[Update] Weapon Balance Part 2

WarRockTeamWarRockTeam Posts: 206Approved Member, WR LGM Trainee
edited December 2017 Announcements
Hello Soldiers,

Some of you may have already noticed that certain weapons feel a bit different since the last patch. Perhaps you were killing a bit faster or slower than you expected.

We originally intended on having a bigger Weapon Balance Part 2, however, due to some technical issues DE was unable to implement all weapon balances. The reason why we are posting this here and it wasn't posted on our news post or YouTube channel is because it was a last minute decision to implement these changes instead of waiting for all intended guns to be fixed.

So without further ado here are the weapons that have been modified (keep in mind these stat changes apply to all skinned versions of the gun, and not only the gun shown below):

Uzi
(Damage increase from 435 - 450)
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Dual Beretta
(Damage increase from 400 - 420)
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MP40
(Damage increase from 450 - 480)
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Tac 15
(Damage increase - graphical issue, we apologize)
*It is not 1 hit kill to the body. But it does a lot more damage and takes off 9 bars to the body, making it a more useful 5th slot sniper weapon

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Gauntlet
(Damage decrease - it shows 30 as before but the damage is a bit decreased and you cannot 2 hit someone)
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T Bomb
(Now usable in CQC Explosive again)
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F1
(Damage increase from 480 - 500)
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AK47 Tube
(Recoil decrease from 85 - 75)
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VSS
(Damage decrease from 750 - 600)
*We know many people that bought this gun in the past for its power, but for the betterment of the game it was slightly decreased to make it more balanced

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Winchester Epic
(Accuracy increase from 10 - 25)
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We understand that more balance is required, but this cannot be done all at once. We will continuously make steps towards improving the balance of the game, including both weapons and characters.

We hope you all have a Merry Christmas!


Regards,

War Rock Team
CorvantesR3voxWRIJesterJackPorongonp0wner1180surrounded
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