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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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To all you people who state "85%/75%/many) pertaining to other players who will quit if there is a wipe...just speak for yourself please. Anything else is just fart noises.
No matter how you handicap sellers, the impatient or careless buyer will still overpay, and never learn to do better.
To some extent you are correct, but when it comes to items that cost real money, there has to be and will be a floor. Nobody is going to spend 10 dollars for an item that sells for 300k ducats. But, yes, buyers are also responsible. The eagerness to buy a ship that performs way beyond its realistic capabilities is what is driving inflation.
My best ship is a g3 BTC that cost about 800mil. It has maximum possible hold and high TR and WR. The sails are also in the 460v 575h range. Not the best ship in the game, but it feels to me as if it is a realistic ship. I would never buy one of those tubby Astro ships that do 13 knots when they should be doing 4 knots; not at any price.
The normal buyers have to compete with resellers who
will snatch things up if they dip below the current normal going rate and just
sit on them if need be until they can sell them at a profit. How much patience is expected in that situation when the consumer gets frustrated shouting for weeks and wants to get on with their game? It's not like real life where there are tons of manufacturers and thousands or millions of the product in millions of distribution centers competing for sales and prices can normalize properly.
All the NC stuff that drives price inflation is a legitimate rarity in finite supply with a limited handful of sellers at any given time. The sellers realize this and patience comes much easier from their position. Even if the original seller gets impatient and dips below the current going rate, resellers will be on it like shine on paint, and it's back to the going rate again.
And on the buyer's side, all it takes is a few impatient buyers who don't care about the "let's hold out and get the price down" movement to buy at the current prices and perpetuate the price inflation. So price fixing is easy to do and hard to disrupt.
Apparently systems like the capitalist free market economy function much differently on the micro scale. Especially when you figure into the equation that the most desirable products enter the market through a secondary artificial means in extremely limited supply. And that artificial means of product entering the market runs on a currency and economy completely alien to the economy in game.
Also, my suggestion of lowering level requirements on FS ships (say by 10 or more) to allow broader options for players at lower levels does not limit the sellers. There would be more choices of ships you could use at any level so it would add more viable ship options to the market and should have some effect on NC ship prices by lessening demand just a bit. And also take some strain off the level gap which effects new player retention. It should take the some pressure off "needing" and NC ship to be competitive which would take some strain off of the economic gap which effects new player retention. It would bolster shipbuilding and crafting. And all without peoples current NC ships would being disturbed. Nobody would loose anything. It may seem like it would hurt astro sales by disrupting the demand for NC ships, but people would still be buying NC ships. Also possibly more demand for NC ship parts. And if it actually worked to retain more new players, that's more people getting hooked on the game and becoming paying customers. It's not a magic bullet that will fix everything but I can't see what it would hurt and can think of quite a few things it would help. Win win.
It would be fun to rebuild the world and bash it up again in galleys and galleons in Africa, the Carrib, and India. Server would probably get old timers from every region racing and battling for control. The spice must flow!
I don't want to take anyone's toys away though and it seems it'll be easier for these guys to just migrate, the logistics of a restart / progression server seem more difficult.
I support a server wipe (and this is as a player that has spent a significant amount of money on the game). I've played off and on since the beta test, and nothing in the game in recent years was quite as remarkable as the launch.
To properly fix the problems, we need to start new, and avoid the issues in the first place. Start fresh, make smart decisions, and things will go well.
mankind never learns...
Just let them get us back online and make sure everything is working again and we have multiboxing policies within reason like we had before. Then try to address the problems we have by actually fixing them in an intelligent balanced way. Not just wiping the server or splitting the server.
Get off these paths of extremes on either side that will lead us to destruction. Take the middle path of moderation and balance that leads to insight and liberation.
http://forums.mmorpg.com/discussion/311818/uncharted-waters-online-a-modest-review