Land combat/melee revamp
Naum44
Posts: 0Member Beginner
I don't really know how, but I think the land combat system could use a revamp. Same with melee, to me it feels like I'm playing a more complicated version of rock-paper-scissors. If we could make them more immersive, maritime grinding would be much more fun.
So, my idea is something along the lines of a super-simplified version of the Mount and Blade system. You participate along your crew, and you order them around. There's a fun lil game called Tiger Knight that makes that really well, but there's no way we could get to that without KOEI suddenly getting a couple millons out of the nowhere.
Or maybe something Baldur's Gate-esque, using both your toon and your two aides at the same time, telling them where to position, what abilities to use, etc. Granado Espada has a somewhat similar way of playing.
Also, if we could get to set up traps instead of making them appear on top of enemies it would be more fun.
Idk.
ps. sorry for my english.
So, my idea is something along the lines of a super-simplified version of the Mount and Blade system. You participate along your crew, and you order them around. There's a fun lil game called Tiger Knight that makes that really well, but there's no way we could get to that without KOEI suddenly getting a couple millons out of the nowhere.
Or maybe something Baldur's Gate-esque, using both your toon and your two aides at the same time, telling them where to position, what abilities to use, etc. Granado Espada has a somewhat similar way of playing.
Also, if we could get to set up traps instead of making them appear on top of enemies it would be more fun.
Idk.
ps. sorry for my english.
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