually took the time to help people and gain knowledge then maybe more players would become more battle wise and then maybe go red or blue.
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I’m only 5 months into the game and I’ve managed to get in the top 10 most wanted without being sunk...yet.
There is plenty of video’s on YouTube and guides (which I used)
And also people are willing to answer the questions I ask.
Basically adventure you can start from day one of starting the game, the same with trading. Pvp takes time and I guess some aren’t willing to put time in.
Also there is no profit for pvp and it costs real money to be amongs the best.
My skills are now pretty decent after grinding but when I watch some of the video’s on pirate they have more expensive NC equips than me so they would likely have an advantage.
I also think the sea’s we busier on gama even though I was only on that server for a month.
But it is what it is. Think I might try to get into rare item plunder.
Isn't the whole idea about increasing "competition and excitement in PvP"?
Point 1 says "Death Penalty for the AGRESSOR" not Death Penalty for pirates (Because they are rich and don't have penalties). Whites/BHs could be penalized for losing a battle they started.
Just hope you are not "chickening out" with the idea of losing to a peaceful merchant fleet :)
UWO Headquarters (Fan Site)
uwo-hq.blogspot.com
Maybe I misunderstood.
But please spend 2 weeks as a pirate and tell me if you think they need more penalties.
Hope that is clear now :)
UWO Headquarters (Fan Site)
uwo-hq.blogspot.com
But I don’t agree with farming, and my only experience of it in my short time in the game is BH farming pirates.
Last server I was in and Arabian galley and a BH caught me in safe waters. He farmed me and then once he was done he had already called in his other BH friends to have their turn. I ended up having to stay white flagged out at sea.
I was trying to do a BR. So you see being a pirate has penalties.
But it wouldn’t bother me if the loser had a penalty. Although I think the loss of the bounty and an item and the cash on the person is enough tbh...but if those traders want pirates penalised more to reduce the hit time I’d do it.
And as regards the annebonnie comment...well I’ve never ever had a BH try to attack me in a ship that isn’t OP compared to mine.
Anyone who can recall back on OGplanet knows that, along with the removal of the plunder and DB nerf, the 24 hour rule was one of the most requested things to be removed as well. We were able to get the plunder and DB nerf restored, as well as a couple of other things, but the not 24 hour rule. I believe it was one of those huddles that Papaya simply could not clear with KOEI about. And if a big company like KOEI says "no" to something... it's going to take a lot more effort then a handful of online signatures to change their minds. And if I were a pirate at this point, I would be just grateful that Papaya did what they could do to bring more fur out if it, and send them my big "thank you!" to them.
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
should the game be changed once again to suit pirates? Pirates wanted
item plunder, they got that so why is it always what pirates want?
why is it always what pirates want??? Are you kidding me??? I"m not a pirate, i'm a BH/adv and i agree that the current system is flawed! Do you realize the other day i actually saw a trader on world chat complaining that he ONLY had 999 100m cheques! like OMG, people are complaining that they have to much money with nothing to spend it on! "oooh, poor me i ONLY have 100b with nothing to do with it" LOL The most i've ever had at any one time is 10b. This is a DIRECT result of the lack of pirate activity on the server. It's bad enough i see people under lvl 5 sailing around in barcas using blue flags, that seasoned sailors are constantly using them as well. No fields you have it all wrong, this game is going to die from traders getting BORED doing repetitive nanban runs with NO challenge. After you've gotten all the money in the game with no effort then what's next??? they will quit out of boredom and go find a more challenging game to play, that's what's going to happen!
I
think pirates are part of the game but I don't agree with all the
demands some make, the game is the same for everyone. If we choose to
pirate then we pirate, if we choose to do other stuff we do other
stuffs.
Explain how you can pirate when you can't attack anyone??? Even pirates in the game that have posted here say that there's nothing to hunt because of all the restrictions and flags. Plunder is not what the argument is about here. It's about the non attack period after a fleet gets attacked. Even if the fleet manages to escape they get a green flag and can't be attacked again. How is that fair or even realistic? Are you saying that if a fleet manages to escape from the combat circle then the pirate is just suppose to give up chasing them? Even pirates say that a BH should continue to pursue them if they get away from combat, so why would it be any different for a trader? Even Tetris is more challenging than this game is these days. When i was doing trading back on OGP, i never used blue flags, but i had A LOT more fun trying to run and out maneuver pirates, that's why i never used flags. Sure sometimes i would get caught, but it was more of a learning experience for next time. After i got a fast ship, i would even taunt pirates (shouting in the zone to "catch me if they could") just to make the trip more interesting.
No challenge = boring dead game
but that is not realistic either and wouldn't be fair for pirates.
That's what safe water are for. Also i've never condoned farming (unless the player acts like a jerk and/or has tried to farm me before).
