Private Farms
DanielFreedomHunters
Posts: 106Member Trainee
Add Quarters to Private Farms. For the sake of this conversation, call them “plantations”.
Apply the same structures, requirements and improvement methods
that exists for players quarters, but the plantations will be on to the private
farms.
This will get players going to the farms, increase sea
traffic and ambush points.
Give the plantations, the same storage functions as
Quarters. You can sail to the plantation
and add/remove anything you want, at any time.
You could also add items to the plantation storage at any major city,
but there is 1 exception to item removal.
- The Plantation stored removable
items, are only accessed at major cities.
The number of removable items would be limited by the grade of the
plantation. One item per type, per
grade. Example: R2 Plantation holds 4
Ship parts, only 2 can be selected for removed each day, from a major city.
- Plantations would also have Stewards, mannequins and
furniture to increase storage. It would also increase
Steward Quests, because no one likes the default steward. - Just like Trade Goods in Quarters, Trade Goods could only
be removed at the plantation. But trade
goods could be transferred directly to the plantation from the private farm
warehouse.
Plantations would also have docks. Like the Caribbean Docks.
- Plantation docks would only
be accessible at the private farm, major cities and company colonies. - Dock capacity increases with
Plantation Grade. 1 ship inventory slot per Grade. (+1 to +5 Ship inventory slots) - An extra berth could be
purchase at the plantation with Patriot Awards and ducats. (+1 Ship inventory
slot) - Current Dock expansion UWO items could also be applied to Plantation Docks up to max +4 Ship inventory
slots.
That is 10 additional ship
inventory slots. This cures the problem,
of players being able to hold enough material ships, while working to increase
ship grade. Without this increase in ship inventory slots, it forces more players to have additional Alt Characters, to hold their material ships while upgrading beyond G1. In addition, most players also have 1-2 main ships and the 3 battle ships need for ESF, in our ship inventory, further limiting our ability to hold material ships. This also helps address the numerous complaints about the number of alts running around.
inventory slots. This cures the problem,
of players being able to hold enough material ships, while working to increase
ship grade. Without this increase in ship inventory slots, it forces more players to have additional Alt Characters, to hold their material ships while upgrading beyond G1. In addition, most players also have 1-2 main ships and the 3 battle ships need for ESF, in our ship inventory, further limiting our ability to hold material ships. This also helps address the numerous complaints about the number of alts running around.
IGN: Daniel-San
IG Nationality: Dutch
Company: FreedomHunters
Director
IG Nationality: Dutch
Company: FreedomHunters
Director
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