My 5 suggestions that will make UWO better.
LyonesseJoseph
Posts: 637Member Intermediate
1. Upcoming event list for Railroad ie SF's EA goods, Travelling Merchants, and other NPCs.
2. Nation Rankings
3. Register other company's colony via Administration->Company Entry->Register or Join.
Because we have world wide time zones that made difficult for me to find players to register their colony.
4. Remove price cap then allow players to put ships and expensive items.
This is same reason as #3 (WW time zones). I am pretty sure many players included myself got tired for
WTB/WTS/WTT for a certain item/ship/part/equipment all day.
5. Bring back 2nd cash shop that OGP had.
You can design 2 different shops that's way players will have more options to buy.
Comments
1. Upcoming event list for Railroad ie SF's EA goods, Travelling Merchants, and other NPCs.
No comment here, I am not familiar with content since last 3 years. Need to experience it :)2. Nation Rankings.
This could be good for Bragging rights, however, there are negative aspects to Ranking too usually. New players tend to gravitate towards winning nations, some players may even switch out right. Yes there will always be the underdogs and those who remain loyal to some nations trying to bring low ranking nations up instead. But it is a gamble. The point is that it can create inequalities and harm a game with lower population.3. Register other company's colony via Administration->Company Entry->Register or Join.
Because we have world wide time zones that made difficult for me to find players to register their colony.
4. Remove price cap then allow players to put ships and expensive items. This is same reason as #3 (WW time zones). I am pretty sure many players included myself got tired for WTB/WTS/WTT for a certain item/ship/part/equipment all day.
To me this is a player issue. What is qualified as "expensive items" doe snot have to be sold at the prices that it is sold. There has to be a cap because otherise inflation will keep going further and further as players compete with one another find ways to make more money and also in turn use it.
The reason things cost what theyc ost today is not based on their cost of production but rather to the drive to make more to invest more to influence more between players.
For new players the amrket is untouchable. It hit me now that I restarted in an already develloped economy. And let me tell you that everyone's prices at the shops in seville london etc are not feasable for new and average players. It is life if the amrket doe snot exist for me. And Instead my economy is between my peers of same level and my own crafting effort.
I have to learn to build my own ships my own cannons my own everything because pricing is too inflated.
So I just wanted to share this perspective out there so some to consider. The more you push for higher prices the more you unbalance the core game and detach yourself from the base population, and inflate the economy ad infinitum.
The lil quest rewarding 20, 50, 150k ...is meaningless when everything solds for millions and billions.
5. Bring back 2nd cash shop that OGP had. You can design 2 different shops that's way players will have more options to buy.
As a player I can only say how I feel. Overall the less P2W a game is the better.. in the wider Game industry there is a player backlash towards P2W in general, Loot boxes and in Game gambling.
I looked at the shop here and a Captain's Gambling Ticket costs more than 5$. If I am to gamble why gamble for Virtual Property and items that can go *poof* tomorrow. This game was wiped once it can happen again and this happens wth all MMORPG's..at one point they reach an end of life too.
And at that price... I rather go play the Real world Lottery, winning there is much more rewarding haha :)
Again, just my view and thoughts.
*To boldly sail, where no one has sailed before*
IGN: Duke'Suraknar