It is like treating the fever (few ppl to attack) instead of the infection (Few players/traders in server) which will eventually lead to the death of the host (Maris / Papaya).
Want more pirates? Give incentives to pirates (Gazi's great idea to make it a job) or increase the number of players/traders in the server. More traders = more pirates = more BHs.
Want more "competition and excitement in PvP"? Want traders to arm/defend themselves or fight back? 2 words: DEATH PENALTY.
Other than that it is just another pirate revamp. And the server may not survive this one.
UWO Headquarters (Fan Site)
uwo-hq.blogspot.com
is like treating the fever (few ppl to attack) instead of the infection
(Few players/traders in server) which will eventually lead to the death
of the host (Maris / Papaya).
not sure if your metaphor is saying piracy or trading will be the cause of the 'death of the host', the way you have worded it sounds like you are saying that it's the traders that will be the death of the server. If that is so then i agree with you as i mentioned above already.
If it's pirates then you are incorrect. The root cause is that if there is no pirates to balance trade/adv, then there will be no BH's. With no pirates/bh's in the game there will be NO REASON to grind maritime skills and make modded out battle ships (you don't need either to trade/adv), thus pvp dies entirely.
Once maritime is totally dead then for traders there will be no need to buy no war pacts, mst/mtt's, battle gear/ships. Then all you need to do is max caution (to stop npc attacks at sea) and marching (stop npc attacks on land) and literally there will be NOTHING to fight in the game so traders can sail with out worry. They will get rich so quickly (already there's people with hundreds of billions), there will be no need to buy anything from uwc shop since they will be so rich in game they don't need anything. In a relatively short amount of time papaya sees no sales in uwc shop and either dumps and/or ends this game permanently!
Want more pirates? Give incentives to pirates (Gazi's great idea to make
it a job) or increase the number of players/traders in the server.
More traders = more pirates = more BHs.
yes there does need to be better incentives like reducing the time it takes to be able to attack again! As for you statement about getting more traders, that is also incorrect. The server is FULL of unrestricted traders right now and piracy is at it's lowest in all of UWO history.
Want more "competition and excitement in PvP"? Want traders to arm/defend themselves or fight back? 2 words: DEATH PENALTY.
dont' know what you're even talking about with all this 'death penalty' talk but i know it also probibly won't work :p
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
very author of the thread said piracy can ONLY be saved if White names
can be farmed, then another thread on this forum calling for blue flags a
source of revenue for the server to be removed as well as tribs.
ya he did, however (playing devil's advocate here) he did agree recently (in this very thread) that green flags should be extended to give fair chance to get away. As for tribs, i agree that they shouldn't be easily attainable from boxes and tickets. Personally, I think they should have to be made in game form crafting recipes as using crafting skills should be more encouraged to create some sort of defence for your self (non uwc) even if it's temporary.
Alt Farmers. Pirates alt farmed all the time in GAMA what would stop them doing it now to claim those rewards / 5. There should be a bonus for having higher noto and bounty
ya, i can't stand this either. This is why i don't take noto rank to seriously when i BH. I've seen people go from being blue to being red with 100k noto overnight! pathetic, no skill, no honor >:(
But this very reason is why your #5 on the list might have an issue.
Do your part: / But heres the thing how can more people come if you guys dont nuture new players?
I missed the first round of BC but i saw the resulting forum post about it afterwards. I 'tried' to play in the second round but found people became hypocrites about 'building maritime' and only wanted to selfishly play for self gain, wouldn't even consider a few rounds of changing up teams. Just seasoned vets farming new/undeveloped char's. sad :(
Do women get paid less for equal work at time yes but should we just not work at all until the law changes? HELL NO
preach our gospel sister!!! <3
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
hour restriction will fix the economy in any way, or grow the server
population
you need to read the whole thread. We discussed this and it was found that by removing one thing needs to have something else to replace it (a longer green flag period). And it's not just about server population, it's about thrill/challenge in the game and to balance out excessive trade wealth.
Yes server population is a real factor here. But since we have low population now, we need to come up with a solution that fits all players here equally. The whole concept of piracy is to be an annoyance to everyone else, the purpose of BH is to stop piracy. you traders/adv need to take advantage of BH'ers more to protect you while you are on your runs/quests but you dont' because there's no (or at least very little) piracy going on now. "Don't judge another persons' actions until you take a hard look at your own actions first". Giving more incentive to pirates would round out the 'overall' game experience, thus creating balance between the 3 classes. I'm a BH but still see the necessity of giving pirates more freedom to cause more balance in the game against excessive trade wealth gain. So what if a nanban run goes bad. All you have to do is do it over again using different tactics for your next run. There has been numerous post on this forum on how to avoid/deal with pirates, but instead of applying those techniques all you want is to restrict a 1/3 part of the game to suit your own purpose. If you don't want any challenge in a game that you play then go play 'farmville' on FB.