[BS-GLB Community Feedback] CS 2.3.0 Operation Breakthrough Update
DSHDIABO
Posts: 725BS DSH Intermediate
Hello BlackShot Global soldiers,
The next level is here! New content, new Competitive Season, and more...
Operation Breakthrough is now live and you can find all details on the following links:
✪ Breakthrough Content
✪ Competitive Season 2
✪ CS 2.3.0 PATCH NOTES
As usual, we would appreciate if you could check all the update info and content on the links above, test all the new features in game and later share with all of us not only your feedback but also your improvement suggestions on this topic.
Thanks in advance and enjoy the new update!
Team BlackShot
The next level is here! New content, new Competitive Season, and more...
Operation Breakthrough is now live and you can find all details on the following links:
✪ Breakthrough Content
✪ Competitive Season 2
✪ CS 2.3.0 PATCH NOTES
As usual, we would appreciate if you could check all the update info and content on the links above, test all the new features in game and later share with all of us not only your feedback but also your improvement suggestions on this topic.
Thanks in advance and enjoy the new update!
Team BlackShot
This discussion has been closed.
Comments
then you put them in a gamemode like SND where it is extremely team oriented, and unless your team has a standout carry or 5 mad fraggers you WILL LOSE. You need to rely on everyone there having the same intention (to win the best and most efficient way possible) and with a new player or someone that is in competitive for the wrong reasons that is almost impossible.
if they dont understand the game you are at an immediate handicap. now imagine you have to start on CT side first... you now have to trust a player with no actual competitive knowledge to hold a bomb site or lock down a choke point and relay info back as to what the Ts might be executing???
a 5 on 5 scenario is ALWAYS favoured towards the Attacking Terrorists in a search and destroy setting (basic trade theory ask if u need clarification)... and having to play 6 rounds with one of your 5 players trying to LEARN THE MAP as they play? well that essentially puts you at a 5 on 4 disadvantage as soon as you load into the server
meaning the enemy team could possibly have an EVEN LARGER advantage
we need a higher competitive minimum rank, a stricter policy on what weapons were deemed "competitive", a team captain (based on highest elo on the team) to decide what side of the map they wish to start on AFTER a 5v5 knife round has been played (winning captain decides what side his team begins on)
also fixing the bomb round timer bug, you are supposed to get two minutes to plant and defuse but if you plant even one second after the game timer reaches 40 or 35 (whatever the bomb timer is set to) then the opposing defending CT side does not even need to retake the site and defuse the bomb because the round will end before the bomb explodes.
there is no incentive to play competitive currently. not just in terms of monetary or prize rewards, but you are not rewarded for actual skill and teamplay in this game, and your whole experience can be ruined instantly by someone new coming into competitive to "have some fun"
Gems are both available for purchase and obtainable as
rewards for in-game events. Gems are used to purchase permanent character
customization items and higher-tier Goldboxes. Character customization items
and Goldbox rewards do not provide any major gameplay advantage, instead
granting benefits primarily cosmetic in nature.