Discussions and ideas about revamping Deadfront
[DK]Gismo
Posts: 240Approved Member Trainee
Good Friday everyone,
Hope everyone is ready for the weekend. Now, as you've known from some of my past projects and implementations in game, like Horror honeymoon. I'll be looking for the next project since that slot will be freeing up soon. The next project I wanted to start working on would be making deadfront a fun and desired experience again. As we know, deadfront is, or has approached its decade old timeline, and not much has change for it.
So, as I'd like to begin on this process, I'll be looking for player ideas and feedback to start the juices flowing. So let us begin :)
Comments
My favorite thing about the event for both DeadFront and Ice Castle is the PVP which come after defeating the final boss. Thought it was a cool idea for two or more teams facing each other in betrayal in the end after fighting side by side together to defeat the boss. I would say make the PVP aspect more rewarding? I guess you can't help that most Deadfront events will have only one party per server but for the rare times that there are PVP moments, allow each kills of another player a XP gaining kill. I guess sort of a K/D/A type of way. Just a thought, it might be something that can't be done, I thought it would help out a bit in joining people together to bring an incentive to PVP in the end.
Also, maybe changing the drops a bit for rewards, seemed a bit out of date with the loot.
Revamp the rewards with 1day squama or perp or even Helpyron armor box (not just some ingredients, but the whole box), add Seed of dreams as well as a reward for each party and player regarding the placement after pvp is done.