Private Farms

DanielFreedomHuntersDanielFreedomHunters Posts: 106Member Trainee

Add Quarters to Private Farms.  For the sake of this conversation, call them “plantations”.

Apply the same structures, requirements and improvement methods
that exists for players quarters, but the plantations will be on to the private
farms.

This will get players going to the farms, increase sea
traffic and ambush points.   

Give the plantations, the same storage functions as
Quarters.  You can sail to the plantation
and add/remove anything you want, at any time.  
You could also add items to the plantation storage at any major city,
but there is 1 exception to item removal. 

  • The Plantation stored removable
    items, are only accessed at major cities. 
    The number of removable items would be limited by the grade of the
    plantation.  One item per type, per
    grade.  Example: R2 Plantation holds 4
    Ship parts, only 2 can be selected for removed each day, from a major city.
  • Plantations would also have Stewards, mannequins and
    furniture to increase storage. 
    It would also increase
    Steward Quests, because no one likes the default steward. 
  • Just like Trade Goods in Quarters, Trade Goods could only
    be removed at the plantation.  But trade
    goods could be transferred directly to the plantation from the private farm
    warehouse.

Plantations would also have docks.  Like the Caribbean Docks. 

  • Plantation docks would only
    be accessible at the private farm, major cities and company colonies.
  • Dock capacity increases with
    Plantation Grade. 1 ship inventory slot per Grade.  (+1 to +5 Ship inventory slots)
  • An extra berth could be
    purchase at the plantation with Patriot Awards and ducats. (+1 Ship inventory
    slot)
  • Current Dock expansion UWO items could also be applied to Plantation Docks up to max +4 Ship inventory
    slots.
That is 10 additional ship
inventory slots.  This cures the problem,
of players being able to hold enough material ships, while working to increase
ship grade.  Without this increase in ship inventory slots, it forces more players to have additional Alt Characters, to hold their material ships while upgrading beyond G1.  In addition, most players also have 1-2 main ships and the 3 battle ships need for ESF, in our ship inventory, further limiting our ability to hold material ships.  This also helps address the numerous complaints about the number of alts running around. 



THawk420MaseratyBlueLily
IGN: Daniel-San
IG Nationality: Dutch
Company: FreedomHunters
Director

Comments

  • HeavyWaterHeavyWater Posts: 138Member Trainee
    This is a suggestion that should be directed to KOEI, not Papaya.
    It's alright, Ma, I'm only bored.
  • KainDeKuriKainDeKuri Posts: 0Member Beginner
    Maybe Papaya can direct it to Koei ;D.
    DanielFreedomHunters
  • MaseratyMaseraty Posts: 16Member Beginner
    Also, something that i would like to see, if it's possible, is some sort of management of production rate from the farm, something like Planet Interaction in EVE Online, that we can decide in what rate we want them it to produce, if will be 15 minutes or 14 days, instead of 1 day standard.
    For example, if you produce in a lesser time rate, like 12 hours until it's stops than you need reset it, the production deviation will be small. If you put a production to only end in 14 days at the end of this production time, the goods will have a lesser production per hour due the deviation.

    Would be like a metaphor we use to say here in Brazil, "The eye of the owner is that it fattens the cattle"
Sign In or Register to comment.