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Restriction will be back, but now to 30min.
viennas
Posts: 52Member Beginner
Home › Uncharted Waters Online › General Discussion
viennas
Posts: 52Member Beginner
Comments
IGN-Bodegas
And be for any one says u must have had a good ship
nope i sailed till 52 adv ina gradsambuk the school ship non modded hell i even did spice runs with it . I think there are some that wont stop qqing till they are able to warp from seville to ea orhave all pirates players and npcs killed of /taken out of the game .Its so stupid any more how some people are in this game.
@jayjay40 I think you are on to something!
I think the traders would love a automated game where they can nanban automatically and safely without danger or even any playing involved. Perhaps just use an afk bot for their whole game?!
You must remember, one person's strength is very insignificant, but when all people brainstorm together, I am sure we could find something that could be done to attract more players to join in. After all, uwo is a very unique game.
This game is very unique, it has potential but at the same time, you also need to be aware that this is an very old game, 2004.
What's so fun about adventuring?
That is the only way to do it. There is no other choices left. You can keep update new interesting patches, new ships, new fundamentals, but if you do not advertise to the world what a game uwo is, there is no meaning to try all the changes to the server, item plunderings... 24h protections.. so on, these are ALL POINTLESS.
But like I said. The time is not now.
By that day, I can almost assure, even if you change the rule into non stop farming, there won't be much of a problem. If the game is heated enough, populated enough, anything is okay as long as, again, it is not too extreme.
Rhend - Trader
whole of UWO to be safe zones. Lets even hope they take away sharks,
krakens, storms, broadside waves and anything un-safe that you can think
of.
Over 20 years ago, Ultima Online opened for business and the servers flooded with people faster than Origin could handle the load. Griefers ran amuck using thief characters in cities harassing PvErs and if you stepped outside of a city you were ganked by higher level opponents, many running in war bands.
When UO was the only Multi User Graphical Dungeon online players had no choice but to play or not play. Then Everquest came along and offered safety to PvErs and approximately 1/3rd of UOs population fled. A year later Asheron's Call opened and another 1/3rd of UOs population fled.
One of the lead designers from Ultima Online admitted that they were losing 8 PvErs for every PvPer they were coddling.
Ultima Online quickly stopped the mass ex9oduses by creating a mirrored server called Felucia where players could go and experience higher rewards for taking the greater risk of possibly being Player Killed.PvPers hated it because the previous few years of easy kills of PvErs was over. The mirrored shard/server did stop the mass exodus though. Ultima Online is still online and still has players, many with multiple account all playing a 20 year old game 2D top down view that you can't even walk onto mountains or go into the water. Most of the long term players are SOCIALIZERS who inhabit games for long term game play.
UWO could do the same thing. Have the current server and put portals to the mystical PvP world where higher rewards can be gained for taking the risk of going there.
There is no question this model of balance works. It has been tried and proven and worked for the long term with the game still going after 20 years. People pay subscription fees to play it still to this day.
Rhend - Trader
Rhend - Trader
@Rhend78 I didn't blame the mass exodus of players from UO to EQ and AC on PvPers. The lead developer of UO at the time blamed it on the dev team for coddling PvPers and allowing the PvPers to drive off the PvErs when safer games came along for PvErs to play.
No. Not ignoring how a newer game is often better than an older game. The topic isn't about how many people leave an older game to play a newer game though.
UO Lead Developer said they were losing Eight PvErs to every One PvPers they coddled back at that time. I'll take the lead developers word for it since he probably knows the game he is lead developer of better than most.
And PvP was HUGE in UO in the beginning. It was the sole focus outside of role playing, if you were on a role play server. They stuffed more players on the server shards than they had monsters available to kill. Seriously. The devs actually set a spawn point for an air elemental in my tent so I could have something to battle each day. We'd roam the country side hunting red name players and never see any monsters for hours.
If you were in the city, thieves harassed you to no end stealing stuff from your pack. Wander out of the city and bands of red names would gank you. Your toon couldn't fight anything in town, not even a dog or cat. To raise skills you had to leave a guard protected city. Go to the newbie dungeon outside of Britain and whack, PKer bands killed you. Even going to Minoc Mines there were locations on the path from the mine to the forges where PKers could kill you and often did.
That's just a couple of the numerous examples from outside of every city that had rampant PvP taking place which gave PvErs no safe zones to really level their characters in. In the start of UO there were no quests, 5 or so dungeons, scattered overland monsters in short supply so the huge focus of UO for several years back then was PvP and until EQ and AC came along, UO devs failed to address the situation.
Pirates in UWO are coddled. In real life pirates that got caught didn't continue their pirating. They swung from the gallows until dead.
Pirates also knew that destroying the traders they attacked would thin down their revenue stream of goods so hitting the same vessels over and over just made the merchant go out of business. Pirates in real life protected their territory from other pirates so the other pirates didn't wipe out the traders that they preyed upon. Kill off the host you are feeding on and you don't feed very long.